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DeaconX Reviews SWTOR (5 months of testing)

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Comments

  • TJixleeTJixlee Member Posts: 159

    Originally posted by Supersoups

    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

    YES a person who actually di play as long as i did. nice to knwo someone pated attentionto the game( i salute you sir) lol

    image

  • AkaisAkais Member UncommonPosts: 274

    Thanks for your game impressions.

    Your concerns echo my own, tbh.

    I know this game will have a great launch, my larger concerns are in the 6 or so months following it. 

    I like a theme park MMO as much as the next person, but I need a sandbox to explore in. I haven't played this game at all and don't know if you can go "off the beaten path" and find stuff to get in to.

     

  • kwaikwai Member UncommonPosts: 825

    Originally posted by Narcin1

    Your review seems comprehensive yet amateur. You see-you seemed a bit biased. For example, and the reason your total score is so low, is because you flunked almost everything without hardly giving anything credit. To review an MMO fairly, and justly, you need to give it the credit it deserves for what it has supplied.  All you've done is set up a concocton of categories in order to dissect any general MMO. For example, if an MMO didn't have Housing then you would give it a 0/10 for that category? Maybe you should readjust your reviewing process to address all relevant information, then exploit BOTH pro's and cons in order to provide the best review. Otherwise, you sound like IGN-who are a bunch of shitasses. 

    By all means bash a game if you really didn't like it, but at least do it the right way and by it supper first.

    Also, you seem like too much of an arrogant asshat to post on someone else's site, maybe you should start your own.

     

     

    Have you even played the game yet  or played it enough ? , you seem like an awefull diehard BioWare / StarWars fan and will do anything to keep your perfect scenario.

  • solarinesolarine Member Posts: 1,203

    Reading that comprehensive post, the first thing I thought was "Aww, it's such a pity Deacon did not enjoy the game". And I am serious: You were so excited about SWTOR even *before* it was announced Bioware was working on it. And you were sort of the go-to guy for the fresh and interesting bit of news. 

    Much-belated kudos to you for those times, by the way. :) 

  • NitthNitth Member UncommonPosts: 3,904

    Originally posted by czekoskwigel

    Originally posted by kwai

    Good read, overall the same experience i have as being a closed beta tester, i can't even get my self to login anymore, the game is so tiresome, go to x, kill y type of mobs x times...............

     

    right now on to Skyrim and play it to the teath, i hear it has several 100 hours of gameplay , where as SW:ToR doesn't even have that yet , its sadly dissapointing.

    That's funny, because I NEVER received a quest that told me to "kill y type of mobs x times".... Not once.  So either you never really played, or you are just a liar out trolling. 

    Skyrim has 100 hours of gameplay?  So you're telling me that SWTOR has twice what Skyrim offers?  How sweet is ithat?!!

    Skyrim having Several 100 hours of gameplay? i doubt it, ive capped out every faction with 120 hours played, only things left remaining are a few side quests. ( you probably could stretch the gameplay value out even more if you really wanted/tried)

    Problem with sryim is content goes quicker the longer you have been playing; like more map fast travel nodes and clearing dungeons by 1 shotting enemies because of extensive perks.

     

    Swtor; Im very doubtful they have as many hours of content they claim, And im definatly going to investigate that during the beta.

    image
    TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by DeaconX

    Some of you may recognize me (I've been absent for quite some time) as the guy who started the BioWare Star Wars MMO Facts & Rumors thread way back in 2006 I believe it was.  I followed the game, did some investigating, and overall just wasted a bunch of time delivering circumstantial evidence.  Well the long wait is finally over, and...

    MY OVERALL RATING IS:  6.5/10


     


    Getting Started: 10/10  - It's as straight forward and streamlined as can be.  There have been no issues 'getting started'


     


     


    Server selection: 9/10  - This has gotten better over time - though I preferred the color bars that show how full a server is to just a word.


     


     


    Character Creation: 4/10 - Is there one? Yeah sure.  Does it live up to expectations for an MMORPG launching in late 2011? Heck no.  It's actually one of the biggest disappointments.


     


    -Body proportions are just awful for the most part, in my opinion.  You've got thin, average, football player, and 1 big mac away from a coronary.  What's wrong with sliders most modern MMORPG's use to define the body?


     


    -Hair is atrocious.  There are maybe a handful of decent options.  Pick up a hairstyle magazine, choose some cool ones, get CREATIVE with it.  It's STAR WARS.  Simply uninspired and sloppy work - sorry to be so harsh but can anyone really defend it?


     


    -Silly restrictions, such as only certain classes can have tattoos, piercings etc.


     


    -Cybernetics are just a write off.  They look uncreative, poorly designed, slapped on and ugly.  Also, why the heck would cybernetics options add facial hair?  What if someone likes one of the options, but hates that stupid mustache it comes with -- for no reason.  Is it a cybernetic mustache?


     


    I could go on but... to the rest of the review...


     


    Quest intro: 6/10  - They aren't the most exciting but they're decently written enough.  I do think they could have been MUCH more engaging off the bad.  I know for certain that I could write a more exciting introduction for each class, so I was a bit sad to see how tame the writers went.  Like the opening scene in a movie, this should grab the player a lot more than it did.


