Alchemist: Enigmatic figures wielding the power of the ether.
This class is good for the "scientist" sort of character, if you've ever wanted one of those. It is very self-sufficient, but isn't very good in combat yet.
Apostate: Evil, necromantic demon summoners.
This class is extremely good in combat and is very good for RP as well, but like anything else, you can RP no matter what class you are.
Bard: Swashbuckling troubadour adventurers.
This class is a very defensive class in combat, as well as having unique RP potential. Perfect for poets or people who want to be a "solid rock" sort of fighter.
Blademasters have a lot of potential for anything. They are sort of like samurai and have a really nice feeling to them -- especially with their uniquely named blades.
Druid: Forest-loving metamorphs.
Druids are a utility jack-of-all-trades class that is self-sufficient and bring people back to life through grove resurrection. Great merchant class!
Infernal: Evil knights employing necromantic methods.
Infernals are the only Knight-class that can infiltrate due to their Black Wind ability, so if you really want to use swords but want to slip behind enemy lines, this is the class for you.
Jester: Happy-go-lucky pranksters and rogueish entertainers.
Jesters can go one of two ways: extremely silly Clown-esque Jesters or Joker-esque murderer Jesters. They also have almost unmatched potential for 1v1 combat.
Magi: Masters of the four elements and crystalline vibrations.
Magi in Achaea aren't the traditional White/Black/Red Mages from the Final Fantasy series. Instead, they use the elements and are based around that.
Monk: A class that forges mind, body, and spirit into a unified whole.
Monks are great at bashing and are one of the only classes that primarily fight through health and limb damage. These Monks are more commonly like martial artists than peaceful people, though.
Occultist: Chaos-loving summoners of extra-planar entities.
Occultists are the "alien" class of Achaea and can summon a multitude of pets to help them in combat. They have the most utility of any class in the game.
Paladin: Noble knights wielding dual weapons with a falcon companion.
Paladins are amazing at the defender role, and are able to soak up a lot of damage through 'defend' as well as heal with 'layhands'.
Priest: Holy warriors with a fearsome guardian angel by their side.
Priests have really good RP potential and are the only class that can reliably heal afflictions through a class ability. Also, you get an angel.
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