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Do you think these new series of patches will fix this game?

benbizzbenbizz Member Posts: 43

So far, many players that purchased this game during its failed launch seem to be coming back to experience the joys of 1.18. My question is... even with all the tweaking, adjusting and content adding... will this game eventually see the same glory that FFXI has seen? I for one hope so, but i believe this game still has a long road until it achieves that. My main gripes so far are:

- Slow combat. Playing as an Archer, I feel that the fights should be a little more fast paced and moving. This could be because I haven't reached a higher level yet, only 13R so far.

-Way more content: Yoshiba has announced that the regions are being redesigned to split up each zone into 3 regions with "memorable landmarks" added. I also hope that they decide to expand the lands and perhaps make the player WANT to explore. Currently, any player can level from 1-50 without even leaving the beginning zone right outside the major cities.

- Finally, we need more stuff to do in game! The only thing we have to work towards so far are two dungeons (R30 and R50 i believe.) The addition of the Grand Company is a nice touch though so far.

So what do you guys think? With these new patches being implemented, will this game turn itself around?

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Comments

  • XzenXzen Member UncommonPosts: 2,607

    I think not.

  • benbizzbenbizz Member Posts: 43

    Originally posted by Xzen

    I think not.

    Well, right now I'm holding on to the fact that FFXI was a pretty big flop ( not nearly as big) until around the first year of its release. With the new devs working on this game, I'm hoping they can redeem FFXIV before it's too late.

  • MuruganMurugan Member Posts: 1,494

    Originally posted by benbizz

    - Slow combat. Playing as an Archer, I feel that the fights should be a little more fast paced and moving. This could be because I haven't reached a higher level yet, only 13R so far.

    It's because you are r13.  Archer combat after.. let's say 20-something literally couldn't be faster (you should constantly be doing something) unless you are intentionally slowing down to manage enmity with a particular tank that can't keep up with you.

     

    To be honest even MRD (slowest delay) should not be played slow at all in my opinion.  If you find combat slow especially after mid levels it is likely you just aren't doing enough as you should.

     

    The main problem right now is due to monster balancing not equal to the new combat system after 1.18, you can get away with playing like that on a lot of stuff.  This will change in 1.19 as they fix mob difficulty and adjust rewards to compensate (linking mobs dependent on player/party strength, and a steeper scaling of difficulty with monster level).  What some people still don't quite grasp is while they did away with spamming basic skills, the removal of the stamina gauge opened up the combat to a lot more possibilities ability loadout/combat wise. 

     

    The combat should actually be more involved/faster after 1.18, if you find you slowed down considerably you likely just need to adjust your gameplay to play better.  1.19 will do a lot to fix mobs, which could be seen as a "nerf" in a way to players, but at the same time we are getting much better SP rewards/systems to make up for it.  Then in 1.2 they will "finalize" their major combat changes by making all the necessary class adjustments (likely locking some more abilities to certain classes, and changing them/others quite a bit)

     

    We'll know exactly what abilities they will be adjusting when they release that info in September when 1.19 is released.  After that job system, and the eventual return of a skill chain/battle regimen type system (suspended in 1.19 due to conflicts with changes) will further change combat.  Though I think the basics of it will be pretty apparent after 1.2.

  • XzenXzen Member UncommonPosts: 2,607

    We are quickly coming up on the 1 year mark and there is hardly any content and hardly any to be seen on the horizon.

  • BoreccBorecc Member Posts: 35

    I think if they will not change battle system, which is playable like sh#t. Patches wont save game.

    Playability is lame and it isnt fun compared to other competetive mmo products out there.

  • BoreilBoreil Member UncommonPosts: 448

    The game is 1000fold better since 1.18 and i my self cant see this lack of action  so i cant comment on that. The second statement is so wrong it hard to start , the onl y mobs around citys are usualy rank 1-3 or so , not getting 50 anywhere near it , even at r10 you gotta travel a good ways to get to the camps that level , its not a huge world by far  quite small actualy , but not like that . The last part , dungeons are only a SMALL fraction of content in the game now , between story quests/side-quests, class quests and the grand companie story line and quests iv actualy found it hard to find time for many of the other aspects of the game other than adventuring, like crafting /harvesting and the quests with those aspects , exp party's dungeon groups etc etc etc  and i play a LOT (12-16 hours a day) so i dont agree with anything you say sorry , the game is only getting better  .

    image

  • benbizzbenbizz Member Posts: 43

    Originally posted by Murugan

    Originally posted by benbizz



    - Slow combat. Playing as an Archer, I feel that the fights should be a little more fast paced and moving. This could be because I haven't reached a higher level yet, only 13R so far.

