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Now that you've played it, do you still think 100% voice is a great idea?

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  • KostKost Member CommonPosts: 1,975

    Originally posted by Garvon3

    Originally posted by Sideras

    The problem is that there are too many quests, the whole quest system is crap and should never have made it's way into MMO's. 

    Just because there is dialogue doesn't make it less of a grind, it's still boring as fuck. I want a damned game not a milk-man simulator, cause they might aswell change all the objectives to pick up milk at A and deliver to B, rinse and repeat.

    It's not an industry standard, to hell with you people. How miserable do you have to be to actually take this shit?

    Pretty much. I am shocked at how people are enjoying SWTOR. Some people are playing it like a singleplayer game and saying it functions well that way. Well, I don't know any singleplayer games that charge me by the month. I also don't know any singleplayer games that pad out their quests as much as SWTOR does with useless tasks just to extend the gameplay. On top of that, the quests have no impact on the gameworld. Quest grinding is probably the worst feature to hit MMOs behind instancing.

    Odd, I've never played a singleplayer game where I could group with upto 16 people.

    Never played one that had raids, either.

    Never played one that had group content.

    Never played one where I could compete against other players, in teams of eight.

    Your definition of singleplayer seems to be much different from mine...

  • KostKost Member CommonPosts: 1,975

    Originally posted by Garvon3

    Originally posted by DaRoamer


    Originally posted by Wickedjelly


    Originally posted by DaRoamer


    Originally posted by Jason2444

    After the 600th person telling me why i need to kill 10 droids, it got incredibly tedious 

    I have never been asking by a quest giver to go kill 10 of anything in SWTOR.

    When you go do a quest you may get a bonus if you kill X number of whatever but no quest has ever asked me to do that.

    So true. Normally you are told how their soldiers are missing and wounded so could you check up on them and see if they're okay? Plus, kill whatever denizens laid their poor company to rest if they are found dead. Then you respond saying the normal, "Murder and Mayhem awaits!"

    At which point your quest log updates saying 0/10 droids.

    So you're claiming it's a bait and switch?  Don't tell them we're sending them to kill 10 droids but we really are?

    Eh, you're kind of stretching the truth there.  Very rarely does the quest just send you to a spot to "investigate" and then says "you're here! kill 10 of something!".  In fact I can't think of an example where exactly that happened, it certainly hasn't happened 600 times.  Most often the kill x whatever bonus comes up while you're doing another task.

    I'm not saying many quest tasks are any less mundane but I was responding to the comment that he was tired of quest givers telling him to go kill 10 droids.  We're discussing the benefits of the voiced cutscenes, yes?

    The vast majority of quests in SWTOR are mundane filler kill 10 rats quests.

    Now you're blatantly reaching, no, they are most definitely not.

    Do most of the quests have a bonus kill objective? Yes, many do. But they are OPTIONAL.

  • odinsrathodinsrath Member UncommonPosts: 814

    never played it for the reason of the quest voice acting / cut scene ..i want to play an mmorpg ..not watch a movie or in this case a eps. of clone wars.

    if this had something along the lines like eq or daoc were you had to type in a certain responce or READ the story or clicky the highlighted responce id try it..but this isnt my cup of tea mmo on rails made to act like mass effect is not what i look for in mmorpg's but thats just me

    image

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by DaRoamer

    So you're claiming it's a bait and switch?  Don't tell them we're sending them to kill 10 droids but we really are?

    Eh, you're kind of stretching the truth there.  Very rarely does the quest just send you to a spot to "investigate" and then says "you're here! kill 10 of something!".  In fact I can't think of an example where exactly that happened, it certainly hasn't happened 600 times.  Most often the kill x whatever bonus comes up while you're doing another task.

    I'm not saying many quest tasks are any less mundane but I was responding to the comment that he was tired of quest givers telling him to go kill 10 droids.  We're discussing the benefits of the voiced cutscenes, yes?

    No...I'm saying you're being nitpicky in why you said his explanation is false.

    Never said I have a problem with the quests in general in this game. Same as the rest of them so no surprise there.

    But I'm not trying to imply they're somehow different either and there are tons of kill 'x' quests in this game and no...I'm not referring to the bonus ones. You can't think of a single example? I know I can. Think I even did present a couple earlier in this thread as a matter of fact.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • gekkothegreygekkothegrey Member Posts: 236

    I was not a big fan of swtor, but I do think full voice over is important to mmorpgs. With that said I think voice chat is more important and swtor did not have that.

