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I had an idea I was discussing with a friend playing Ultima Online, where a game would allow players to fill a treasure chest full of possessions and bury it in the game world. Upon burying it, a map would spawn in their inventory with the location, and they could choose to place the map in a dungeon (mob drop), give it away, or leave it somewhere (such as in an openable barrel in a city). Obviously this could easily be abused so I had the idea to limit it to requiring a minimum amount of gold (such as 10,000 gold to bury a chest) but could not come up with any valid reasons to allow players to do this. What would they gain? Why would it be implemented?
Funny enough, we discussed what it would be like if there were no restrictions, and I thought this was funny :P
This is why I think Player-Created-ANYTHING is a bad idea.
You squashed the giant troll, burned down the enchanted forest, and slew the Ancient Wyrm "Norklathael the Wise One", with your entire party slain and your best friends suffering permanent death and disowning you IRL, you stand before the Shining Epic Treasure Chest created for you by "GokuTwentyThreeYo", you open up the gold engraved box you sacrificed so much to obtain and.... http://tinyurl.com/yjm842
As a point of discussion (if this thread needs one)...
Do you think player-created content is a good idea or a bad one? Do you think it only allows for crappy content, or the possibility of infinite quality content?