     


     


    Combat: 6/10 - It's a slight step forward from the standard mmo's of yesteryear.  Personally, if you want us to feel heroic and go with this combat system, I'd through about 3 times as many NPC's at the players but have weapons deal much more damage so it feels like you're plowing down the enemy and the only time you start feeling the panic is when you're truly outnumbered.  CC's already a big part of the game anyway.  Don't outnumber a player 3 to 1 and have them pretty much stand around spamming skills while enemies slowly go down.  Outnumber the player 5 to 1 with enemies dropping much quicker.  That would already make you feel like more of a badass.


     


    Itemization: 6/10  - The FIRST item drop you get in game SHOULD be for your class.  Teach new players early about upgrading gear, get them excited and hooked to get more.  This never happened to me.  Also, a lot of the gear, especially starter gear, is pretty lame.  If I'm a havok trooper, shouldn't I get even a weaker set of armor out of the gate?  I looked like I was a mechanic or something.  Switching out one shirt of the same shirt with slightly different color isn't much fun either.  Appearance tab would greatly help here.


     


     


    Inventory: 7/10  - I like how much space is given to the player and the fact that it's fairly easy to upgrade your inventory, however I do find the pricing is way too steep.  It goes from 5K for one row, to 20K for the next row? Ouch.


     


     


    Character Sheet: 7/10  - It's functional even if a little clunky.  Nothing special really, but it serves it's purpose.


     


     


    Movement: 6/10  - I find the characters run WAY too slow out of the gate, which isn't a lot of fun.  Until you get sprint.  JUMP is a little weak and could definitely use a bit of a boost.  There is no: Climbing, Swimming, Crawling etc, which all makes the world feel less real because we can't interact with it.  It's a bit of a shame but sadly standard mmo fare.  MMO designers could learn a little something from the platforming gameplay of the UNCHARTED series of games.


     


     


    Zones: 5/10  - As many others have described including my friends, a lot of the time the zones feel like hallways.  Sometimes the hallway is a little thicker in places, but you pretty much always feel like you're in a contained, controlled environment.  This pretty much kills exploration for me.  It's missing the truly vast and interesting open world feeling.  Still, they're decently designed and the art direction of the environments is much better than they are for the characters.


     


     


    Graphics in game: 6/10  - Artistic Direction for Characters is pretty uninspired.  Artistic direction for just about everything else is much better.  As far as textures, lighting, etc go, it's pretty standard when compared to any recent MMORPG.


     


     


    Story Line/Voice overs: 9/10  - Stories are pretty decent - I think many people will be much more impressed them than I am.  Not to say I don't enjoy them, I just believe many of them could have been better written, including some of the dialogue such as:


     


    NPC: "Do you know anything about those explosions we've been hearing?"


    Player: "I don't know.  They must have been explosions."


     


     


    The MAP: 5/10  - It's functional, but I find myself squinting sometimes.  The mini-map can be confusing when icons are really close to each other.  The main map only lets you select ONE search request at a time.  Trainer, Bank, etc.  Why is there no 'Show All' option?  Been asking for that for months.


     


     


    Guild Options: 4/10  - Guild support is fairly weak at the moment.  Not a whole lot there yet but I'm sure it's coming.


     


     


    Crafting: 6/10  - A lot of crafters are NOT going to be happy with this.  Personally, I've never been into crafting and SWTOR did not change that for me.  However, I do enjoy the companion missions and resource gathering more than in other MMO's for some reason.


     


     


    Space: 5/10 - I see this space experience as 'Space Combat on Training Wheels.'  Hopefully, a robust space adventure system will come later on that ISN'T just single player, and allows players to join their friends aboard one ship, take control of blaster cannons while the pilot does their best to evade the enemy, perhaps there could be an engineering mini-game to fix shields up, etc.


     


     


    Housing: 5/10  - The only housing in game right now is your ship, which also serves as your transportation of course.  There's no way to really make it your own, so really it's just a stage for certain cinematics, a crafting station and bank nearby.  It's a clever route to take with housing for now, however without any control over the look of your 'home', it feels lacking.  You also have no choice of your ship as it's class bound so if you don't like your class' ship, tough.


     


     


    Summary of thoughts:  


    As BioWare’s first MMO, I’m certain it will be a great success.  As a fan of Star Wars, BioWare and MMORPG’s, I find the game to be an odd mix of robust and lacking.  There is PLENTY of game content to keep players happy for a while, but the question is, what happens when the players have devoured that content?


     


    MMO grinders will whip through the game – they always do.  There’s nothing so revolutionary about the game that will slow them.  The cinematic storytelling may cause a few players to slow down and enjoy the game but ultimately it’s more or less the same as any MMORPG.


     


    When the powergamers are through with TOR, they will likely look for the next MMORPG and this is where I think BioWare may have fallen short on the design and I hope they prove me wrong.


     


    An audience I don’t think they paid much attention to (perhaps for short term business reasons) are the players who are really looking for extended Star Wars escapism.  That would be your role players, your communities who want to build cities and big guild empires together – I know I know, this isn’t SWG.  That’s all well and good – but it also doesn’t cater to those fans who WANT that kind of immersion.