  • killion81killion81 Member UncommonPosts: 995

    Originally posted by Kost

    Now you're blatantly reaching, no, they are most definitely not.

    Do most of the quests have a bonus kill objective? Yes, many do. But they are OPTIONAL.

     

    You're right.  Most of them are go click on these 3-10 things.  We don't tell you that on the way to clicking these things, you're going to need to kill 13 of the 15 mobs required to hit the *BONUS* quest.  If you're willing to make those extra 2 kills, you get *BONUS* experience, yay!  So, I guess by definition, it is not a go kill 15 rats quest.  However, in practice, it's the same thing.  You just get the added fun of clicking on 3-10 "quest objectives" as well.  Cool...... right?

  • RizelStarRizelStar Member UncommonPosts: 2,773

    Originally posted by Kost

    Originally posted by Garvon3


    Originally posted by DaRoamer


    Originally posted by Wickedjelly


    Originally posted by DaRoamer


    Originally posted by Jason2444

    After the 600th person telling me why i need to kill 10 droids, it got incredibly tedious 

    I have never been asking by a quest giver to go kill 10 of anything in SWTOR.

    When you go do a quest you may get a bonus if you kill X number of whatever but no quest has ever asked me to do that.

    So true. Normally you are told how their soldiers are missing and wounded so could you check up on them and see if they're okay? Plus, kill whatever denizens laid their poor company to rest if they are found dead. Then you respond saying the normal, "Murder and Mayhem awaits!"

    At which point your quest log updates saying 0/10 droids.

    So you're claiming it's a bait and switch?  Don't tell them we're sending them to kill 10 droids but we really are?

    Eh, you're kind of stretching the truth there.  Very rarely does the quest just send you to a spot to "investigate" and then says "you're here! kill 10 of something!".  In fact I can't think of an example where exactly that happened, it certainly hasn't happened 600 times.  Most often the kill x whatever bonus comes up while you're doing another task.

    I'm not saying many quest tasks are any less mundane but I was responding to the comment that he was tired of quest givers telling him to go kill 10 droids.  We're discussing the benefits of the voiced cutscenes, yes?

    The vast majority of quests in SWTOR are mundane filler kill 10 rats quests.

    Now you're blatantly reaching, no, they are most definitely not.

    Do most of the quests have a bonus kill objective? Yes, many do. But they are OPTIONAL.

    He's right most are actually collect quest far as the side ones go or go do this for him/her disable this generator.

    Not a bad thing, I mean it's obvious shown though but not a bad thing.

    And tryig to change up how you do the quests isn't possible but it's not a [need] since you can change up how you say something instead of both.

    Class quest are objective base which is good, either kill or collect but that is in almost any game, the ones who know how to cover it up well are ones that don't suffer much from the complaint or accusations.

    Also ones who give choices in how you contribute as well as escort quests, quests involing enviromental objects say a turret and what not just choice in gameplay. 

    Yet to be done but it'll happen soon.

     

    Personally I think SWTOR might add this in sometime [maybe] well not SWTOR but BW.

    Least by the end of this year.

    I might get banned for this. - Rizel Star.

    I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

    P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

    Common Sense Logic = P2P logic is no better than F2P Logic.

  • killion81killion81 Member UncommonPosts: 995

    Originally posted by gekkothegrey

    I was not a big fan of swtor, but I do think full voice over is important to mmorpgs. With that said I think voice chat is more important and swtor did not have that.

     

    I agree that voice chat is important to MMORPGs, at least from a social perspective.  All of the times that I have had the most fun in MMORGPs, starting around DAoC I think, I was on voice chat with "gaming friends".  Voice over interferes with voice chat.  If you aren't grouped and all on the exact same quest (watching the voice over cinematic at the same) time, speaking over voice chat is likely interfering with someone else's voice over cinematic.  When there's another voice over cinematic to watch every 5-15 minutes, it's pretty hard to have those entertaining conversations over voice chat.

  • DaRoamerDaRoamer Member Posts: 249

    Originally posted by Wickedjelly

    Originally posted by DaRoamer

    So you're claiming it's a bait and switch?  Don't tell them we're sending them to kill 10 droids but we really are?

    Eh, you're kind of stretching the truth there.  Very rarely does the quest just send you to a spot to "investigate" and then says "you're here! kill 10 of something!".  In fact I can't think of an example where exactly that happened, it certainly hasn't happened 600 times.  Most often the kill x whatever bonus comes up while you're doing another task.

