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Hi GMTheia
Our guild have 48 members. Active players 7
Want know why not play other? bcz they wait when u fix prediction, nodeline, combat system.
so..you could have 41 subscrition (at least) but you lost these players.
Working on new AI, gl
Comments
There is a PM function on the forum, use it:) Also you seems to be really upset about devs finally focusing on something else then PvP.. let it go already.
SV already spent quite a lot of time in 2010 and 2011 trying to fix the prediction system, and they experimented with a fair few solutions, none of which helped much.
This suggests to me that they either lack the knowledge or the tools to fix it for good. It might be their choice of engine, or the use of multiple hotboxes for players which increases server load by orders of magnitude. Who knows? I think it was a good choice to put it aside and work on new content, though i don't agree with their choice of content to work on.
Tacan
I do understand where you're coming from, I really do.
We had a testing meeting with the Focus Group and Henrik just before the holidays where he was flexing some of the configurables around nodes and how they are set up. For the node in question we saw an immediate improvement.
However, the team (coding side) is almost totally focused on AI and to a lesser extent GUI.
There is much in MO for the PvP commmunity and not nearly enough for the PvE folk. SV have gone on record to say that this is their next intended target and so far they have had lazer like focus on this. Early reports are that progress is being made more quickly than anticipated - but - AI will take some time. We'll of course have a more clear picture when the testing starts - we'll let you know when that day arrives. MO is of course a full loot, full PvP game, so the focus on PvP, nodelines etc, will be there again in the near future.
Hope this helps explain why we're so intent on this area.
GMTheia