Its skill based rather than class based with crafting, world pvp, clan battles and clan keeps. It gives you the freedom to go out level what skills you wish but it also has the linear quests you can follow.
I wouldn't say its a full sandbox but its not a full theme park thats for sure.
Its skill based rather than class based with crafting, world pvp, clan battles and clan keeps. It gives you the freedom to go out level what skills you wish but it also has the linear quests you can follow.
I wouldn't say its a full sandbox but its not a full theme park thats for sure.
If those Clan battles and Keeps are in the open world and not in an instance (like it was in AoC) I think we might be able to say it's a sandbox.
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
Runescapes gameplay is something id want to see outside of a web browser (unless it was powered by unity) and in 3d. Ive always thought that if it had been 3d and client based then WoW may have had a harder time gaining its large player base.
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
It looks like player housing is done in an instance. If the clan keeps are in open world I'll say it's a sand box.
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
Yes, out of the 26 or so skills there is one called Construction where you can construct your own house. There is also a new thing called 'clan citidels' where you can design your own battlefield and fight other clans on it.
Because in runescape you get to pick what you want to do you do. If you want to go kill some monters then do that or if you want to build you a luxuy mansion then do that or if you wanna just hang out with your friends you can do that.
It is an sandbox because you get to pick what you want to do.
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
If open PvP is a part of a sandbox game by your definition then RS is not a sandbox for you. It is for me. It has skill-based character developement, player-run economy, no 'kill 10 rats' kind of quests. Huge amount of non-combat activities and skills to do (never ever seen so much content in any other game, though I've tried a lot.) A part of the world (the wilderness) is a full loot PvP zone.
Housing and clan citadels are not in the open world, you reach them through portals. Players can create their own content in the clan citadels, and a bit in the houses too, its supported by the game. There are a lot of player generated content which doesn't use specific programmed features but players' creativvty.
Runescapes gameplay is something id want to see outside of a web browser (unless it was powered by unity) and in 3d. Ive always thought that if it had been 3d and client based then WoW may have had a harder time gaining its large player base.
It used to be a perfect sandbox. When RS was just released all the good gear was player made. You could buy some gear from shops, but when players were able to smith mithril and adamantite that became quickly the best gear that was out there. Now there's better gear that cannot be player made, which made the game move away from the sandbox feeling.
But then to make up for that they added player housing, guild castles and player made content.
I don't see why being player housing in an instance doesn't make it a sandbox.
It's hard to define sandbox but RS as a game is not theme park, IMO because no one holds you hand and tells you what to do. Each player does his own thing. There is not the feeling like I have in WoW that I have to keep on turning in "kill 10 rats" quests every time I log in.
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
Yes, out of the 26 or so skills there is one called Construction where you can construct your own house. There is also a new thing called 'clan citidels' where you can design your own battlefield and fight other clans on it.
This is what makes it a sandbox. Not skill progression. There are many sandbox games that doesn't have skill progression IE it's not a defining feature
As someone who has played a few sandbox MMOs (Ultima Online, EVE Online, Wurm Online, Shores of Hazeron, etc) I'd like to think I'm qualified to discuss this subject.
Put simply, Runescape is not a sandbox mmo. As a player you have very little impact on the world. Everything you do is personalized and tailored to you. Hell Jagex even changed it so all of the shops in-game have an inventory specific to each individual player. If someone goes to a general store and sells their junk to it, you won't be able to see it in stock.
The fact that you "get to choose when to kill monsters or when to make stuff" is completely irrelevant. You can do the same thing in WoW and it is NOT a sandbox MMO. Most MMOs are like this. Hell even Toontown Online was like that.
PVP and clan battles in the game change absolutely nothing in the grand scheme of things. The closest you could come to players having an effect was the latest god war at Lumbridge, and even then, what is it really going to change? Probably nothing. And it's not like you got to represent a force of your own making: you were fighting for Saradomin or for Zamorak. End of story. The players made the call but the devs were guiding your hand, as always.
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Didn't see anything in the features that makes it a sandbox.
My theme song.
Its skill based rather than class based with crafting, world pvp, clan battles and clan keeps. It gives you the freedom to go out level what skills you wish but it also has the linear quests you can follow.
I wouldn't say its a full sandbox but its not a full theme park thats for sure.
If those Clan battles and Keeps are in the open world and not in an instance (like it was in AoC) I think we might be able to say it's a sandbox.
My theme song.
The real question I want to know is "How is this a themepark MMO?"
This.
Exactly. Runescape is truely a sandbox MMO.
Why? Because every single day you are totally free to do what you want.
You don't follow a certain story, you don't have to complete the quests in
a certain order, you are not told where to go.