     


    Character creation is important to many people, not just role players.  Sadly, it’s lacking.  Powergamers won’t have an issue with that as they don’t get attached to their characters for the most part aside from how ‘leet’ they are.


    There’s very little control over appearance once you’re in the game – something I hear BioWare is working on so we’ll get an appearance tab.  That will help – a lot.


     


    There’s VERY little incentive or even ability for people to form in game relationships and build communities.  Guild system is very basic.  You’ve got your friends list.  Your player home is a ship that you can’t customize in any way.  You cannot ‘MOVE IN’ to this Star Wars universe in its current state and that’s something I hope they address.  Give us a galaxy we can move into and I promise you, we WILL and we’ll stick around a LOT longer than people who want to just consume content, play some PVP then move on to the next hot game.


     


    Perhaps BioWare was so focused on controlling the player experience to maximize ‘fun’ they missed the point of how much fun it is for the players to have some degree of freedom and control over their game experience.


    In closing, I believe BioWare still has their work cut out for them if they hope to retain people over the long haul but they will have a great launch.


     


     


     


    Thank you for reading - please feel free to ask any questions.

    Good write-up.  One of the best reviews I've read. Thanks.

     

    Only thing I wonder about is this - you say you weren't impressed wtih the storyline, yet you still rank it 9/10.  I find myself in the same boat, i'm not at all impressed with the quality of the writing, but the vast majority of people seem to think it's "amazing"... maybe it's because they've only played MMOs with really bad writing before...

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • SirBalinSirBalin Member UncommonPosts: 1,300

    Originally posted by DeaconX

    Some of you may recognize me (I've been absent for quite some time) as the guy who started the BioWare Star Wars MMO Facts & Rumors thread way back in 2006 I believe it was.  I followed the game, did some investigating, and overall just wasted a bunch of time delivering circumstantial evidence.  Well the long wait is finally over, and...

    MY OVERALL RATING IS:  6.5/10


     


    Getting Started: 10/10  - It's as straight forward and streamlined as can be.  There have been no issues 'getting started'


     


     


    Server selection: 9/10  - This has gotten better over time - though I preferred the color bars that show how full a server is to just a word.


     


     


    Character Creation: 4/10 - Is there one? Yeah sure.  Does it live up to expectations for an MMORPG launching in late 2011? Heck no.  It's actually one of the biggest disappointments.


     


    -Body proportions are just awful for the most part, in my opinion.  You've got thin, average, football player, and 1 big mac away from a coronary.  What's wrong with sliders most modern MMORPG's use to define the body?


     


    -Hair is atrocious.  There are maybe a handful of decent options.  Pick up a hairstyle magazine, choose some cool ones, get CREATIVE with it.  It's STAR WARS.  Simply uninspired and sloppy work - sorry to be so harsh but can anyone really defend it?


     


    -Silly restrictions, such as only certain classes can have tattoos, piercings etc.


     


    -Cybernetics are just a write off.  They look uncreative, poorly designed, slapped on and ugly.  Also, why the heck would cybernetics options add facial hair?  What if someone likes one of the options, but hates that stupid mustache it comes with -- for no reason.  Is it a cybernetic mustache?


     


    I could go on but... to the rest of the review...


     


    Quest intro: 6/10  - They aren't the most exciting but they're decently written enough.  I do think they could have been MUCH more engaging off the bad.  I know for certain that I could write a more exciting introduction for each class, so I was a bit sad to see how tame the writers went.  Like the opening scene in a movie, this should grab the player a lot more than it did.


     


     


    Combat: 6/10 - It's a slight step forward from the standard mmo's of yesteryear.  Personally, if you want us to feel heroic and go with this combat system, I'd through about 3 times as many NPC's at the players but have weapons deal much more damage so it feels like you're plowing down the enemy and the only time you start feeling the panic is when you're truly outnumbered.  CC's already a big part of the game anyway.  Don't outnumber a player 3 to 1 and have them pretty much stand around spamming skills while enemies slowly go down.  Outnumber the player 5 to 1 with enemies dropping much quicker.  That would already make you feel like more of a badass.


     


    Itemization: 6/10  - The FIRST item drop you get in game SHOULD be for your class.  Teach new players early about upgrading gear, get them excited and hooked to get more.  This never happened to me.  Also, a lot of the gear, especially starter gear, is pretty lame.  If I'm a havok trooper, shouldn't I get even a weaker set of armor out of the gate?  I looked like I was a mechanic or something.  Switching out one shirt of the same shirt with slightly different color isn't much fun either.  Appearance tab would greatly help here.


     


     


    Inventory: 7/10  - I like how much space is given to the player and the fact that it's fairly easy to upgrade your inventory, however I do find the pricing is way too steep.  It goes from 5K for one row, to 20K for the next row? Ouch.


     


     


    Character Sheet: 7/10  - It's functional even if a little clunky.  Nothing special really, but it serves it's purpose.


