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Are tablets and browser games killing the gaming industry or is it the corporate slave drivers?

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  • drbaltazardrbaltazar Member UncommonPosts: 7,856

    sad truth is yes!social game are gaining the major part of casual gamer.
    soon to a store near you:
    world of warcraft avail exclusivly on facebook hook up via skype throu facebook and skype while killing deathwing

  • TaiphozTaiphoz Member UncommonPosts: 353

    I blame the gamers.

    lets face it, these companies are only making this crap because people are playing it, and people are playing it cos their making the crap and not the stuff they want.

    The gaming world needs a revolution, the gamers as a collective need to stand up and tell these developers to take their crap and shove it where the sun does not shine, only then when their wallets are hurt are they going to start making the games we really want.

    Until then gamers have two options.

    1. play the game anyway cos your bored and there is nothing better ( making the devs think their new model works and resulting in more crap)

    2. dont play, the game fails after a few months and yur left with nothing to play for years till something else comes along.

     

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Ikeda

    I'm with some of the above people... I've got more games on my iPad than I do my computer currently.

    There are a couple of MMO's, quite a few decent strategy games, and some REALLY excellent third party games done by indie dev's that have cashed in on some simply genius games.

    If ANYTHING the ability for a small company to reach the mass market through shops like iTunes creates a plethora of availability (good or bad).  For every good game, there's a few crap games but with the increase of availability I'm loving some of the games.

     As a software engineer, I am offended by the greed of apple charging 30% of every dollar I would earn from an Ipad app.

    http://www.youhaventlived.com/qblog/2010/QBlog190810A.html  

    Epic Music:   https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1

    https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1

    Kyleran:  "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."

    John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."

    FreddyNoNose:  "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."

    LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"




  • 4getting20094getting2009 Member UncommonPosts: 178

    Originally posted by waynejr2

    Originally posted by Ikeda

    I'm with some of the above people... I've got more games on my iPad than I do my computer currently.

    There are a couple of MMO's, quite a few decent strategy games, and some REALLY excellent third party games done by indie dev's that have cashed in on some simply genius games.

    If ANYTHING the ability for a small company to reach the mass market through shops like iTunes creates a plethora of availability (good or bad).  For every good game, there's a few crap games but with the increase of availability I'm loving some of the games.

     As a software engineer, I am offended by the greed of apple charging 30% of every dollar I would earn from an Ipad app.

    What does Google charge for your app's earnings on the Android OS?

  • AxehiltAxehilt Member RarePosts: 10,504

    Wow, a thread where tablets are "killing" the game industry and where Infinity Blade is called an FPS.

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

  • VahraneVahrane Member UncommonPosts: 376

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

  • sk8deshisk8deshi Member UncommonPosts: 38

    idk maybe im blind but in my eyes i see a large shift of production towards brower and tablet/mobile games even console games are suffering less and less games are actually coming out compared to previous years. Im not saying the industry is ending rather the quality of game is dwindling.  seriously when was the last time you played a game as was like wow this is fun and/or exciting? i dont hate tablets or anything. Maybe im just bored with gaming in general. I constantly find myself trying new games play for an hour and im over it. Too many games are alike to me it just seems like they are leaving more and more of the rp elements out of games and classes just seem cracker box to me yea they have different names and skill names, skill colors but they still seem cookie cutter to me. I always feel like deja vu running around.

    PvEvP i can say it super Fast watch PvEvPPvEvPPvEvPPvEvPPvEvP

  • SagasaintSagasaint Member UncommonPosts: 466

    Originally posted by Vahrane

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

    I wouldnt come to the conclusion that the industry is falling appart based on that

    Richard is simply butthurt that the industry he once pioneered kicked him in the groins when he failed spectaculary with Tabula Rasa...

    basically he started portalarium because people who use facebook have such low standards (as opposed to MMO players) that it will be hard even for him to fall flat on his face again.

