1 week seemed a bit hectic, i'd say 2 weeks is fine. they might change it later on tho... it is a bit of a juggling act - if it's too long then the server laddering system might take too long to take hold, if it's too short then you kinda loose the epicness of the thing. a prudent move would be to have 1 week fights for the first month to assess the relative strengths of the servers and then switch to 2+ weeks fights later on imho
Now if they could just tell us if/when we can get one of them T-shirts.....
Ya, rly.
I think we all want one of those, and this isn't the only board I've seen with people expressing that sentiment, and the surprising thing is that ArenaNet/NCsoft hasn't started rolling out the Guild Wars 2 merchandising bandwagon, yet. They'd clean house.
"Guild Wars 2 the official Engineer FLAMETHROWER™, the kids love this one."
Nice vid.not much new info but a good summary of what is what.
Judging by his comments though all hopes of a 2011 release might be squished. Whther this is really due to worry about finishing the game (likely) or to do with the standoff theu are in win SWTOR (also likely) it makes me think that we wont see this title out this year. The good thing is the development looks fantastic and I rather them get it right than release early.
I think ranked WvWvW will be a pretty awesome community buidling tool; guilds banding together in huge groups to clear out battlefields and stuff like that
Right at the end of the interview before the dragon scene he is talking about how they want the game to come out when its done, and not be rushed... that its important for them to produce something of AAA quality thats super polished.
A two week cycle is a great idea. Lineage 2 also uses a 2 week cycle and though I only played the game for a few months it seemed to be a great system. People who can only play on the weekend didn't feel like they had to be pvping every weekend, It allowed folks to have a breather. of course in that game the territory war was not active all the time as it sounds like it will be in this game but still, two weeks sounds just right. I just hope the worlds are not separated out by region being able to conduct an ongoing, round the clock siege that can be handed off to the next timezone region could make this sort of thing even more epic.
Comments
Huh, the only new piece of information I really got from that is that now WvW is apparently two weeks long.
Which is TWICE as long as it was supposed to be last time I heard, so... interesting.
That's actually a pretty epic fight, when you realize 2 hours real time = 1 day game time.
So that's a nearly half year long battle.
Well its 100% better than what it was before, thats for sure.
A step in the right direction.
I agree..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
2 weeks sounds just about right.
1 week seemed a bit hectic, i'd say 2 weeks is fine. they might change it later on tho... it is a bit of a juggling act - if it's too long then the server laddering system might take too long to take hold, if it's too short then you kinda loose the epicness of the thing. a prudent move would be to have 1 week fights for the first month to assess the relative strengths of the servers and then switch to 2+ weeks fights later on imho
Now if they could just tell us if/when we can get one of them T-shirts.....
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Ya, rly.
I think we all want one of those, and this isn't the only board I've seen with people expressing that sentiment, and the surprising thing is that ArenaNet/NCsoft hasn't started rolling out the Guild Wars 2 merchandising bandwagon, yet. They'd clean house.
"Guild Wars 2 the official Engineer FLAMETHROWER™, the kids love this one."
Perhaps they will give us one with the collector's edition! SAY WHHAAAA!!!!
http://steamcommunity.com/id/Cloudsol/
I hope that is the case /hint /hint
RIP Jimmy "The Rev" Sullivan and Paul Gray.
Nice vid.not much new info but a good summary of what is what.
Judging by his comments though all hopes of a 2011 release might be squished. Whther this is really due to worry about finishing the game (likely) or to do with the standoff theu are in win SWTOR (also likely) it makes me think that we wont see this title out this year. The good thing is the development looks fantastic and I rather them get it right than release early.
GIFSoup
And a Nyan Charr.
I think ranked WvWvW will be a pretty awesome community buidling tool; guilds banding together in huge groups to clear out battlefields and stuff like that
Good refresher, thanks for the post.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
No cons until Germany, and that's in August
Errr... ComicCon hasn't even started.
Thanks for putting the vid up. Most of it was stuff we already knew, but it was short and sweet and got right to the points.
afk pulling my foot out of my mouth >_>
been following twitter, and it seemed like it had <_<
<_<
>_>
YAY COMICON SOON!
And hopefully we shall see Sylvari footagez and screenshotz. : )
Right at the end of the interview before the dragon scene he is talking about how they want the game to come out when its done, and not be rushed... that its important for them to produce something of AAA quality thats super polished.
God I love Arenanet.
They have my support and my hard earned $.
A two week cycle is a great idea. Lineage 2 also uses a 2 week cycle and though I only played the game for a few months it seemed to be a great system. People who can only play on the weekend didn't feel like they had to be pvping every weekend, It allowed folks to have a breather. of course in that game the territory war was not active all the time as it sounds like it will be in this game but still, two weeks sounds just right. I just hope the worlds are not separated out by region being able to conduct an ongoing, round the clock siege that can be handed off to the next timezone region could make this sort of thing even more epic.
All die, so die well.