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It's not often that I hear news regarding TERA because I'm not actively following everything about it. But when I hear news, it's often no good news at all.
From what I read, it seems to have been surprisingly a disappointment in its own home country, Korea: it failed to deliver on expectations of both players and its company, there have been several server merges and it never came anywhere close to the success that Aion enjoyed and still enjoys.
Frankly, reading about it, it doesn't bode well at all for its launch in the west, reading those developments about it.
This left me with a couple of questions. From what I saw, its most distinguishing feature was the action oriented combat. Most of the other stuff that the game actually offered has already been seen in other MMO's, but on the other hand I also couldn't see what'd make this game less appealing than an Aion. Yet, apparently it does, seeing the enthusiastic reaction of MMO gamers in the east upon Aion and its healthy retention, compared to the lukewarm reception of TERA by MMO gamers and quick follow ups of server merges not that long afterwards.
My questions: do people here who've been following TERA more closely know the reasons why TERA failed so quickly after its launch and didn't do as well as Aion? What made the difference? And a speculative question, if it failed to capture the MMO playerbase that strongly in Korea itself, what would prevent it from experiencing the same fate when launched in the west? Wouldn't the same reasons that made it fail in Korea apply in the west as well?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."