Excuse the length of the post… really tried to make it short. Here’s the argument:
Many of you seem to go about picking your games like connoisseurs at a wine convention – always looking and never quite satisfied.
You look at a game and nitpick it to death – it’s never just the graphics or the animation or the pvp or crafting or voice acting. Even if these features were perfect, you probably would find something else to complain about.
I think that most of you are trying to desperately recapture that feel for a game that you had when you first started. That virgin moment, if you will. Except since then, you have found nothing that will satisfy you.
So here’s my questions: is it possible that the original experience you had with a game was not actually because of the game itself, but perhaps because of the people you were playing the game with? Or simply for that new, shiny toy feel? Or perhaps because at the time, this was the only game in the venue (ie. Counterstrike, Ultima Online) before quality alternatives were added?
I only ask this because I vividly remember playing my first video game with my friend on his Atari. It was Joust. The game honestly sucks, but I had a blast with my friend. I certainly don’t pine for the game, but I do miss the fun of knocking my friend’s rider from his ostrich.
I think many people confuse the happiness they experienced with a game with the actual game – that somehow a new game must satisfy those same elements in order for it to be enjoyable. Isn’t it possible that the experience is user defined – not some game mechanic? How is it that those millions of people playing Farmville are actually have fun even though the game is deplorable by any current standard?
I think that the user community on these boards tends to be plagued by a never-ending search for perfection that never really existed. The MMO you played may have been a great experience, but more than likely it was because you had a good time playing with other people.
What do you think?