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He also talks about promising to add 8 players to the next "test" as proof that they actually test their patches...
Join Date: Apr 2008
Rep Power: 15
Even though most people would think this is obvious, it is not for most. And in many cases it may be hard to understand what “the hell” we are doing and why we do it this way..
If it was as easy as lack of leadership or similar in our case, we could just increase our leadership experience by adding whats needed. But unfortunately that’s not the case here. Pretty much everyone agrees to and know what feature needs most attention in MO at this point.
It is just like OP says, lack of resources, you are spot on, with more resources we could of course work faster and more effective. It also takes time to “learn” how to work in the MO dev enviroment. As with the small team we are, we are only working longer and harder to fulfill our dream and vision. I have to say that with Dawn, we see a positive trend when it comes to active players, increased accounts and population in the game which gives us energy to continue to work very hard. But in the end it comes down to a balance on how much hard work we put into this and the rewards.
Someone said we are not testing, we have never tested as much as with Dawn since the beginning of Mortal. And just for the sake, we are going to see if we can invite you top 8, that someone suggested that would remove the bugs we had in Dawn release. Just to show, that it is not enough. Of course we have more than top 10 active players testing Dawn and a huge schedule on what to test and how to report the bugs, but its still not enough to find everything when we go live. If we were to invite you “8” active players I guess you can inform the rest that, “yes indeed we tested it nonstop, very hard and we nailed out the bugs we could find, but damn where did that x bug come from when we went live...” To improve this, we need a lot more testers, more time, and more resources which we sadly don’t have at the moment, we are slowly getting closer and we hope to be able to build on this as well as soon as it is possible.
I’m not here to try to convince someone to follow OPs suggestion, I just wanted to express the devs and my voice in the matter. That it is indeed all about resources at this point and there is nothing else we can do but continue to work hard in a small team as we cannot expand yet. In the end it is indeed about new players trying the game and staying, which we do see at the moment which is great. And of course your support do matter as well, as we don’t need many players to change our resources. Some hundreds are doing a huge difference actually..
We will continue this as long as we are able to, and have the energy to do it. We have worked pretty much nonstop with Dawn till now, and vacation is hard for us to get as well. (Heck I have not had a vacation for 2 years now) If there is not enough resources we will have to adapt and see what options we have. Mortal is 8 years of work for me personally, and 6 years of hard work within the core team. We do this because we think it is fun, and Mortal have a very interesting future, you have shown there is a huge interest in the game, and your response makes us continue. If that stops, we are of course forced to listen on the major companies demands and see what kind of road that leads us to. There are plenty of major companies that have their eyes on Mortal, and have had so since the beginning. They know exactly what is needed to develop and release a game such Mortal on your own, and that alone is a huge accomplishment which we are proud for. They know its almost impossible to develop a large scale such MO with such small team and they are very eager to get their hands on both the game and the team. They know that with more resources and faster MO can get very far. If they share the exact same vision with full loot, full pvp, monthly payment however is another question. Which I guess why most of us is here, us the devs as well, but if it means that if some of those core features changes when a company have the rights for it and it gives a bigger player base then that’s what they will go for most likely. We will continue our development as long as we can make a living on this and as long as its enjoyable that’s pretty simple. Lately we have been playing more in the game as well, and we really enjoy playing MO. It's a blast playing with you, sometime you even have to “remind” us how some things works since we don’t cover all the “areas” after this long time of development and without asking each others, the game have gone very far since the beginning. The game have become the mmo we wanted to play since after UO and we want to continue doing so.
Thank you all!
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)
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Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
My ignore list finally has one occupant after 12 years. I am the strongest supporter of free speech on here, but free speech does not mean forced listening. Have fun my friend. Hope you find a new stalking target.