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Diablo 3 too short?

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Comments

  • zymurgeistzymurgeist Member RarePosts: 5,484

    Originally posted by Requiamer

     






    Originally posted by Khrymson

    From most of the responses not only here but all across the web from the beta videos, its like most of you have never played the Diablo series before.  Its understandable considering D2 is nearly a decade old, but seriously you need to go and play it then and stop complaining about this and that which have been the staples of the Diablo series since forever.  

     

    And from watching the beta videos on all 5 classes, none of the core Diablo design has changed, besides a few minor tweaks here and there to live up with todays technology.

     




     

    This is where are the most complains about their next version.

    Blizz probably just took a snapshot of what is diablo 2 today and tried to enhance it with this for base. But this is wrong imo, D2 gamer had totally different approach at the time the game was launched and now. The people that played at that time didn't give a fuck about RMT, they never played the game again and again and again, the game was an xp grind and not a gear grind, and so on and so on. Quiet the opposite with the "nerds" that still play it now and definitely see Diablo as an RMt fest, a gear grind, and a run to boss kill it and port back to town. All those where totally absent for most D2 gamers, and this is where D3 is a bit wrong here to me. I just don't feel like it is a D2 succession, definitely not the succession of what i liked in this game at least. When the game began to be a gear grind, hardcore mode with run to boss to drop anything, and an RMT fest, i just quit playing this game, i n fact i became aware of what D2 became watching some vids on youtube years after i already quit.

     You must have been playing a different Diablo 2 because the game hasn't changed much since the day it came out. They've just added more shit to drop which is what has always passed for content in the Diablo series.

    "We have met the enemy and he is us." ~Pogo Possum. 

  • paterahpaterah Member UncommonPosts: 578

    Originally posted by Cik_Asalin

    Originally posted by Aori


    Originally posted by Cik_Asalin


    Originally posted by Aori


    Originally posted by Cik_Asalin


    Originally posted by Aori


    Originally posted by sldrop

    anyway feel d3 going to be too short? 

    max lvl30...and 1hr u get to lvl8 and clear act1( seen videos)

    last i checked max level was 60 and there is 4 difficulties.

    Having 60 levels is one thing.  BUT, grinding the same content 4 times on varying difficulty levels has never been a substitute for "content".

     

    None-the-less, I am looking forward to it.  I hope level 30 and limited content is the backbone of the game. That without modding will make for a potentially remorseful experience.

    It is ok diablo2 survived with only 3 difficulties and less content than what D3 will have. People don't seem to understand what Diablo is about..

    The game didn't "survive", as in a comparison to a mmorpg, if that's where you were going.  It is a very successful box-sale single-player action rpg with coop.

     

    My point was simply that as in any single player action rpg, redundant content isn't a substitute for fresh, variable, progressive content.

     

    But with having 60-levels, and hopefully an engaging story, playing through the origonal content shouldn't leave one with a remorseful experience, I hope.

    It is still supported by its developing company for online play.. not many games from over 10 years can claim this. I call it surviving or should i use thriving?

    As for your point, diablo is itself you need to understand what type of game it even is. I'm sure the initial play thru will be fantastic but thats not where the game ends and tbh shouldn't be why you pick the game up.

    Many games can claim this, firstly.  And again, the main point, which I'm not going to be pulled-away to ignore, is that with any single player action rpg, redundant content isn't a substitute for fresh, variable, progressive content.  That's all.  I am glad there are 60 levels.

    Yet you realise the game will be fresh for many years and many people will also play it for many years even if it had no expansions at all? (which it will have). I'd call that a substitute.

  • RequiamerRequiamer Member Posts: 2,034



    Originally posted by zymurgeist


    Originally posted by Requiamer

     




    Originally posted by Khrymson
    From most of the responses not only here but all across the web from the beta videos, its like most of you have never played the Diablo series before.  Its understandable considering D2 is nearly a decade old, but seriously you need to go and play it then and stop complaining about this and that which have been the staples of the Diablo series since forever.  
     
    And from watching the beta videos on all 5 classes, none of the core Diablo design has changed, besides a few minor tweaks here and there to live up with todays technology.
     



     
    This is where are the most complains about their next version.
    Blizz probably just took a snapshot of what is diablo 2 today and tried to enhance it with this for base. But this is wrong imo, D2 gamer had totally different approach at the time the game was launched and now. The people that played at that time didn't give a fuck about RMT, they never played the game again and again and again, the game was an xp grind and not a gear grind, and so on and so on. Quiet the opposite with the "nerds" that still play it now and definitely see Diablo as an RMt fest, a gear grind, and a run to boss kill it and port back to town. All those where totally absent for most D2 gamers, and this is where D3 is a bit wrong here to me. I just don't feel like it is a D2 succession, definitely not the succession of what i liked in this game at least. When the game began to be a gear grind, hardcore mode with run to boss to drop anything, and an RMT fest, i just quit playing this game, i n fact i became aware of what D2 became watching some vids on youtube years after i already quit.