  • sk8deshisk8deshi Member UncommonPosts: 38

    very true it is vicious. i would play table top games if i had an imagination but i traded that for a job

    PvEvP i can say it super Fast watch PvEvPPvEvPPvEvPPvEvPPvEvP

  • GwingGwing Member Posts: 85

    LOLOLOLOL HAHAHAHAHAH MUAHAHAHAHAH tablets.....what a BIG waist of money. thanks for the laugh though

  • mgilbrtsnmgilbrtsn Member EpicPosts: 3,430

    I don't think there is anything wrong with the market.  Major new games are coming out.  Older ones are closing, and the cycle continues.  You may not like the new titles coming out.  And the time honored call of 'WoW clone' still pervades, but the fact is that there is money being pumped into the genre and I see no end to it.  In fact more new games planned that sound exciting that aren't even really discussed yet.

    I self identify as a monkey.

  • JoliustJoliust Member Posts: 1,329

    Yes I remember when browser games destroyed the market. Neopets completely killed the console market back in 2000, its the reason why N64 was the last new... oh wait browser games have been around since 1995. So no they are not destroying the gaming industry. There have always been tons of them, they are cheap and are low entry markets for people not sure about gaming.

    Sent me an email if you want me to mail you some pizza rolls.

  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by Sagasaint

    Originally posted by Vahrane

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

    I wouldnt come to the conclusion that the industry is falling appart based on that

    Richard is simply butthurt that the industry he once pioneered kicked him in the groins when he failed spectaculary with Tabula Rasa...

    basically he started portalarium because people who use facebook have such low standards (as opposed to MMO players) that it will be hard even for him to fall flat on his face again.

         Well, I never said I thought it was falling apart. More so I just wish more of today's developers were implementing mechanics that made the early mmorpgs (like UO/EQ/SWG etc) more so online worlds that had a better community atmosphere about them.

        You're clearly correct about R.G.'s withdrawl from making traditional games after his new games flop. It must have been galling though to, as you said, have pioneered the genre and then been written off due to a bad game. I also agree that facebook gamers standards seem lower as far as gaming goes in general.

  • 4getting20094getting2009 Member UncommonPosts: 178

    Originally posted by Vahrane

    Originally posted by Sagasaint


    Originally posted by Vahrane

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

    I wouldnt come to the conclusion that the industry is falling appart based on that

    Richard is simply butthurt that the industry he once pioneered kicked him in the groins when he failed spectaculary with Tabula Rasa...

    basically he started portalarium because people who use facebook have such low standards (as opposed to MMO players) that it will be hard even for him to fall flat on his face again.

         Well, I never said I thought it was falling apart. More so I just wish more of today's developers were implementing mechanics that made the early mmorpgs (like UO/EQ/SWG etc) more so online worlds that had a better community atmosphere about them.

        You're clearly correct about R.G.'s withdrawl from making traditional games after his new games flop. It must have been galling though to, as you said, have pioneered the genre and then been written off due to a bad game. I also agree that facebook gamers standards seem lower as far as gaming goes in general.

    Man...I really wanted to like TR. I was sad to see it shut down that quickly. I wonder if that is a record. Was Auto Assault live for less time than TR?

  • VahraneVahrane Member UncommonPosts: 376

    Originally posted by 4getting2009

    Originally posted by Vahrane


    Originally posted by Sagasaint


    Originally posted by Vahrane

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

    I wouldnt come to the conclusion that the industry is falling appart based on that

    Richard is simply butthurt that the industry he once pioneered kicked him in the groins when he failed spectaculary with Tabula Rasa...

    basically he started portalarium because people who use facebook have such low standards (as opposed to MMO players) that it will be hard even for him to fall flat on his face again.

         Well, I never said I thought it was falling apart. More so I just wish more of today's developers were implementing mechanics that made the early mmorpgs (like UO/EQ/SWG etc) more so online worlds that had a better community atmosphere about them.

        You're clearly correct about R.G.'s withdrawl from making traditional games after his new games flop. It must have been galling though to, as you said, have pioneered the genre and then been written off due to a bad game. I also agree that facebook gamers standards seem lower as far as gaming goes in general.

    Man...I really wanted to like TR. I was sad to see it shut down that quickly. I wonder if that is a record. Was Auto Assault live for less time than TR?