    It's because you are r13.  Archer combat after.. let's say 20-something literally couldn't be faster (you should constantly be doing something) unless you are intentionally slowing down to manage enmity with a particular tank that can't keep up with you.

     

    To be honest even MRD (slowest delay) should not be played slow at all in my opinion.  If you find combat slow especially after mid levels it is likely you just aren't doing enough as you should.

     

    The main problem right now is due to monster balancing not equal to the new combat system after 1.18, you can get away with playing like that on a lot of stuff.  This will change in 1.19 as they fix mob difficulty and adjust rewards to compensate (linking mobs dependent on player/party strength, and a steeper scaling of difficulty with monster level).  What some people still don't quite grasp is while they did away with spamming basic skills, the removal of the stamina gauge opened up the combat to a lot more possibilities ability loadout/combat wise. 

     

    The combat should actually be more involved/faster after 1.18, if you find you slowed down considerably you likely just need to adjust your gameplay to play better.  1.19 will do a lot to fix mobs, which could be seen as a "nerf" in a way to players, but at the same time we are getting much better SP rewards/systems to make up for it.  Then in 1.2 they will "finalize" their major combat changes by making all the necessary class adjustments (likely locking some more abilities to certain classes, and changing them/others quite a bit)

     

    We'll know exactly what abilities they will be adjusting when they release that info in September when 1.19 is released.  After that job system, and the eventual return of a skill chain/battle regimen type system (suspended in 1.19 due to conflicts with changes) will further change combat.  Though I think the basics of it will be pretty apparent after 1.2.

    Well, I guess I'll wait until I hit mid level and I read up a little more on my class before I'll comment on that then.

  • DatcydeDatcyde Member UncommonPosts: 554

     When I played there were these huge areas that seemed like a big story plot  with npc interaction but you couldnt do anything in them it seems to me that se did this on purpose to me it  would take at least 3 years to make the game and I think they should stop letting everyone play a alpha game.

  • Zookz1Zookz1 Member Posts: 629

    I don't think XIV will ever live up to what XI was for most of the people who played XI. It's very close to the one year mark and look at what they've done; auto-attack, fixed lag (not entirely), added a search function to wards, and added a very minimal amount of content. At best, the game is in an early beta state.

     

    Rift has been live for about 5 months, and they've had 4 or 5 major content patches along with a multitude of adjustments. Granted, Rift was a playable and polished game at release, but SE is so slow when it comes to "fixing" things. The only people who will be left to play this game are the people playing it now. SE launched their new flagship MMO two to three years too early and expected people to heap praise on it because it carried the Final Fantasy title. Time to wake up SE. People, particularly the western community, isn't prepared to play an utter piece of shit because it has the FF title.

     

    Short answer: I think in MAYBE another 1-3 years this game could be considered good, but by that point, who really cares? They won't dare release it for PS3 in anything less than a perfect state, so I guess when it releases for PS3 we'll know it's finally a game worth playing.

  • HomergdogHomergdog Member UncommonPosts: 95

    Short Answer: No

    Long Answer: They have improved almost every aspect of the gameplay. Its very playable now, but it doesn't take away from one simple fact. The environments are cut and paste, there is no sense of exploration, and the general game layout is horrible. If you played at launch, all the bugs are mostly gone, but think about a more polished game you played. It still is a steaming pile of dung, that has no replayability. I wonder how long it will be before they give up. A fanboy replied there is tons to do, but that is grinding on mobs, crafting, levequests, and the very very rare meaningful quest (beginning quest and lvl 20 quest after grind on mobs a ton.) 

  • ZizouXZizouX Member Posts: 670

    I'm not one of those that automatically pigeonholes people into the fanboi or hater categories just because a person likes to dislikes the game.

     

    I played FFXI for 2 years, Wow for 3.5, Rift for 6 months, AoC for 4 months, Warhammer, 3 months, Aion 8 months, etc etc.

     

    FFXIV and FFXI are categories of mmo's onto themselves.  FFXI was in the same shape when it released.  The only difference was that Northern America got the game a year after release + an EXPANSION pack.  Northern America did not experience any of the growing pains that FFXI had to go through before it became one of the best, longest lasting, and successful MMO's in history.