     You must have been playing a different Diablo 2 because the game hasn't changed much since the day it came out. They've just added more shit to drop which is what has always passed for content in the Diablo series.

    I never said the game changed, i said the players changed, and what they take from the game is totally different now than what it was then. The important stuff switched definitely. Like the hardcore mode, it was definitely hardcore back then with perma death; now you are probably a super noob if you don't play the hardcore mode.

  • AoriAori Member EpicPosts: 4,160

    Originally posted by Requiamer

     






    Originally posted by zymurgeist






    Originally posted by Requiamer



     










    Originally posted by Khrymson

    From most of the responses not only here but all across the web from the beta videos, its like most of you have never played the Diablo series before.  Its understandable considering D2 is nearly a decade old, but seriously you need to go and play it then and stop complaining about this and that which have been the staples of the Diablo series since forever.  

     

    And from watching the beta videos on all 5 classes, none of the core Diablo design has changed, besides a few minor tweaks here and there to live up with todays technology.

     










     

    This is where are the most complains about their next version.

    Blizz probably just took a snapshot of what is diablo 2 today and tried to enhance it with this for base. But this is wrong imo, D2 gamer had totally different approach at the time the game was launched and now. The people that played at that time didn't give a fuck about RMT, they never played the game again and again and again, the game was an xp grind and not a gear grind, and so on and so on. Quiet the opposite with the "nerds" that still play it now and definitely see Diablo as an RMt fest, a gear grind, and a run to boss kill it and port back to town. All those where totally absent for most D2 gamers, and this is where D3 is a bit wrong here to me. I just don't feel like it is a D2 succession, definitely not the succession of what i liked in this game at least. When the game began to be a gear grind, hardcore mode with run to boss to drop anything, and an RMT fest, i just quit playing this game, i n fact i became aware of what D2 became watching some vids on youtube years after i already quit.






     You must have been playing a different Diablo 2 because the game hasn't changed much since the day it came out. They've just added more shit to drop which is what has always passed for content in the Diablo series.



     

    I never said the game changed, i said the players changed, and what they take from the game is totally different now than what it was then. The important stuff switched definitely. Like the hardcore mode, it was definitely hardcore back then with perma death; now you are probably a super noob if you don't play the hardcore mode.

    I played release.. RMT existed mere weeks after release and the gear grind was the key ingredient. When LoD came out a year later it really kicked off with more MF options.

  • DJJazzyDJJazzy Member UncommonPosts: 2,053

    Originally posted by psyknx

    Originally posted by Aori



    They already said there won't be to much of a level grind.

    Wasnt that the whole point of Diablo?

     

    Looks like D3 is going to be for the casuals and WoW players. .. Shame.

    Play Inferno mode or Hardcore.

    There will be challenge for those that want it.

  • PukeBucketPukeBucket Member Posts: 867

    Originally posted by psyknx

    Originally posted by Aori



    They already said there won't be to much of a level grind.

    Wasnt that the whole point of Diablo?

     

    Looks like D3 is going to be for the casuals and WoW players. .. Shame.

    No.

    The level grind / progression in Diablo I or II wasn't extensive; even for the time they released.

    Playing through high difficulties and adding more players to make it that much more difficult was the whole game. That's the formula here. Why change something that wasn't broken?

    I used to play MMOs like you, but then I took an arrow to the knee.

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Laughing-man

    Originally posted by Cik_Asalin

    Many games can claim this, firstly.  And again, the main point, which I'm not going to be pulled-away to ignore, is that with any single player action rpg, redundant content isn't a substitute for fresh, variable, progressive content.  That's all.  I am glad there are 60 levels.

    Game designed to be multiplayer, not sure why you are trying to convince anyone its single player...game cannot be played offline...

    Having read your comment I'm sorta confused if you are arguing that D3 is LIKE a single player action game in its content and not its playstyle, which I can understand the relation.

    However, Vindictus plays like a single player Action game, that is for sure an MMO

    I should have said single-player or cooperative player rpg.  And right, it cannot be played in single-player rpg mode without an internet connection.  Hehe..odd that I'm not in the mainstream of this new definition of "Massively" being a 4-party coop game.