     


     


    Movement: 6/10  - I find the characters run WAY too slow out of the gate, which isn't a lot of fun.  Until you get sprint.  JUMP is a little weak and could definitely use a bit of a boost.  There is no: Climbing, Swimming, Crawling etc, which all makes the world feel less real because we can't interact with it.  It's a bit of a shame but sadly standard mmo fare.  MMO designers could learn a little something from the platforming gameplay of the UNCHARTED series of games.


     


     


    Zones: 5/10  - As many others have described including my friends, a lot of the time the zones feel like hallways.  Sometimes the hallway is a little thicker in places, but you pretty much always feel like you're in a contained, controlled environment.  This pretty much kills exploration for me.  It's missing the truly vast and interesting open world feeling.  Still, they're decently designed and the art direction of the environments is much better than they are for the characters.


     


     


    Graphics in game: 6/10  - Artistic Direction for Characters is pretty uninspired.  Artistic direction for just about everything else is much better.  As far as textures, lighting, etc go, it's pretty standard when compared to any recent MMORPG.


     


     


    Story Line/Voice overs: 9/10  - Stories are pretty decent - I think many people will be much more impressed them than I am.  Not to say I don't enjoy them, I just believe many of them could have been better written, including some of the dialogue such as:


     


    NPC: "Do you know anything about those explosions we've been hearing?"


    Player: "I don't know.  They must have been explosions."


     


     


    The MAP: 5/10  - It's functional, but I find myself squinting sometimes.  The mini-map can be confusing when icons are really close to each other.  The main map only lets you select ONE search request at a time.  Trainer, Bank, etc.  Why is there no 'Show All' option?  Been asking for that for months.


     


     


    Guild Options: 4/10  - Guild support is fairly weak at the moment.  Not a whole lot there yet but I'm sure it's coming.


     


     


    Crafting: 6/10  - A lot of crafters are NOT going to be happy with this.  Personally, I've never been into crafting and SWTOR did not change that for me.  However, I do enjoy the companion missions and resource gathering more than in other MMO's for some reason.


     


     


    Space: 5/10 - I see this space experience as 'Space Combat on Training Wheels.'  Hopefully, a robust space adventure system will come later on that ISN'T just single player, and allows players to join their friends aboard one ship, take control of blaster cannons while the pilot does their best to evade the enemy, perhaps there could be an engineering mini-game to fix shields up, etc.


     


     


    Housing: 5/10  - The only housing in game right now is your ship, which also serves as your transportation of course.  There's no way to really make it your own, so really it's just a stage for certain cinematics, a crafting station and bank nearby.  It's a clever route to take with housing for now, however without any control over the look of your 'home', it feels lacking.  You also have no choice of your ship as it's class bound so if you don't like your class' ship, tough.


     


     


    Summary of thoughts:  


    As BioWare’s first MMO, I’m certain it will be a great success.  As a fan of Star Wars, BioWare and MMORPG’s, I find the game to be an odd mix of robust and lacking.  There is PLENTY of game content to keep players happy for a while, but the question is, what happens when the players have devoured that content?


     


    MMO grinders will whip through the game – they always do.  There’s nothing so revolutionary about the game that will slow them.  The cinematic storytelling may cause a few players to slow down and enjoy the game but ultimately it’s more or less the same as any MMORPG.


     


    When the powergamers are through with TOR, they will likely look for the next MMORPG and this is where I think BioWare may have fallen short on the design and I hope they prove me wrong.


     


    An audience I don’t think they paid much attention to (perhaps for short term business reasons) are the players who are really looking for extended Star Wars escapism.  That would be your role players, your communities who want to build cities and big guild empires together – I know I know, this isn’t SWG.  That’s all well and good – but it also doesn’t cater to those fans who WANT that kind of immersion.


     


    Character creation is important to many people, not just role players.  Sadly, it’s lacking.  Powergamers won’t have an issue with that as they don’t get attached to their characters for the most part aside from how ‘leet’ they are.


    There’s very little control over appearance once you’re in the game – something I hear BioWare is working on so we’ll get an appearance tab.  That will help – a lot.


     


    There’s VERY little incentive or even ability for people to form in game relationships and build communities.  Guild system is very basic.  You’ve got your friends list.  Your player home is a ship that you can’t customize in any way.  You cannot ‘MOVE IN’ to this Star Wars universe in its current state and that’s something I hope they address.  Give us a galaxy we can move into and I promise you, we WILL and we’ll stick around a LOT longer than people who want to just consume content, play some PVP then move on to the next hot game.


     


    Perhaps BioWare was so focused on controlling the player experience to maximize ‘fun’ they missed the point of how much fun it is for the players to have some degree of freedom and control over their game experience.


    In closing, I believe BioWare still has their work cut out for them if they hope to retain people over the long haul but they will have a great launch.


     


     


     


    Thank you for reading - please feel free to ask any questions.

    Yes, yes and yes...perfect review.

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • AnastaziousAnastazious Member Posts: 18

    I have been testing a few months now across a few builds and this is not some groundbreaking game. Its the same old same old with more cutscenes than normal. Do not tell that to the fanbois who will defend this till death.

     

    Its an OK game at best and will keep my attention for a few months at least.