    I'm not saying many quest tasks are any less mundane but I was responding to the comment that he was tired of quest givers telling him to go kill 10 droids.  We're discussing the benefits of the voiced cutscenes, yes?

    No...I'm saying you're being nitpicky in why you said his explanation is false.

    Never said I have a problem with the quests in general in this game. Same as the rest of them so no surprise there.

    But I'm not trying to imply they're somehow different either and there are tons of kill 'x' quests in this game and no...I'm not referring to the bonus ones. You can't think of a single example? I know I can. Think I even did present a couple earlier in this thread as a matter of fact.

    No, I honestly I can't remember any quest giver asking me to kill a certain number of something, but I did originally say that it happened rarely and then struggled to recall a specific example.

    The closest I can remember is something like being asked to go kill Rakgouls to collect samples of their blood or something.  The thing is with any quest that involves doing something like that you have to have a preset number until the task is complete.  Whether that comes in the form of 1/6 in your quest long or a beaker that fills up as you kill them.  There is no getting around that mechanic.

    However the point of this topic is whether you like the voiced cutscenes and most people seem to like it because it gives you some sort of context for what you're doing.  Text quests would give you context but almost no one read them.  I did however read the dialogue trees in AoC but the disconnect between having some conversations voiced and some just text sucked.  Do them all or don't do them at all.  Having "special" quests with voice acting while the rest is text just further cheapens the mundane quests.

  • VorthanionVorthanion Member RarePosts: 2,749

    Originally posted by Wickedjelly

    Originally posted by Vorthanion

    I'm wondering what you guys are going to do for entertainment when virtual reality hits the gaming scene.  Everything will be graphics and voice based.  Text based gaming should have died long ago, it's amazing that it has held on this long.  I love reading my novels, but I want my computer games to be more interactive than reading a text box.

    You're assuming a lot. I don't think a single person in this thread doesn't like vo or cinematics. No one is saying they want their mmos to be simply text based. Least no poster's comments that I read.

    Considering all of the hate being directed at the voice overs and cutscenes and how they detract or even waste time, according to them, then yes, when games go virtual reality, it's going to be jam packed with this very kind of content they so despise.  So yes, it is quite relevent.

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  • BladestromBladestrom Member UncommonPosts: 5,001

    Originally posted by Vorthanion

    Originally posted by Wickedjelly

    Originally posted by Vorthanion

    I'm wondering what you guys are going to do for entertainment when virtual reality hits the gaming scene.  Everything will be graphics and voice based.  Text based gaming should have died long ago, it's amazing that it has held on this long.  I love reading my novels, but I want my computer games to be more interactive than reading a text box.

    You're assuming a lot. I don't think a single person in this thread doesn't like vo or cinematics. No one is saying they want their mmos to be simply text based. Least no poster's comments that I read.

    Considering all of the hate being directed at the voice overs and cutscenes and how they detract or even waste time, according to them, then yes, when games go virtual reality, it's going to be jam packed with this very kind of content they so despise.  So yes, it is quite relevent.

    I think the VO is villified because it is a sticky plaster over an average game with an outdated format.  Now if they had invested as much in the game then job done.  In Virtual reality there will be bad games and good games, so being virtual is irrelevant :)

    rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar

    Now playing GW2, AOW 3, ESO, LOTR, Elite D

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by Vorthanion

    Considering all of the hate being directed at the voice overs and cutscenes and how they detract or even waste time, according to them, then yes, when games go virtual reality, it's going to be jam packed with this very kind of content they so despise.  So yes, it is quite relevent.

    Hate? I doubt most posters are sprinkling holy water on their pcs screaming, "The power of Christ compels you!", when a cinematic pops up.

    It mostly boils down to they either don't think it adds anything to the game or thought it would have been more effective in smaller doses. Doesn't mean they hate the concept altogether. Just a difference of opinion really.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • ThodraThodra Member UncommonPosts: 444

    No in MMO's i couldent care less really. Cous when you re roll, you skip them anyway

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  • sanosukexsanosukex Member Posts: 1,836

    Originally posted by Wickedjelly

    Hate? I doubt most posters are sprinkling holy water on their pcs screaming, "The power of Christ compels you!", when a cinematic pops up.

     

    lol got a nice visual from that thanks...:)

  • Eir_SEir_S Member UncommonPosts: 4,440

    Not if it was at the expense of the gameplay, which I don't think it was.  The voice was a good idea, the rest of the game just didn't match up (opinion).

