hmm fallen earth lets u skip the tutorial once youve done it once , you dont even need a max level character to enable it.
u want encumbrance and weight it has that too.
someone said that instant travel breaks imersion in rpg... really? teleport, dimension door, word of recall come to mind for fantasy . transporters come to mind fer sci fi. if instant travel breaks your imersion , go outside and walk to the next town... no really do it . I will be waiting for you when you get back...
1. Drop the stupid class/level system in place of a skill system.
2. Collision detection is also a very forgotten feature these days. Nothing worse in pvp when someone runs through you to attack you from behind. A warrior cannot protect the cloth wearers behind him if the opposition can run right through him.
3. Remove restrictions on what my avatar can wear. In UO I could wear plate as a mage, mana recovery was extremely slow, but I could still do it.
4. Stop the dungeon gear grind, let crafters be needed in the game, let the highly skilled ones make really good items.
5. Put housing back in the game, not in some instance that people rarely visit.
This post, which I completely agree with, makes me weep for the direction FFXIV is taking.
1. The original armory system was closer to this than most games. Unfortunately, since most players can't seem to wrap their head around the idea of putting together your own class, they're implementing a job system to pigeonhole us back into traditional classes/roles.
2. We had collision detected that worked well. You paused for a split second when running into a mob/enemy. Players griped, it was removed.
3. This was the system FFXIV had. Now, when they added materia to gear, they also gave all the new gear strict class and level restrictions on who can wear it.
4. Though it looked promising with making crafters actual classes, the new move towards dungeon grinding for gear (with no thought to crafting at all) is disheartening.
5. This is still on the drawing board for FFXIV, so perhaps there's some hope yet.
The point of this? While I agree the quoted post is what I'd like to see, if FFXIV is actually following the player's wishes, mine apparently isn't in the majority.
So many posts harkening to the old style from the turn of the century that I can't choose which one. Great ideas, stuff I hope to work in...if I ever get my first game done.
Only game i know that has collision is Age of conan, forget running trough another player, as for crafting i love doing it but in world of warcraft for instance there is a severe lack of caster mail/plate at lower levels, meaning a holy paladin can forget crafting stuff that is catered for casting, same with shields, first one is lvl 70 req would love to be able to make some nice craftable items for a lowbie alt that could either be replaced or maybe upgraded every 10 or so levels, today certain slots can be empty for lot of levels, boring
Sure wish you could go back to when people played these games to have fun, to much of a work today and everyone just likes to rush right trough content, sure while eq1 is a grind fest i still miss hours of grouping in zones like The overthere or Dredlands, in wow grouping for an instance is a snooze fest with no real chatting other then pull faster NOOB.
Comments
hmm fallen earth lets u skip the tutorial once youve done it once , you dont even need a max level character to enable it.
u want encumbrance and weight it has that too.
someone said that instant travel breaks imersion in rpg... really? teleport, dimension door, word of recall come to mind for fantasy . transporters come to mind fer sci fi. if instant travel breaks your imersion , go outside and walk to the next town... no really do it . I will be waiting for you when you get back...
26 hours later
yea hows that imersion now?
course if crafting was worthwhile the 3 days you wasted wouldnt have had to been like that
This post, which I completely agree with, makes me weep for the direction FFXIV is taking.
1. The original armory system was closer to this than most games. Unfortunately, since most players can't seem to wrap their head around the idea of putting together your own class, they're implementing a job system to pigeonhole us back into traditional classes/roles.
2. We had collision detected that worked well. You paused for a split second when running into a mob/enemy. Players griped, it was removed.
3. This was the system FFXIV had. Now, when they added materia to gear, they also gave all the new gear strict class and level restrictions on who can wear it.
4. Though it looked promising with making crafters actual classes, the new move towards dungeon grinding for gear (with no thought to crafting at all) is disheartening.
5. This is still on the drawing board for FFXIV, so perhaps there's some hope yet.
The point of this? While I agree the quoted post is what I'd like to see, if FFXIV is actually following the player's wishes, mine apparently isn't in the majority.
So many posts harkening to the old style from the turn of the century that I can't choose which one. Great ideas, stuff I hope to work in...if I ever get my first game done.
Only game i know that has collision is Age of conan, forget running trough another player, as for crafting i love doing it but in world of warcraft for instance there is a severe lack of caster mail/plate at lower levels, meaning a holy paladin can forget crafting stuff that is catered for casting, same with shields, first one is lvl 70 req would love to be able to make some nice craftable items for a lowbie alt that could either be replaced or maybe upgraded every 10 or so levels, today certain slots can be empty for lot of levels, boring
Sure wish you could go back to when people played these games to have fun, to much of a work today and everyone just likes to rush right trough content, sure while eq1 is a grind fest i still miss hours of grouping in zones like The overthere or Dredlands, in wow grouping for an instance is a snooze fest with no real chatting other then pull faster NOOB.