          They did an article on this site answering your question awhile back... here's a link. Apparently it was something of a record within the genre.

    http://www.mmorpg.com/showFeature.cfm/loadFeature/2952/The-Four-Shortest-Lived-MMOs.html

  • SagasaintSagasaint Member UncommonPosts: 466

    Originally posted by Vahrane

    Originally posted by 4getting2009


    Originally posted by Vahrane


    Originally posted by Sagasaint


    Originally posted by Vahrane

           While the new trend towards designing even more browser games is most likely no significant threat to traditional PC gaming, things like this http://venturebeat.com/2010/02/17/richard-garriott-comes-down-to-earth-with-facebook-game-startup-portalarium/ do tend to put a damper on my hopes for the industry currently. Perhaps Garriott would have gone on to do something more akin to the original UO had the PC gaming scene remained as lucrative.

    I wouldnt come to the conclusion that the industry is falling appart based on that

    Richard is simply butthurt that the industry he once pioneered kicked him in the groins when he failed spectaculary with Tabula Rasa...

    basically he started portalarium because people who use facebook have such low standards (as opposed to MMO players) that it will be hard even for him to fall flat on his face again.

         Well, I never said I thought it was falling apart. More so I just wish more of today's developers were implementing mechanics that made the early mmorpgs (like UO/EQ/SWG etc) more so online worlds that had a better community atmosphere about them.

        You're clearly correct about R.G.'s withdrawl from making traditional games after his new games flop. It must have been galling though to, as you said, have pioneered the genre and then been written off due to a bad game. I also agree that facebook gamers standards seem lower as far as gaming goes in general.

    Man...I really wanted to like TR. I was sad to see it shut down that quickly. I wonder if that is a record. Was Auto Assault live for less time than TR?

          They did an article on this site answering your question awhile back... here's a link. Apparently it was something of a record within the genre.

    http://www.mmorpg.com/showFeature.cfm/loadFeature/2952/The-Four-Shortest-Lived-MMOs.html

    outdated. APB beat all those to the punch.

    it survived a grand total of 80 days, almost half of SEED...

  • ReklawReklaw Member UncommonPosts: 6,495

    Originally posted by sk8deshi

    Is it just me or they coming out with more and more browser games. I believe it is the crappy tablet is going to cause the death of pc games as we know it. I understand why so many are creating these games. They are cheaper to produce, can still charge out the a*z for premium content, and they are playable across more platforms. Honestly I feel like the gaming industry is in a huge slump. They cant keep up with the technology advancement speed and are gradually falling farther and father behind. Browser games are a lot easier and faster to produce but is the over all quality of the games just disappoint me. Yes they are getting better and better however unless they run through a cloud system they will never be as deep or spectacular to look at or immerse yourself. Then again games one after another are being released unfinished, unrefined, unbalanced, or flat out just broken from being rushed out to the market. Am I the only person out there that feels like tablets and greed are killing the gaming market?

     

     The gaming industry is bigger then ever, yes there are more games available then ever, we have all sorts of mediums that can carry games now.

    It is called supply by demand, meaning many new people into games are used to new type of mediums more so then maybe some people like OP.

    PC gaming isn't going anywhere with brands like AMD and Nvidia, Asus and then some...but there is a hugh demand on more then just pc games and that is what's been delivered.

    The industry is actually keeping up with technology advancement unlike OP who seems not able to keep up with it.

    The gaming industry does face some major new challenges with all those new mediums they can place games on.

    http://www.gamespot.com/news/6320350/gametech-2011-state-of-the-games-industry

    http://www.theesa.com/facts/pdfs/ESA_EF_2011.pdf

    http://www.reuters.com/article/2011/08/20/us-gamescom-germany-idUSTRE77J0XQ20110820

    So NO OP tablets are not killing the gaming market they actually expand the gaming market, it aint greed it's supply on demand.

    Shame some people do not inform themselfs with actuall facts.

    This doesn't mean that people can't dislike how the gaming industry is working right now but making make believe topics doesn't make much sense.

  • TheCrow2kTheCrow2k Member Posts: 953

    Lack of Innovation & unwillingness of publishers and big developers to take any risks is what is hurting the gaming industry (Resistance to digital distribution was hurting them too). Its one of the reasons Indi developers have managed to get such a strong foothold on the PC platform now.

     

    People who want/expect high quality tablet/phone games for 99 cents are doing as much damage to the games industry as the corporate slave drivers IMHO.

  • nobotttersnobottters Member Posts: 88

    Well, the topic is sort of off-topic, you have to understand why there even is a tablet game.