     

    Yoshi-P has said the PS3 is gauranteed.  The whole point of making this game playable is to show the PS3 audiance it's time to come back.  Japan has a bigger PS3 base than it does a PC base.    I played FFXIV for 2 months and quit to play Rift.  After playing Rift for 6 months, and enjoying it immesnely, It started to feel too much like WoW, been there, done that.  SWTOR also looks amazing but looking at it, it "looks" like WoW as well.  It may have different elements, but when I play FFXIV, it doesn't feel like any other game.

     

    I came back to FFXIV two months ago.  Shortely before 1.18 patch and now a few weeks after.  I love what Yoshi-P is doing.  I am in no hurry.  I jumped off the carrot on a stick approach and hamster wheel from WoW (and like MMO's) when I left Rift.  I have a family and a career.  I love seeing FFXIV grow and being part of its growth.  The game is free.  Ive ranked up Marauder and Lancer to 50 in the two months.  I can't wait for the specialized jobs over the horizon.  I can't wait for the chocobos and airships by the end of September.   I look forward to the new materia crafting system.  I also look forward to the beastmen camp raids in 1.19.

     

    FFXIV is on the right track.  For those of you looking for something different, more along the lines of WoW, SWTOR and GW2, don't hold that against FFXIV.  Admittedly, I will also be trying out SWTOR and GW2, but i'm prettys sure SWTOR/GW2 are just apples and oranges compared to FFXIV.  They're not in direct competition with each other, just like FFXI thrived through the entirety of WoW's release and subsequent success.  SE's potential player base is trying to get FFXI veterns to transition over to FFXIV.  They have probably another 6 months to a year before the game can be truely called a successor, but FFXI and FFXIV players are a patient bunch.   The community is just as good as FFXI is/was.

  • HomergdogHomergdog Member UncommonPosts: 95

    Originally posted by ZizouX

    ...

    FFXIV is on the right track.  For those of you looking for something different, more along the lines of WoW, SWTOR and GW2, don't hold that against FFXIV.  Admittedly, I will also be trying out SWTOR and GW2, but i'm prettys sure SWTOR/GW2 are just apples and oranges compared to FFXIV.  They're not in direct competition with each other, just like FFXI thrived through the entirety of WoW's release and subsequent success.  SE's potential player base is trying to get FFXI veterns to transition over to FFXIV.  They have probably another 6 months to a year before the game can be truely called a successor, but FFXI and FFXIV players are a patient bunch.   The community is just as good as FFXI is/was.

    I definitally think this is the mind set you need to play FFXIV. I'd recommend FFXI over FFXIV atm, but if you fall into this boat give it a shot they do patch often. The only really big beef I have with FFXIV is the "base" game is horrid and poorly designed. Its like re-modeling a home on a shaky foundation, no matter how much renovations you do, your still going ot have cracks all over because the foundation is crap and poorly implemented. 

  • ZizouXZizouX Member Posts: 670

    They're making changes to the foundation as much as they can.

     

    They are planning on redesigning all the zones/areas.  They are revamping the combat, battle regimens, and adding advanced classes.  They are making server side and client side changes to UI and stability.

     

    The only thing they can't really change is the horrendous coding.  I know it's like saying, "This home is great if you can endure the manure smell."  I don't think FFXIV foundation is as bad as people make it out to be.

     

    The graphics in the game are top notch including the lighting effects.  Can you imagine if it also had substantial content to go along with its "shiny" coat of paint (graphics/SFX)?  Only time will tell.

     

    My only worry about FFXIV is that if PS3 release flops, SE can't justify pouring money into the project.  It may keep the game, but let it die slowy only to say "FFXIV lasted for X years."  However, based on the changes.... this game is going up, not down.

  • HomergdogHomergdog Member UncommonPosts: 95

    All very valid points Ziz, I wasn't aware they commited to revamping the original zone, and your spot on when it comes to the graphics. I guess we will have to wait another year before they push the PS3 version out the door to see if FFXIV will close down or take off.

  • parrotpholkparrotpholk Member EpicPosts: 4,602

    They are trying but its difficult to say honestly.  I do not think they can make it right because a lot of the bad things will still exist such as a boring copy paste world.  There is so much wrong it will be another year before we can have a serious discussion on this matter.

