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What a title huh? Payment models not withstanding - stay with me here
Pay 2 Win games (free to play with microtransacitons)
Pay to Play games (subscription games)
Pay,Pay,Pay games (buy the box, pay the sub, buy the Microtransaction items)
Buy to Play (buy the box, usually buy expansions and content packs to stay current)
Pay to Grind (subscriptions that have such high grind it takes months and months to get anywhere)
But whats the deal with Playing for Fun? Is that just not an option anymore? Its almost as if payment models direct the gameplay better than the games features do nowadays. Because a game has Microtransaction - you have to pony up the cash or be a second class citizen. Sometimes they put enormous timesinks into a game because they want people to keep subscribing, and it makes something that would normally be enjoyable (like raiding) mundane and repetitive.
I'm not saying that companies shouldn't make money or use these payment models, but when payment models start getting in the way of making a fun game, its really a killer for me. I mean afterall, how many people have said "I won't play X game because the Y payment model really turns me off."
What payment model do you think would be best? Which model would best benefit the players to ensure a fun game, and the developers so they continue to generate revenue?