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Final Fantasy XIV devs have put up a new article featuring a look at upcoming changes to the Auto Attack System. Among other reforms, the most compelling is the removal of the stamina system in favor of the overhauled auto attack feature. Devs have detailed how those changes will be implemented in the next patch as well as subsequent patches.
Auto-attack functionality will be prioritized in 1.18. Changes such as battle algorithm revisions, attack motion diversification, and peripheral motion tweaks are scheduled to take place in 1.19 and subsequent patches.
1.18 will introduce auto-attack in its basic form, which will permit Disciples of War and Magic to deliver a single strike (double for pugilists) each time it activates. Future patches will usher in multiple attacks, the activation rate of which will be determined by actions, traits, and items.
Read the full developer post on the Final Fantasy XIV Lodestone.