  • JigsawzJigsawz Member Posts: 115

    I love it, I think the voice acting is worth it.

    image

  • onelesslightonelesslight Member UncommonPosts: 161

    I thoroughly enjoy it, and if I don't want to hear it, I can always skip it. I don't know what people are talking about not being good quality VO or story. Everything I've encountered has been top-notch. The weakest voice acting, IMO, is the male Imperial Agent voice.

  • Matticus75Matticus75 Member UncommonPosts: 396

    Yea I like the Vo, now im playing STO

     

    Nothing else to do at level 50 atm

  • ZorgoZorgo Member UncommonPosts: 2,254

    Now that you've read 'Dick and Jane', do you still think books are a good idea?

    That's a fancy way of asking, how do you know the next game won't have better stories, better Voice actors, better implementation, more accurate body language, etc. etc.

    I'm not prepared to condemn this whole style based upon the very first game which utilizes it as a major building block. There will probably be better VO'd games in the future, there will probably be better games in the future without VOs;

    the only feature I require from future mmo's is the feature that provides me entertainment.

     

  • xmentyxmenty Member UncommonPosts: 718

    Way too much VO for my liking tho.

    Should just have a class VO only instead of every god damn thing.

     

    Pardon my English as it is not my 1st language :)

  • GMan3GMan3 Member CommonPosts: 2,127

        Personally, I love the VO.  As a matter of fact the only part of it I do not like is the aliens that do not speak basic and that I have to read the text anyways.  That is the only time I am even tempted to "spacebar" through a VO.

    "If half of what you tell me is a lie, how can I believe any of it?"

  • BlasphimBlasphim Member UncommonPosts: 354

    yup, sure do

  • dimmit77dimmit77 Member Posts: 294

    Originally posted by killion81

    Originally posted by dimmit77

    VO is the next step in MMO evolution . There is no turning back from it . Its like going from MUD's to Everquest in 1999.  The quality of the quests are irrelevant IMO . A good quest will look better in a cinematic with voiceover than one in a block of text. A bad quest will also look better in a cinematic with voiceover than a bad quest in a block of text.

    I would also much prefer that everyquest (hehe) is VO'd and I had the option to skip through when I want than have to skip through lame blocks of test again.

    The only thing I don't want to happen is them taking resources from other parts of the game so they can just keep making cinematics. As long as that doesn't happen cinematics with voiceover is the way to go.

     

     

    Voice over cinematics take resources to make.  Any game development studio works with a finite amount of resources.  Anything the studio does will "take resources" from anything else it does or could do.  The act of creating voice over cinematics will ALWAYS take resources from other parts of the game.

     

    My biggest problem with voice over cinematics around every corner is how anti-social they are.  I'm on vent with my gaming buddies and I find myself getting irritated when they talk because they are talking over some quest NPC.  That's just wrong and completely "single player game-esque".  MMORPGs are supposed to encourage multiplayer social interaction.  Even when I group and we're all present for the voice over cinematic, I find myself wanting to make fun of the NPCs and the ridiculous responses we give, but it's hard because no one can really hear comments over the NPCs.

     

    You are wrong . They can make a 50 million dollar movie without special effects or a 200 million dollar with effects . Other things being equal the effects movie will be better. Regardless them spending 150 million dollar more. 

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by dimmit77

     

    You are wrong . They can make a 50 million dollar movie without special effects or a 200 million dollar with effects . Other things being equal the effects movie will be better. Regardless them spending 150 million dollar more. 

    The problem with that statement is that "other things being equal" won't actually be equal.  Your budget is either 50 million or it is 200 million, it is not both. If your budget is 50 million and you spend 50 million on effects, then you can't afford good writers, good actors, good music, etc.   Any money spent on effects CAN be spent elsewhere.  For example, if some of the Transformers movies dedicated more of their 200 million dollar budgets to hiring good directors, writers and actors, maybe the movies wouldn't turn out to be such incomprehensible crap. 

     

    (This analogy of course makes the assumption that "more expensive = better" which isn't always true, but i think most people know what i mean.)

     

    The same is evident in TOR - "hey, we've got really expensive and high calibre actors to do voice here, so we'll just hire some illeterate sixth-graders to write the dialogue, it'll be good as long as the actors are good and yeah, it doesn't matter if we don't actually build a world that has anything to do with what they're saying, because people will just be captivated by the voices!"

     

     

     

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

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  • pmaurapmaura Member UncommonPosts: 530

    Absolutly, sound is everything. I will take good sound over stunning graphics.

    The voices make things more alive but thats my opinion anyway I like the game. 

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