    What facebook games was farmville, etc, was an ability to tap into a genre of people who never played games before and suck cash out of their wallets with tactics we don't easily fall for.

    This allowed greedy developers to cash in millions off old technology that has been dormant for years... Mafia Wars etc...

    These people never seen this stuff before, so they were happy to throw money at it.. Shit my mom thru money at some stupid 1" dancing pengiun animation the other day, to the equivalent of $8.. Ugm mom, type in pengiuin on google and go NUTS, your being suckered ;D

    Anyhow, they rush to tablets now to again reap money out of a growing fad... Sure there will be some happy campers, but it does somewhat affect gaming, as games are no longer catered to real gamers..  Think about this just a little bit. The real gamers, have nothing to play, they die out, (we already are)... Once this fad is over, and the non gamers who game, get sick of the shit and they will, Whats next? There's nothing left, so we may be having a big boom right now, but we might be having a crash coming soon.. Will developers survive it? How long can you play angry birds?

    In regards to browser games, they just don't cut it. I wont play it. I'm sure some will but most are free, saration will end all fads when not enough investment is to go around it will die. I hear developers saying its actually harder and more expensive to make a game browser ready.. maybe thats just some certain games, but odd they would think of going that route.. Thats like KFC saying they are going to sell burgers. Its just wrong, they are there to make quick cash, it wont last, but I have to admit, it affects gaming in some way

    Regards,
    Nobotters - A better gaming experience

  • AdamantineAdamantine Member RarePosts: 5,094

    Err.

     

    The biggest game out there when WoW was released was Lineage 2, not EQ ... I'm puzzled why WoW was "the EQ killer" especially since ALL EQ PLAYERS I EVER MET complain about WoW's lack of challenge.

  • QuizzicalQuizzical Member LegendaryPosts: 25,563

    The gaming market isn't dying.  Therefore, it doesn't make sense to ask what is killing it.

    There have been low quality, garbage games for nearly as long as there have been games.  If there are 10 good games and a thousand bad ones, does that really make you any worse off then if there were 10 good games and only a hundred bad ones?  Maybe it makes it a little harder to filter out the bad games.  But many of the bad games can be dismissed out of hand.

    Tablet and browser games aren't replacing "real" PC games.  They're merely in addition to them.

  • TheCrow2kTheCrow2k Member Posts: 953

    Originally posted by Quizzical

    The gaming market isn't dying.  Therefore, it doesn't make sense to ask what is killing it.

    There have been low quality, garbage games for nearly as long as there have been games.  If there are 10 good games and a thousand bad ones, does that really make you any worse off then if there were 10 good games and only a hundred bad ones?  Maybe it makes it a little harder to filter out the bad games.  But many of the bad games can be dismissed out of hand.

    Tablet and browser games aren't replacing "real" PC games.  They're merely in addition to them.

    While I agree with what you said, there are several flowon effect from this. One of which is the dumbing down of games that previously targetted the gamer audience who now want to appeal to these new "casual gamers" to the point some games are just not even a challenge anymore.

     

    This also feeds the lack of innovation I mentioned earlier, look how many tablet & phone games are just straight ripoffs of other games in the same genre.....

  • RednecksithRednecksith Member Posts: 1,238

    Originally posted by Quizzical

    The gaming market isn't dying.  Therefore, it doesn't make sense to ask what is killing it.

    There have been low quality, garbage games for nearly as long as there have been games.  If there are 10 good games and a thousand bad ones, does that really make you any worse off then if there were 10 good games and only a hundred bad ones?  Maybe it makes it a little harder to filter out the bad games.  But many of the bad games can be dismissed out of hand.

    Tablet and browser games aren't replacing "real" PC games.  They're merely in addition to them.

    Truth, right here. There have always been hundreds, or even thousands, of garbage games/programs out there. I remember getting shareware catalogs back in the day full of said garbage, literally a hundred pages or more of absolutely horrid and near useless software. The only difference is that it's much more high-profile with the advent of easy internet access. No need for paper catalogs anymore.

    Of course, with the same technology came ways of users warning each other of terrible software with much greater ease, so in the end it balances itself out. Think of the majority of browser/tablet/phone games as the shovelware included in most of those early catalogs. An occasional gem, but mostly absolute crap.

    It's really nothing new. The distribution medium has changed, that's all.

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