The starter experience in Runescape is great in my opinion... you learn
just enough to be able to move around, but as you are released in the
main world you start exploring and try out things with stuff you encounter.
See some fishes swimming? Click it... *you need a net*. How to get one?
No idea, but it is a great feeling when you find a place to buy one and
find out you just got enough gold, gained from killing goblins, to buy it.
Okay better question is there player created content and can you build houses and stuff like that. I'm all about the open pvp dynamic world sandbox kind of player so Im wondering do you think its worth a try for someone l ike me?
Runescapes gameplay is something id want to see outside of a web browser (unless it was powered by unity) and in 3d. Ive always thought that if it had been 3d and client based then WoW may have had a harder time gaining its large player base.
It looks like player housing is done in an instance. If the clan keeps are in open world I'll say it's a sand box.
My theme song.
I'm not trying to be a troll im just simply ignorant and I kind want a good player base and good sandbox fun here ya know?
Yes, out of the 26 or so skills there is one called Construction where you can construct your own house. There is also a new thing called 'clan citidels' where you can design your own battlefield and fight other clans on it.
?
Because in runescape you get to pick what you want to do you do. If you want to go kill some monters then do that or if you want to build you a luxuy mansion then do that or if you wanna just hang out with your friends you can do that.
It is an sandbox because you get to pick what you want to do.
Playing: Single player games |
Awaiting: Wild Star |Blade & Soul | The Repopulation | The Elder Scrolls online | ArcheAge | Firefall | Survarium | Bless | Black Desert |
Played: Guild Wars | Diablo 3 |The War Z | Runescape |World of Warcraft |Combat Arms |Perfect World | Rift | Fiesta | DC universe online | Aion | Age of Conan |Allods | Vindictus | The Secret World | Forge | Battle of the Immortals | Global Agenda| Cabal Online | Tera |
If open PvP is a part of a sandbox game by your definition then RS is not a sandbox for you. It is for me. It has skill-based character developement, player-run economy, no 'kill 10 rats' kind of quests. Huge amount of non-combat activities and skills to do (never ever seen so much content in any other game, though I've tried a lot.) A part of the world (the wilderness) is a full loot PvP zone.
Housing and clan citadels are not in the open world, you reach them through portals. Players can create their own content in the clan citadels, and a bit in the houses too, its supported by the game. There are a lot of player generated content which doesn't use specific programmed features but players' creativvty.
It's full 3D.
It used to be a perfect sandbox. When RS was just released all the good gear was player made. You could buy some gear from shops, but when players were able to smith mithril and adamantite that became quickly the best gear that was out there. Now there's better gear that cannot be player made, which made the game move away from the sandbox feeling.
But then to make up for that they added player housing, guild castles and player made content.
I don't see why being player housing in an instance doesn't make it a sandbox.
It's hard to define sandbox but RS as a game is not theme park, IMO because no one holds you hand and tells you what to do. Each player does his own thing. There is not the feeling like I have in WoW that I have to keep on turning in "kill 10 rats" quests every time I log in.
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This is what makes it a sandbox. Not skill progression. There are many sandbox games that doesn't have skill progression IE it's not a defining feature
This is so true! That is the feeling I want in an MMO!
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If runescape is a sandbox then Asheron's call 2 is also a sandbox.
AC2 have
no instance
no guide and yout totally free whatever you wanne do
no route is forced on you
no real quest hubs
no npcs with !_? above head or any marks on map or arrows saying where to go.
Open world you can go anywhere also portal system but not forced.
skill system you free to choose what skills you want you put xp in.
Still i think AC2 is hibrid partly thempark but alot more sandbox.
By this definition.... EQ was a sandbox (Which it is in my opinion, but people cry it is not.)
As someone who has played a few sandbox MMOs (Ultima Online, EVE Online, Wurm Online, Shores of Hazeron, etc) I'd like to think I'm qualified to discuss this subject.
Put simply, Runescape is not a sandbox mmo. As a player you have very little impact on the world. Everything you do is personalized and tailored to you. Hell Jagex even changed it so all of the shops in-game have an inventory specific to each individual player. If someone goes to a general store and sells their junk to it, you won't be able to see it in stock.
The fact that you "get to choose when to kill monsters or when to make stuff" is completely irrelevant. You can do the same thing in WoW and it is NOT a sandbox MMO. Most MMOs are like this. Hell even Toontown Online was like that.
PVP and clan battles in the game change absolutely nothing in the grand scheme of things. The closest you could come to players having an effect was the latest god war at Lumbridge, and even then, what is it really going to change? Probably nothing. And it's not like you got to represent a force of your own making: you were fighting for Saradomin or for Zamorak. End of story. The players made the call but the devs were guiding your hand, as always.
Runescape is a themepark MMO.