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This "next-gen" thing is getting thrown around quite often with new titles that offer a somewhat out of the ordinary combat system that gets rid of 1-2-3 button spam that was often proclaimed as a no skill system... but the reason why I think Divine Souls truly takes things next-gen is because of 2 things: Endgame and Grappling system.
The built-in PvP arena gives the game a sort of MMOFPS feel since there are many game modes (will be lol) which would make the game brake the bars of the MMOs so far since you'll always have something to do and you'll always be able to casualy log in and play a game or two. The only thing I'd add to the game here are some PvE group elements since dungs so far seem to be soloable and don't offer that much of a chalenge.
Second I mentioned the Grappling system, Vindictus did somethin like this but from the PvP vids it gave me the impression that it can't be used or is not used there, this takes PvP to a next level since it adds a third variable, so far it's been Attack and Defend which are prity simple, if you have your guard up u'r invinsible for the time-being but now grapling makes things more exciting since you can fight against anything the enemy throws at you... kinda like rock-paper-scissors.
After playin this for a week I really can't imagine playin Vindictus (I'm from Europe) or Core Blaze in the future and being happy with the PvP system there without Grappling.
Still Outspark f%cked the game up hard ...
Well my 2 cents x)