     

     

  • czekoskwigelczekoskwigel Member Posts: 458

    Originally posted by arieste

    Originally posted by DeaconX

    Some of you may recognize me (I've been absent for quite some time) as the guy who started the BioWare Star Wars MMO Facts & Rumors thread way back in 2006 I believe it was.  I followed the game, did some investigating, and overall just wasted a bunch of time delivering circumstantial evidence.  Well the long wait is finally over, and...

    MY OVERALL RATING IS:  6.5/10


     


    Getting Started: 10/10  - It's as straight forward and streamlined as can be.  There have been no issues 'getting started'


     


     


    Server selection: 9/10  - This has gotten better over time - though I preferred the color bars that show how full a server is to just a word.


     


     


    Character Creation: 4/10 - Is there one? Yeah sure.  Does it live up to expectations for an MMORPG launching in late 2011? Heck no.  It's actually one of the biggest disappointments.


     


    -Body proportions are just awful for the most part, in my opinion.  You've got thin, average, football player, and 1 big mac away from a coronary.  What's wrong with sliders most modern MMORPG's use to define the body?


     


    -Hair is atrocious.  There are maybe a handful of decent options.  Pick up a hairstyle magazine, choose some cool ones, get CREATIVE with it.  It's STAR WARS.  Simply uninspired and sloppy work - sorry to be so harsh but can anyone really defend it?


     


    -Silly restrictions, such as only certain classes can have tattoos, piercings etc.


     


    -Cybernetics are just a write off.  They look uncreative, poorly designed, slapped on and ugly.  Also, why the heck would cybernetics options add facial hair?  What if someone likes one of the options, but hates that stupid mustache it comes with -- for no reason.  Is it a cybernetic mustache?


     


    I could go on but... to the rest of the review...


     


    Quest intro: 6/10  - They aren't the most exciting but they're decently written enough.  I do think they could have been MUCH more engaging off the bad.  I know for certain that I could write a more exciting introduction for each class, so I was a bit sad to see how tame the writers went.  Like the opening scene in a movie, this should grab the player a lot more than it did.


     


     


    Combat: 6/10 - It's a slight step forward from the standard mmo's of yesteryear.  Personally, if you want us to feel heroic and go with this combat system, I'd through about 3 times as many NPC's at the players but have weapons deal much more damage so it feels like you're plowing down the enemy and the only time you start feeling the panic is when you're truly outnumbered.  CC's already a big part of the game anyway.  Don't outnumber a player 3 to 1 and have them pretty much stand around spamming skills while enemies slowly go down.  Outnumber the player 5 to 1 with enemies dropping much quicker.  That would already make you feel like more of a badass.


     


    Itemization: 6/10  - The FIRST item drop you get in game SHOULD be for your class.  Teach new players early about upgrading gear, get them excited and hooked to get more.  This never happened to me.  Also, a lot of the gear, especially starter gear, is pretty lame.  If I'm a havok trooper, shouldn't I get even a weaker set of armor out of the gate?  I looked like I was a mechanic or something.  Switching out one shirt of the same shirt with slightly different color isn't much fun either.  Appearance tab would greatly help here.


     


     


    Inventory: 7/10  - I like how much space is given to the player and the fact that it's fairly easy to upgrade your inventory, however I do find the pricing is way too steep.  It goes from 5K for one row, to 20K for the next row? Ouch.


     


     


    Character Sheet: 7/10  - It's functional even if a little clunky.  Nothing special really, but it serves it's purpose.


     


     


    Movement: 6/10  - I find the characters run WAY too slow out of the gate, which isn't a lot of fun.  Until you get sprint.  JUMP is a little weak and could definitely use a bit of a boost.  There is no: Climbing, Swimming, Crawling etc, which all makes the world feel less real because we can't interact with it.  It's a bit of a shame but sadly standard mmo fare.  MMO designers could learn a little something from the platforming gameplay of the UNCHARTED series of games.


     


     


    Zones: 5/10  - As many others have described including my friends, a lot of the time the zones feel like hallways.  Sometimes the hallway is a little thicker in places, but you pretty much always feel like you're in a contained, controlled environment.  This pretty much kills exploration for me.  It's missing the truly vast and interesting open world feeling.  Still, they're decently designed and the art direction of the environments is much better than they are for the characters.


     


     


    Graphics in game: 6/10  - Artistic Direction for Characters is pretty uninspired.  Artistic direction for just about everything else is much better.  As far as textures, lighting, etc go, it's pretty standard when compared to any recent MMORPG.


     


     


    Story Line/Voice overs: 9/10  - Stories are pretty decent - I think many people will be much more impressed them than I am.  Not to say I don't enjoy them, I just believe many of them could have been better written, including some of the dialogue such as:


     


    NPC: "Do you know anything about those explosions we've been hearing?"


    Player: "I don't know.  They must have been explosions."


     


     


    The MAP: 5/10  - It's functional, but I find myself squinting sometimes.  The mini-map can be confusing when icons are really close to each other.  The main map only lets you select ONE search request at a time.  Trainer, Bank, etc.  Why is there no 'Show All' option?  Been asking for that for months.


     


     


    Guild Options: 4/10  - Guild support is fairly weak at the moment.  Not a whole lot there yet but I'm sure it's coming.