  • KroxMalonKroxMalon Member UncommonPosts: 433

    Its getting a hell of alot better since release. I like the fact it plays different from all the other games out their. Its a different style and pace, and thats good imo.

    Again folks, dont slag a game you will never like, and dont try to play it. FF14 will never be the same cookie cut feel that alot of ppl desire. And if they dont get it QQ.

  • HomergdogHomergdog Member UncommonPosts: 95

    Originally posted by coxyroxy

    Its getting a hell of alot better since release. I like the fact it plays different from all the other games out their. Its a different style and pace, and thats good imo.

    Again folks, dont slag a game you will never like, and dont try to play it. FF14 will never be the same cookie cut feel that alot of ppl desire. And if they dont get it QQ.

    Ok, thats false advertising. Its not a lot better since launch, but a little smoother with some bugs fixed. It is a far cry away from being a good game. I love EQ, FFXI, and many other non-cookie cutter MMOs. FFXIV is a very poorly designed MMO. That being said, it could become a good game because of the amount of effort being put behind it. I don't like it, but want to play it because it **COULD** be a good game in a year or two. The ONLY redeeming quality behind FFXIV is its graphics and community.

    I don't care who you are you will admit that FFXIV is a horrible game in its current state, and still needs massive revamps. Doubt this statement? find ANY level 50 FFXIV player and they will agree. Fanboy or not, they will agree that FFXIV needs of a TON of work.

  • ZizouXZizouX Member Posts: 670

    The only issue i have with a majority of people on any mmo forum, is that there seems to be a need to pick sides.  It's like playing an mmo is picking a professional Sports team to follow.  If you're a fan of the Lakers, you can't be a fan of the Celtics.  But in MMOs it's different.

     

    I love SE.  I love Bioware.  I love Blizzard.  I plan on playing SWTOR.  I plan on playing GW2.  I plan on playing FFXIV.  I want each and every game to be great, because in the end, we all win.

     

    Edit:  To Hamdog.  "Horrible is subjective."  I am having A LOT of fun with FFXIV right now.  Yeah, Rift was cool in teh begininning but then the Expert raids were designed the same way as Wow heroics.  That's why after 3 weeks of doing Expert raids... it felt like a continuation of WoW.   FFXIV doesn't feel like any game i've played, and sadly, it should feel much more like FFXI than it currently does.

     

    Unlike Tanaka, Yoshi-P is integrating a lot of elements of FFXI.  I'm soooo impressed with his approach to FFXIV that I feel a sense of satisfaction sticking with the game.  As soon as the game is no longer fun, or SE no longer wants to devote time/resources, there will be plenty of things on the market for me to turn to.

     

    PS - the other redeeming quality other than graphics and community is that (1) can be played with a controller (imo better than keyboard) and (2) It's currently free and has been for a year.

  • MuruganMurugan Member Posts: 1,494

    I don't understand why people who are uninformed feel the need to comment on the future of the game as if they have useful insight to offer.

     

    No content added since Launch?


    • Faction Leves

    • 5 "HNM" endgame Notorious Monsters

    • dozens of mid level and solo endgame Notorious Monsters

    • 71+ Sidequests

    • Garlean Invasion Events

    • r30 4 man Instance Toto-rak, with multiple routes, and extra hidden boss if you are fast enough

    • r50 8 man instance Dzaemael Darkhold, again with multiple routes and objectives giving alternate or additional rewards.

    • Grand Companies

     

    There is hardly any content on the horizon?  In the next patch coming out in September there are:


    • 3 beastman area raids, Ixali, Kobald and Amalj'aaan

    • ifrit Primal battle (one for r30 and one for r50)

    • chocobo(caravan) escort quests

    • XP chains and 6 completely redesigned areas for party leveling (which is content as far as I and many others are concerned)

    • A linking system for monsters dependent on player/party strength

    • low level public dungeon (non instanced)expansion of grand companies

    • More high and low level NM's

    • Materia System

    • Many more quests,

     

    Confirmed to be definitely for 1.2


    • Another Primal battle (likely Titan)

    • More revamped party areas

    • High level public (non-instanced) dungeon

    • High level caravan escort quests

     

    Strongly likely to make it by 1.2 but at the latest 1.21 (will know in producer's letter after 1.19)


    • Hamlet Defense Battles (Conquest/Besieged type content)

    • More instanced raids (promised in all most major patches)

    • More public raids

     

    Still on the horizon, no definite timeline set but plans made for:


    • Ishgard content

    • PvP games

    • Housing with gardening and other related activities

    • Major dragon battles

    • Ship combat

    • Player based companies/or possibly linkshell based activities modeled after original companies concept

    • Alliance based content

    • Large scale cooperative crafting

    • DoL related content

    • All primal battles

    • ???

