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I got to do the closed & open Beta's prior to the games start and just didn't find it playable / worth it to pay a sub for it. I always thought it had things lacking and would have made a better F2p game.
Once I found out it was going to go F2p I picked up a couple of cheap boxes for my son and I and we both played through the 30 day free time and then stopped to wait for the F2p to kick in. It came as a nice surprise to get early access to the F2p and we've both been playing off and on. Here's my views on the current state of affairs in no particular order.
- UI stayed the same, just had to slide a couple of things back to where I had them.
- Skill tree. Had a total point reset here and the old skills were cut way back and there are now fewer choices. All in all the new is simpler, but I kind of liked the old version better.
- Hailing Starfleet (getting missions). Here's one area where they really did it up nice. You now get 3 boxes across the popup's top (episodes, PvE, PvP and one big rolling banner across the bottom). The Episode one lists all the missions in a nice top to bottom order. The PvE (for me so far) is linked to some of the scroller missions and I couldn't say about the Pvp one. The rolling banner shows the various events going on throughout the day and at what times. So far I done the Fed Mirror PvE fight a couple of times. When you click on it you get a popup that tells you about it and directs you to sign up for it via the PvE box. When all requirements are met you'll get a little box that will allow you to go right to the mission to play shoot 'em up. I tried the Academy mission but couldn't get the hang of it. All total there'll be 5 or so events listed that will rotate throughout the day to match everyone's playtime. Like I said = a big thumb's up for this feature.
- Both the space and ground missions play out pretty much the same as they did before, so not much new there (this is why running it as a F2p model works vice having to pay for it).
- Duty Officers. Not sure the reasoning why, but as a method of getting some stuff without working for it........ So you have a bunch of names and little pictures of various crewmembers. And you'll see a list of missions the ship can send people to. We'll say one of you're pictures is of your transporter chief and the list of missions are: cook a special meal for an ambassador, get training on upgrading transporters and do a ground survey. Well when you look at the cook they want a chef so no go there, transporter upgrade is a big YES and the ground survey is one of those 50/50 doable ones. So you pick the transporter mission, your guy flys off for X time and does his own thing and when the times up he comes back and you see how he did and if he brought you any goodie's for doing a super good job. Along with that you get some XP, skill points, points to make that guy better and purple rocks (yes I know it's di..... but I can't spell it as well as purple rocks). Like I said a method of getting some stuff without working for it. As the clock on these work's no matter if you're logged on or off and in no way affects your game play, I generally review, pick new missions at the start of my playtime and then do the same at the end prior to logging off. Some are short (30min) and some long (2days).
- This leads me in to leveling. I don't know but it seems like I'm going up in levels really fast now. My beta guy (he was still there) was a LT and at the end of this last 30 day free time was still a LT. But now I've zipped through the ranks and picked up CDR. If anything I've played less missions since starting the early F2p start but have going up quicker. Maybe it was always like this, I don't know.
Well that's it in a nut shell. As a space shooter with a story line, it's well worth the download and Free Play come the 17th.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO - GnH (beta tester) - SWToR - Neverwinter