     


     


    Crafting: 6/10  - A lot of crafters are NOT going to be happy with this.  Personally, I've never been into crafting and SWTOR did not change that for me.  However, I do enjoy the companion missions and resource gathering more than in other MMO's for some reason.


     


     


    Space: 5/10 - I see this space experience as 'Space Combat on Training Wheels.'  Hopefully, a robust space adventure system will come later on that ISN'T just single player, and allows players to join their friends aboard one ship, take control of blaster cannons while the pilot does their best to evade the enemy, perhaps there could be an engineering mini-game to fix shields up, etc.


     


     


    Housing: 5/10  - The only housing in game right now is your ship, which also serves as your transportation of course.  There's no way to really make it your own, so really it's just a stage for certain cinematics, a crafting station and bank nearby.  It's a clever route to take with housing for now, however without any control over the look of your 'home', it feels lacking.  You also have no choice of your ship as it's class bound so if you don't like your class' ship, tough.


     


     


    Summary of thoughts:  


    As BioWare’s first MMO, I’m certain it will be a great success.  As a fan of Star Wars, BioWare and MMORPG’s, I find the game to be an odd mix of robust and lacking.  There is PLENTY of game content to keep players happy for a while, but the question is, what happens when the players have devoured that content?


     


    MMO grinders will whip through the game – they always do.  There’s nothing so revolutionary about the game that will slow them.  The cinematic storytelling may cause a few players to slow down and enjoy the game but ultimately it’s more or less the same as any MMORPG.


     


    When the powergamers are through with TOR, they will likely look for the next MMORPG and this is where I think BioWare may have fallen short on the design and I hope they prove me wrong.


     


    An audience I don’t think they paid much attention to (perhaps for short term business reasons) are the players who are really looking for extended Star Wars escapism.  That would be your role players, your communities who want to build cities and big guild empires together – I know I know, this isn’t SWG.  That’s all well and good – but it also doesn’t cater to those fans who WANT that kind of immersion.


     


    Character creation is important to many people, not just role players.  Sadly, it’s lacking.  Powergamers won’t have an issue with that as they don’t get attached to their characters for the most part aside from how ‘leet’ they are.


    There’s very little control over appearance once you’re in the game – something I hear BioWare is working on so we’ll get an appearance tab.  That will help – a lot.


     


    There’s VERY little incentive or even ability for people to form in game relationships and build communities.  Guild system is very basic.  You’ve got your friends list.  Your player home is a ship that you can’t customize in any way.  You cannot ‘MOVE IN’ to this Star Wars universe in its current state and that’s something I hope they address.  Give us a galaxy we can move into and I promise you, we WILL and we’ll stick around a LOT longer than people who want to just consume content, play some PVP then move on to the next hot game.


     


    Perhaps BioWare was so focused on controlling the player experience to maximize ‘fun’ they missed the point of how much fun it is for the players to have some degree of freedom and control over their game experience.


    In closing, I believe BioWare still has their work cut out for them if they hope to retain people over the long haul but they will have a great launch.


     


     


     


    Thank you for reading - please feel free to ask any questions.

    Good write-up.  One of the best reviews I've read. Thanks.

     

    Only thing I wonder about is this - you say you weren't impressed wtih the storyline, yet you still rank it 9/10.  I find myself in the same boat, i'm not at all impressed with the quality of the writing, but the vast majority of people seem to think it's "amazing"... maybe it's because they've only played MMOs with really bad writing before...

    or maybe people just have different tastes than you?  You see, just because you don't like something, that doesn't mean that it's "bad".  I know, a  tough lesson to learn, but someday you'll get it.

  • kwaikwai Member UncommonPosts: 825

    Originally posted by Supersoups

    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

  • dougmysticeydougmysticey Member Posts: 1,176

    Originally posted by Redemp

    Originally posted by skeaser

    So the zones never open up? I'd only managed to finish the first 2 planets last weekend and was hoping things would open up later, I guessed that's why you couldn't get a bike until higher level. This bums me out, I need to EXPLORE!

     I've heard from many people, who state the game opens up completely once you reach the mid -  higher levels. I've never experienced the game yet, so take the information for what you will.

     I've also heard that the linear focus you are put threw at lower levels is no more felt than that of most themeparks, one friend even went so far to state it was nothing as blatantly linear as Rift quest hub hopping. Which might just be opinion on his part, but I'm hoping that I never again feel the linear push that Rift generated.

    Man, I thought Coroscunt (sp?) was HUGE. Granted, you have to taxi to various areas but each area was massive though at times it did feel like a bit of a guided tour. I did not get much past that planet but it does appear to open up as you go.

     

    On the general review...I think it was well written and I appreicate the good write up but felt the score was a little harsh in some areas. The overall game score for me so far is at least an 8/10 when I consider the game all up, even its MMO components. PVP is also very, very fun. Equally fun to the story elements.

    image

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by arieste

    Only thing I wonder about is this - you say you weren't impressed wtih the storyline, yet you still rank it 9/10.  I find myself in the same boat, i'm not at all impressed with the quality of the writing, but the vast majority of people seem to think it's "amazing"... maybe it's because they've only played MMOs with really bad writing before...