     

    So I personally think it is blatant trolling when people come here and say "they have just fixed a few bugs, there is still no content and there never will be".  You obviously don't play the game, so stop spreading misinformation about it.  I play the STWOR beta, I've played most other major MMO's out (including those currently only out in Asia), I've kept up on those in development and by any definition of the word content this game certainanly has content and will have much more (and more than many other MMO's) by the end of the year, and indefinite plans to continue adding loads of content well into the future with major patches. 

     

    There was a lull between 1.16/1.17 and the big patch in 1.18 but keep in mind they had just had a switch in almost the entire development team, and a mother (*&^$%# Tsunami/Near nuclear meltdown that shut them down and continued/continues to affect them months later.  They have a full development team working on the MMO to bring both the revamps to the base game, and add major content.

  • Zookz1Zookz1 Member Posts: 629

    Originally posted by Murugan

    I don't understand why people who are uninformed feel the need to comment on the future of the game as if they have useful insight to offer.

     

    No content added since Launch?


    • Faction Leves

    • 5 "HNM" endgame Notorious Monsters

    • dozens of mid level and solo endgame Notorious Monsters

    • 71+ Sidequests

    • Garlean Invasion Events

    • r30 4 man Instance Toto-rak, with multiple routes, and extra hidden boss if you are fast enough

    • r50 8 man instance Dzaemael Darkhold, again with multiple routes and objectives giving alternate or additional rewards.

    • Grand Companies

     

    It's not blatant trolling when it's essentially true. Out of your long list, the part quoted above is the only part that matters because it's the only part that has actually made it into the game after nearly a years worth of patching. Three of them were just implemented a couple of weeks ago. 71 sidequests? You mean 71 "go kill 8 puk quests that rewards me with a bit more backstory than a leve" sidequests?

     

    I think SE is headed in the right direction, but I think they're doing it the way SE does everything development related; agonizingly slow.

  • BoreccBorecc Member Posts: 35

    Yah ppl dont waste time with this piece of sh#t game. Its really crap. Its unplayable, battle is is chatoic with crappy UI. Put your hands far away from FFXIV.

  • MuruganMurugan Member Posts: 1,494

    Originally posted by Zookz1

    Originally posted by Murugan

    I don't understand why people who are uninformed feel the need to comment on the future of the game as if they have useful insight to offer.

     

    No content added since Launch?


    • Faction Leves

    • 5 "HNM" endgame Notorious Monsters

    • dozens of mid level and solo endgame Notorious Monsters

    • 71+ Sidequests

    • Garlean Invasion Events

    • r30 4 man Instance Toto-rak, with multiple routes, and extra hidden boss if you are fast enough

    • r50 8 man instance Dzaemael Darkhold, again with multiple routes and objectives giving alternate or additional rewards.

    • Grand Companies

     

    There is hardly any content on the horizon?  In the next patch coming out in September there are:


    • 3 beastman area raids, Ixali, Kobald and Amalj'aaan

    • ifrit Primal battle (one for r30 and one for r50)

    • chocobo(caravan) escort quests

    • XP chains and 6 completely redesigned areas for party leveling (which is content as far as I and many others are concerned)

    • A linking system for monsters dependent on player/party strength

    • low level public dungeon (non instanced)expansion of grand companies

    • More high and low level NM's

    • Materia System

    • Many more quests,

     

    Confirmed to be definitely for 1.2


    • Another Primal battle (likely Titan)

    • More revamped party areas

    • High level public (non-instanced) dungeon

    • High level caravan escort quests

     

    Strongly likely to make it by 1.2 but at the latest 1.21 (will know in producer's letter after 1.19)


    • Hamlet Defense Battles (Conquest/Besieged type content)

    • More instanced raids (promised in all most major patches)

    • More public raids

     

    Still on the horizon, no definite timeline set but plans made for:


    • Ishgard content

    • PvP games

    • Housing with gardening and other related activities

    • Major dragon battles

    • Ship combat

    • Player based companies/or possibly linkshell based activities modeled after original companies concept

    • Alliance based content

    • Large scale cooperative crafting

    • DoL related content

    • All primal battles

    • ???

