While there are quite a few important informations still unknow to us players, like the monthly fees (if ever), we can pretty much draw a clear picture of TOR game play.
So let's dive in and have a look at TOR future:
Day/Night cycles: will probably be never implemented in game or maybe limited to new planets or specific instances.
Swimming: would only be added in a dedicated Xpack with the related planets/zone, and new playable species. Would also be one of the last Xpacks to be added in game.
Pazaak and likewise minigames: be certain they are very high on the nice to have list and they shall be added in a patch.
Pod/Swoop racing: added in a X-pack
Appearance tab: in a major patch after seeing the overwhelming requests from players finding the mods system too limited.
Gear dyes: added in a patch, maybe along the appearance tab
Humanoid species: in major patches.
Non humanoid species: maybe never or in Xpack due to all the gear to redo and all the quest lines to adapt... or with dedicated new classes. So very unlikely to be added soon.
New classes: Xpack only, but not before 2-3+ years when all the easy stuff have been done.
Multiplayer Space sim: most difficult to answer. If you ask the players it would be the first Xpack. If you ask the devs the last one as it endangers the core design of the already existing tunnel shooter.
Ships furnishing: Xpack especially if you can do like in EQ-SWG: move your furnitures around and dye them.
Planetary housing: maybe Xpack but certainly after ships furnishing. And it will be instanced interiors in NPC buildings.
More easier AC respeccing: will be in less than 6 months after launch to answer the more casual players complaints.
Dual (or more) speccing: in a patch not long after launch, will be required for players especially for PvE and PvP specs.
Skippable cutscenes/dialogs option: will be requested a lot by players in the long term. Might be added if the devs throws the towel.
Companionless solo play mode: in a patch adding a mechanisim not to oblige players to have a pet out to be fully efficient in solo mode.
So how do you think the game will evolve?
How about the above and PvP, RAIDS, Guilds, achievements....?
Comments
Only part i'm confused on.
As far as i know from an appearance tab is that you have one gear that gives you stats, and in your appearance tab you have the gear you'd like to show off.
With the current system you could just take the stats (mods) from the gear you don't like and put those mods in the gear you like thereby bypassing the need for two sets of gear and more so the need for an appearance slot. They even stated that cosmetic gear could be modded in such a way that you can raid with it.
The only way i see this being a problem is if someone can't find a piece of gear they like with the right amount of slots, thats about it. Will depend mostly on how often that really happens. I'd be hesistant on the overwhelming response for an appearnce slot unless the above comes in spades, if Bioware is smart that won't happen.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
if A: Yeah, m-maybe... by leaving her predictions vague and generalized, there's less of a chance of someone findin' out she's a phoney.
if B: sources?
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Speculation is fun.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
What I'd like to see is space stations and gigantic ships. I like space sci-fi more than terrestrial.
I know they say that SW isn't about space, but to me that's the best part.
See above and nice post!