    Most MMO's don't have any storytelling to speak of at all, I don't know what MMO's you're referring to. Besides, didn't you only explore one storyline for the first 15 levels or so? I'm not saying that this makes your impression of that time less valid, only I have heard a lot of people say otherwise, so it's either a difference of taste or you had a storyline that just wasn't appealing for you where other class storylines might.

     


    Originally posted by afhn2110

    Yes, yes and yes...perfect review.



    Lol. You people are just too funny, goddamn hilarious even image

     


    Originally posted by kwai

    and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     Clearly you haven't tested enough.

    I agree, if it happened like you said it did then it is indeed gamebreaking. But when exactly was this that you tested? Would be interesting to see if those bugs you mentioned are still ingame next weekend with the most recent build.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • kwaikwai Member UncommonPosts: 825

    Originally posted by Anastazious

    I have been testing a few months now across a few builds and this is not some groundbreaking game. Its the same old same old with more cutscenes than normal. Do not tell that to the fanbois who will defend this till death.

     

    Its an OK game at best and will keep my attention for a few months at least.

     

     

    +1

     

    Pretty much agree with this statement

  • SupersoupsSupersoups Member Posts: 1,004

    Originally posted by kwai

    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    Okay so you were expecting not evena single bug in beta of MMO?  lets say i give you benefit of doubt, how does that one experince makes you arrive to a conclusions that game is so broken that it is not ready for launch? infact SWTOR has the fewest bugs i have come across, hell even Rift had more bugs to squash during beta and it had the smoothest launch since LOTRO.

    So yeah i still call bullshit on not ready to launch statement since SWTOR is already a very stable game with minimum of bugs and runs great. Talk about over exaggeration and over blowing the whole 'broken storyline' bug.

    By the way that is what beta is for, found something not working? report it. I played BH too and never came across this problem. Ever wondered that it was fixed or you are expecting things to stay the same till launch?

    image

  • TJixleeTJixlee Member Posts: 159

    WHOA BOUNTY HUNTER SPOLERS! warn us please man...... two classes i hadnt played BH is one of them

     

    i will say nice long review your entitled to your opinion as you have in the past. this review of yours just erks me. in the past years i've agreed with some of what you said. jsut not this...... and its not a fanboi stand point. i just severely disagree.

    oh and please stop making the mistake that is an official review of the release build.. ITS NOT! it's a beta review. BUGS ARE NORMAL. which is why your testing it! i hope reported the BH quest btw

    image

  • RedempRedemp Member UncommonPosts: 1,136

    Originally posted by kwai

    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

     Please provide more examples of game breaking bugs, even if they are just game breaking to you.

    One bug that may or may not have been fixed with the latest update doesn't make the game riddled with game breaking bugs.  I suspect you have a mental list of other bugs though .. so I'm not questioning the validity of your statement, more requiring you to back it up.

    Thanks.

  • The user and all related content has been deleted.
  • niceguy3978niceguy3978 Member UncommonPosts: 2,049

    Originally posted by kwai

    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    I don't know when you had this problem, but as of 2 weekend tests ago (I don't remember the dates, but i think it was the second weekend test) this didn't happen, at least not to me.  I played my BH up to level 20 and, I decided to kill her along the way because, I found her incredibly annoying.  And honestly, I enjoyed offing her:)  I spared him because I felt sorry for him marrying such a stupendous bitch.

  • elockeelocke Member UncommonPosts: 4,335

    Awesome post/review.  Summed up just about every issue I have with the game as well.  

  • kwaikwai Member UncommonPosts: 825

    Originally posted by Mellkor

    Originally posted by czekoskwigel


    Originally posted by kwai

    Good read, overall the same experience i have as being a closed beta tester, i can't even get my self to login anymore, the game is so tiresome, go to x, kill y type of mobs x times...............

     

    right now on to Skyrim and play it to the teath, i hear it has several 100 hours of gameplay , where as SW:ToR doesn't even have that yet , its sadly dissapointing.

    That's funny, because I NEVER received a quest that told me to "kill y type of mobs x times".... Not once.  So either you never really played, or you are just a liar out trolling. 

    Skyrim has 100 hours of gameplay?  So you're telling me that SWTOR has twice what Skyrim offers?  How sweet is ithat?!!

    Skyrim having Several 100 hours of gameplay? i doubt it, ive capped out every faction with 120 hours played, only things left remaining are a few side quests. ( you probably could stretch the gameplay value out even more if you really wanted/tried)

    Problem with sryim is content goes quicker the longer you have been playing; like more map fast travel nodes and clearing dungeons by 1 shotting enemies because of extensive perks.

     

    Swtor; Im very doubtful they have as many hours of content they claim, And im definatly going to investigate that during the beta.

     

    Talking to one of my friends on teamspeak, the thieves guild alone should consist of a shit ton of hours to do, well i guess you can 1 shot enemies if your exploiting early on, and just standing there spamming conjuration while levelling it up, or damaging your self by fire and healing your self, thats one way to do things, i like to do it the hard way though and on playing one of the hardest difficulties, not the master one, but the one below that. 