     

    So I personally think it is blatant trolling when people come here and say "they have just fixed a few bugs, there is still no content and there never will be".  You obviously don't play the game, so stop spreading misinformation about it.  I play the STWOR beta, I've played most other major MMO's out (including those currently only out in Asia), I've kept up on those in development and by any definition of the word content this game certainanly has content and will have much more (and more than many other MMO's) by the end of the year, and indefinite plans to continue adding loads of content well into the future with major patches. 

     

    There was a lull between 1.16/1.17 and the big patch in 1.18 but keep in mind they had just had a switch in almost the entire development team, and a mother (*&^$%# Tsunami/Near nuclear meltdown that shut them down and continued/continues to affect them months later.  They have a full development team working on the MMO to bring both the revamps to the base game, and add major content.

     

    It's not blatant trolling when it's essentially true. Out of your long list, the part quoted above is the only part that matters because it's the only part that has actually made it into the game after nearly a years worth of patching. Three of them were just implemented a couple of weeks ago. 71 sidequests? You mean 71 "go kill 8 puk quests that rewards me with a bit more backstory than a leve" sidequests?

     

    I think SE is headed in the right direction, but I think they're doing it the way SE does everything development related; agonizingly slow.

     

    I don't do much sidequests because I do not like to solo, however I did about a dozen and did not see one kill 8 puk quest.  They generally have stuff related to the story, they all (that i know of) pop mobs, either in waves or on you at once, so not just go out and kill 8 puks more like 8 puks attack you and if you are appropriate level you it should be a "challenge", granted it's a solo "challenge" but still miles ahead of most grind quests.

     

    As for your SE does everything development related agonizingly slow, I direct you to the bolded section of my post.  Maybe if your offices were affected by one of the worst natural disasters in the last twenty years you might understand that it can delay things.  However the turn around from 1.18 to 1.19 will be (as long as they are on time) less than two months assuming they don't have to delay it.  Which I think is impressively fast considering the massive amount of changes/content included in that patch.

     

    Once they are done with the revamp however and can devote the team fully to content I imagine we will be getting updates on the scale of XI which were massive.  XI had more actually fun content than any other MMO I know of.  

     

    I don't think Square Enix does things "agonizingly slow", I think they botched XIV's release had to replace the entire team scrapped most of that teams plans, then had a tsunami devastate their country.  I don't think it's fair to judge their update schedule over the past 8 months based on that, we'll see how fast they continue to implement major patches.  Consideirng they develop until at least midnight every night according to their recent famitsu interview, I think they are working pretty damn hard on it.

  • Zookz1Zookz1 Member Posts: 629

    I don't do much sidequests because I do not like to solo, however I did about a dozen and did not see one kill 8 puk quest.  They generally have stuff related to the story, they all (that i know of) pop mobs, either in waves or on you at once, so not just go out and kill 8 puks more like 8 puks attack you and if you are appropriate level you it should be a "challenge", granted it's a solo "challenge" but still miles ahead of most grind quests.

     

    As for your SE does everything development related agonizingly slow, I direct you to the bolded section of my post.  Maybe if your offices were affected by one of the worst natural disasters in the last twenty years you might understand that it can delay things.  However the turn around from 1.18 to 1.19 will be (as long as they are on time) less than two months assuming they don't have to delay it.  Which I think is impressively fast considering the massive amount of changes/content included in that patch.

     

    Once they are done with the revamp however and can devote the team fully to content I imagine we will be getting updates on the scale of XI which were massive.  XI had more actually fun content than any other MMO I know of.  

     

    I don't think Square Enix does things "agonizingly slow", I think they botched XIV's release had to replace the entire team scrapped most of that teams plans, then had a tsunami devastate their country.  I don't think it's fair to judge their update schedule over the past 8 months based on that, we'll see how fast they continue to implement major patches.  Consideirng they develop until at least midnight every night according to their recent famitsu interview, I think they are working pretty damn hard on it.

     

    Sidequests are grind quests with a bit of story attached to them. Besides the story, you get utterly useless items from them.