  • GorweGorwe Member EpicPosts: 6,084
    People underestimate modding...without it the shining jewel of modding known only as Median(200x,XL) would not exist. And that mod is better than D3 is going to be. Then there are jewels Like Nehrim(Oblivion-it adds a continent TWICE the size of Cyrrodil-check it out), Firestorm over Kronus(Dawn of War)...all of those would not exist without modding support and as a result their games would have up to 50% shorter lifespan?

    Why ban it again(I didn't catch the idea behind it)?
  • AoriAori Member EpicPosts: 4,160

    Originally posted by Gorwe

    People underestimate modding...without it the shining jewel of modding known only as Median(200x,XL) would not exist. And that mod is better than D3 is going to be. Then there are jewels Like Nehrim(Oblivion-it adds a continent TWICE the size of Cyrrodil-check it out), Firestorm over Kronus(Dawn of War)...all of those would not exist without modding support and as a result their games would have up to 50% shorter lifespan?



    Why ban it again(I didn't catch the idea behind it)?

    It isn't aloud for the same reason you don't have mods in MMO's, MOBA's and other persistant online games. Letting games become moddable opens them up to be excessively vulnerable and this is what blizzard hopes to prevent. Mods are great but not in persistant online games.

  • AnirethAnireth Member UncommonPosts: 938

    Originally posted by Aori

    Originally posted by Gorwe

    People underestimate modding...without it the shining jewel of modding known only as Median(200x,XL) would not exist. And that mod is better than D3 is going to be. Then there are jewels Like Nehrim(Oblivion-it adds a continent TWICE the size of Cyrrodil-check it out), Firestorm over Kronus(Dawn of War)...all of those would not exist without modding support and as a result their games would have up to 50% shorter lifespan?



    Why ban it again(I didn't catch the idea behind it)?

    It isn't aloud for the same reason you don't have mods in MMO's, MOBA's and other persistant online games. Letting games become moddable opens them up to be excessively vulnerable and this is what blizzard hopes to prevent. Mods are great but not in persistant online games.

    Blizzard chose the easy (for them) way out of this, banning it completely, instead of implementing a system that would allow modding without influencing the main game. NWN  is a good example for how it could be done.

    It would not be difficult, just a little bit more effort then saying "nope". If they would supply a toolset like NWN, they could even control the direction mods take, making some stuff easier and banning modding *beyond* the capabilities of the toolset, so it would not be wild growth like with Diablo 2.

    People would make content for their game for free, while people might buy the game to play exactly this content that did not cost Blizzard a single cent.

    I'll wait to the day's end when the moon is high
    And then I'll rise with the tide with a lust for life, I'll
    Amass an army, and we'll harness a horde
    And then we'll limp across the land until we stand at the shore

  • TalRashaTalRasha Member UncommonPosts: 827

    Originally posted by sldrop

    anyway feel d3 going to be too short? 

    max lvl30...and 1hr u get to lvl8 and clear act1( seen videos)

    There are no videos of clearing act1.

     

    In case you are talking about beta videos...

    The beta is a jigsaw of various zones that will be in act1, with the skeleton king not being the last boss, but the equivalent of what blood raven was in Diablo2.

     

    1 hour to get to level 8 doesn't seem to short to me.

  • Loke666Loke666 Member EpicPosts: 21,441

    It really depends on how long time it will take to complete it once it actually is released.

    It should take about the same time as the 2 others or it is too short.

    But this discussion is something we should save until some of us actually completed the game.

  • TaiphozTaiphoz Member UncommonPosts: 344

    Have to agree I am a little worried about it being a bit short as well, and from the look of the first act in beta it also looks rather static, unlick diablo 2 and lod which maps changed every game with some random generation going on per level, I hope to god that they have done this here or it wont only be short but very boring once you learn where everythign is.

  • trembulanttrembulant Member Posts: 101

    Seem there are those that never played the other Diablo games. Both of those games kept me entertained for 10 years.

    Best money i ever spent on any game ever.

    I'd eventually get tired of it, and a year or two install and play it again fo months again. It's just fun, the world is random generation, yeah it looks the same after awhile, but it's always different.

    I would always make challenges within the game for myself, like only using Blue gear  to get through the game, then White gear ect.

    Also keep in mind there will be at least 1 expansion if not more than 1 for D3, and Good luck in Inferno mode. Hell mode in D2 got insanley hard towrads the end, even with really good gear.

    You'll either like i or you won't. I just  hope i can deal with the changes they've made, really was just hoping for more of the same without too much changes. I would prefer that you could turn off the health orbs around the world at least.

     

  • JaggaSpikesJaggaSpikes Member UncommonPosts: 430

    it's totally irrelevant how much time it takes to "complete". diablo was always about gear grind. it was never worth money as story-game.

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