     

    czekoskwigel

     

    Really so you have never recieved those type of quests, its kinda funny because they are all over the game, i can login right now on my BH and find several of those quests, you are just to blind of your own ignorance, you have to be a bioware / starwars fanboi to the death.

  • Narcin1Narcin1 Member Posts: 145

    Originally posted by kwai

    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    Guise, betas typically have bugs, you know. A lot of games even have some bugs at initial launch. 

     

    Clearly, you haven't tested enough.

    Argh

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by cinos

    I would say 5/10 is the best score for a feature considered standard affair.

    Neither above or below the current trend. Just average.

    Seems like a silly nonsense way of grading to me, but to each their own way of individual rating that does it for them image

    When you'd grate games like that consistently, no MW sequel would come above a 6, I doubt most shooters or even SC2 would.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • TJixleeTJixlee Member Posts: 159

    Originally posted by Narcin1

    Originally posted by kwai


    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    Guise, betas typically have bugs, you know. A lot of games even have some bugs at initial launch. 

     

    Clearly, you haven't tested enough.

    i have tested very many Deacon obviously hasnt and doesnt relise he was chosen to test and fix not to paly and give an official review as if its released already

    image

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by czekoskwigel

    Originally posted by kwai

    Good read, overall the same experience i have as being a closed beta tester, i can't even get my self to login anymore, the game is so tiresome, go to x, kill y type of mobs x times...............

     

    right now on to Skyrim and play it to the teath, i hear it has several 100 hours of gameplay , where as SW:ToR doesn't even have that yet , its sadly dissapointing.

    That's funny, because I NEVER received a quest that told me to "kill y type of mobs x times".... Not once.  So either you never really played, or you are just a liar out trolling. 

    Skyrim has 100 hours of gameplay?  So you're telling me that SWTOR has twice what Skyrim offers?  How sweet is ithat?!!

    You may not be given a voiced over quest to kill x of y, but you sure do have to do it to get to your quest location.  It's nice that they added the bonus quests of kill x of y, but lets not kid ourselves.  This factor is still a major part of the game.  Still have fed ex quests too.  Personally, I don' t mind kill x of y quests, I just mind being forced to clear a path to walk anywhere when sometimes I just want to get to the STORY.

  • kwaikwai Member UncommonPosts: 825

    Originally posted by niceguy3978

    Originally posted by kwai


    Originally posted by Supersoups


    Originally posted by kwai


    Originally posted by TJixlee

    jesus christ go rate vanilla WoW. i tested the game as long as you have. and WHOA YOUR NEGATIVE hope i dont see you at launch. this is NOT for you

     

    You wan't a themepark mmo ?,  go play rift , wow,  aoc or any of the other so called mmo's where everything dies out after a while.

    I very much doubt you have been in SW:ToR for 5 months.

     

    SW:ToR in its current state is not even fucking ready for launch, so many bugs early on in the game that outright destroys things for people trying to follow a certain path, if you knew about things like this you wouldn't even open up your mouth and start spewing shit you don't know shit about.

     

    nuff said. 

    Game breaking bugs in SWTOR? for real? if you are going to lie atleast make it believable one. I have been testing SWTOR for 6 months now and it is not bugged to extent where it could be considered 'not ready' for launch. I call bull*** on 'so many bugs' early on in game comment.

     

    Okay let me just point one thing out for you, since you clearly don't know shit about it.

     

    The main storyline quest for the BH Class becomes bugged early on, as early as the quest called A musty trail, after i had created my BH alt sometime ago and finally gave it room to play, i found out when you are given a option to either kill Lady Dak-ah or Lord Dak-Ah , whichever i choose , characters stayed green, nothing happened, the only option that actually worked and would let me progress in the game, was the light side option to freeze him and have him transported home, now when your playing as Empire and your going the dark side way, that kinda limits you a little since your forced to build up light points, and this is not the only quest where this was bugged, i even had the mission reset like 7 times over the progress of 2 days, in the end i was forced to go with the light side option, game breaking ? , yes ALOT to some people if they try to follow a certain storyline.

     

    Clearly you haven't tested enough.

    I don't know when you had this problem, but as of 2 weekend tests ago (I don't remember the dates, but i think it was the second weekend test) this didn't happen, at least not to me.  I played my BH up to level 20 and, I decided to kill her along the way because, I found her incredibly annoying.  And honestly, I enjoyed offing her:)  I spared him because I felt sorry for him marrying such a stupendous bitch.

     

    The bug existed no more than 3-5 days ago, ive talked to people ingame who didn't have the problem and went through the storyline smoothly and then ive encountered people who had the same problem as me, getting stuck with the storyline, either forced to select an option they don't want or none of the 3 options working for them, where the cinematic scene just ends and they just stand there, i mean i had to reset the darn thing 7 times in order to get it working.

     

    If that isn't a gamebreaking bug when its your main storyline quest, well yea go figure the fanbois.

     

    oh and this might not be gamebreaking but, when you tab in and out of the game from time to time, sometime the game doesn't quite render up fast enough and well, if you move just a little if it hasnt rendered, then woosh through the ground you go and die , not that its gamebreaking , just annoying since i didn't have that and 10-30 other bugs that werent there before this new build they released.

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