     

    Come now, I've been playing Square games since 1990. There was a time when they released a new game almost every year, but that's just not the case anymore. From XI to XII it took over four years. From XII to XIII it took them over three years. That's just for releases; who knows how long they were in actual development. I wasn't talking about XIV specifically. SE does things slow. They did things slow in XI, and there's really no sign that's going to change. Yes, they did things slow, but you could always expect a very high-quality game as an end product. XIV changed my perception on that.

    /ranton The game was in development for five years with 100s of people working on it. Didn't someone speak up at a meeting and mention that their game was fk'ing horrible?! What did they do for five years? I'm guessing worked on crystal tools and had officer circle jerks about how good the mithra graphics were rendered by CT /rantoff

     

    I just don't see XIV ever becoming as engrossing and as deep as XI was. SE can't afford to make a questline i.e. pre-nerf CoP that takes months to finish with a static. Without a static in XI, you didn't get very far. Times have changed, and I doubt SE will develop that type of content again. When I played XI, the world felt alive and each zone had a soul. When I play XIV, everything feels so sterile. SE has failed to capture what made XI so great and at the same time managed to take 20 steps backwards in every area except for graphics.

     

    Yes, the natural disasters were terrible, and it cost them a month or so of development time, so I suppose it's been 10 months worth of development to this point if you want to split hairs about it.

     

    I don't play much anymore because I can't bear to play the game, but I really do hope you're right and this ends up like XI (in terms of quality), but I seriously have my doubts.

  • nekrothingnekrothing Member Posts: 302

    Originally posted by Zookz1

    I just don't see XIV ever becoming as engrossing and as deep as XI was. SE can't afford to make a questline i.e. pre-nerf CoP that takes months to finish with a static. Without a static in XI, you didn't get very far. Times have changed, and I doubt SE will develop that type of content again. When I played XI, the world felt alive and each zone had a soul. When I play XIV, everything feels so sterile. SE has failed to capture what made XI so great and at the same time managed to take 20 steps backwards in every area except for graphics.

    Personally, while I liked pre-ToAU FFXI (i.e. FFXI + RotZ + CoP) and wish they would take that direction with FFXIV, I don't see them doing that again either. Even though the new team for this game consists of the old FFXI dev team, the new director seems more focused on keeping the experience more casual in this game than it was in XI.

    I also agree with how this world feels more sterile in comparison to XI's. Like for instance, in XI you had a wide variety of weather effects that differed for each zone, small things like footprints in sand or snow or wet grass, or how when you walked in puddles of water, the water would splash around. I mean just walking around a zone like La Theine Plateau while it was raining was an incredibly immersize experience in and of itself. In this game, everything is just so static and sterile, as there are no weather effects or small things to really immerse you in the game world. I really just hope that somewhere down the road they fix this.

  • MuruganMurugan Member Posts: 1,494

    Originally posted by nekrothing

    I also agree with how this world feels more sterile in comparison to XI's. Like for instance, in XI you had a wide variety of weather effects that differed for each zone, small things like footprints in sand or snow or wet grass, or how when you walked in puddles of water, the water would splash around. I mean just walking around a zone like La Theine Plateau while it was raining was an incredibly immersize experience in and of itself. In this game, everything is just so static and sterile, as there are no weather effects or small things to really immerse you in the game world. I really just hope that somewhere down the road they fix this.

     

    While I think that is where the whole revamping the zones comes in and is trying to fix.  There are weather effects, there are dust storms in Thanalan, and it rains everywhere and when it rains your character's armor is wet.  There are no snow areas yet, but when you walk on different surfaces (most of them at least there a few that appear broken in certain areas) there is a coresponding sound effect.

     

     

    I'm a big RoZ/CoP fan of XI too, but what MMO again is promising to cater to that style more than XIV these days again?  Seriously I'd love to know, the whole "Yoshi-P=Casual" is utter crap.  No other developer including Tanaka or any western developer would have brought back pick up grouping as a major focus of the game, in the very next patch we are getting an awesome sounding party system with areas designed specifically for partying, xp chains, and linking mobs dependent on the player/party strength.  They talk constantly about wanting to reward difficulty at all stages of the game (something I think is absent in modern MMO's and XI today), and the design decisions they are making reflect this desire.

     

    Sure sidequests, guildleves, and the new crafting changes if everything they announced actually gets changed is casual pandering, but they haven't abandoned old school players like the rest of the MMO world.  At least I don't feel abandoned when this is the only MMO still talking about the things I care about (challenging encounters with extensive cooperative teamplay requirements, true group leveling options, etc.).

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