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200 hours of gameplay per class?

EA: '200 hours of gameplay per class' in SWTOR


Says excluding "crafting, raiding and multiplayer (pvp)" content.


If true, this is pretty exciting stuff.

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Comments

  • tinuelletinuelle Member UncommonPosts: 363

    I'm excited and have high hopes for this!

    Just hoping we aint talking 120 of those 200 hours of it to be dialogue :)

    image
  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by popinjay

    EA: '200 hours of gameplay per class' in SWTOR



    Says excluding "crafting, raiding and multiplayer (pvp)" content.

     



    If true, this is pretty exciting stuff.

     

    200 *8 = 1600 hours, 4 hours a night 1600/28.

     

    Playing 4 hours a night with all teh variety within the classes thats about 57 weeks of gameplay at release without distractions.

    Thats a lot of gameplay probably years of gameplay for someone who has a life.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • SlothnChunkSlothnChunk Member UncommonPosts: 788

    I wonder if that includes all the hours of voice-overs.

  • CeridithCeridith Member UncommonPosts: 2,980

    It's a Bioware game, so how much of it is actual gameplay and not cutscenes?

  • fcazaresfcazares Member Posts: 190

    Originally posted by Isane

    Originally posted by popinjay

    EA: '200 hours of gameplay per class' in SWTOR



    Says excluding "crafting, raiding and multiplayer (pvp)" content.

     



    If true, this is pretty exciting stuff.

     

    200 *8 = 1600 hours, 4 hours a night 1600/28.

     

    Playing 4 hours a night with all teh variety within the classes thats about 57 weeks of gameplay at release without distractions.

    Thats a lot of gameplay probably years of gameplay for someone who has a life.

     Thank goodness I don't have a life! I'm stoked.

  • elockeelocke Member UncommonPosts: 4,335

    I'm one of those players who has to have one of every advanced class/race/spec etc.  So this means, I will finally have a game MASSIVE enough that I won't unsub after my first alt hits cap and I won't hit cap within a month of playtime(ahem, Rift, ahem).

    I can't wait.  I'm going to install this game, grab a nice glass of Dr. Pepper and just relax instead of rush as I enjoy the story and how it's delivered all while playing in my preferred style of gaming, MMORPGs.  I just need a release date!!! I need to know when and what the CE will have in it so I can go preorder from my local Gamestop. 

  • uohaloranuohaloran Member Posts: 811

    I'll almost guarntee you that figure is exaggerated.

     

    Bioware doesn't even have that much legitimate playtime in their singleplayer games.

  • EladiEladi Member UncommonPosts: 1,145

    While its a good amount of gameplay hours do not hype yourself guys and gals :) , nothing good ever came from hyping yourself for a game.

    I highly doubt the numbers used  in this post by some folks, Lets not forgot that  like very mmo every class will share huge parts of the game play. 

    Would not be suprised if 100/ out of 200hr is shared openworld gameplay and about 50 hours is pure class based gameplay leaving a other 50 hours into companion storyline gameplay.

    also you can not excl the voiceover/video from gameplay it is part of it and will sertainly count toward the total of 200 hours.

    still taking the 1/4 of 50 hours of unique class/char based gameplay and remembering that you can take multiple paths (replay)per class story thats a very good amount of gameplay.

  • whilanwhilan Member UncommonPosts: 3,472

    Most all of BIowares games are gameplay.  The only time it would be a cutscene is when you are viewing say something like your ship coming into dock, which is usually around 1 min or so long.

    The actual conversations are all gameplay.  Seeing as your intereacting while the dialog is playing out.

    Help me Bioware, you're my only hope.

    Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.

    image

  • garrygarry Member Posts: 263

    Really looking forward to SWTOR as well. If the 200+ hours play is nearly correct then, as I am not a power leveler, there will certainly be no complaints (well...always some) about launch content. My guess - launch date will be given within 30-45 days since LucasArts has finished the legal details over SWG. Sometimes in August (Aug 12 - my birthday?) we will get our launch date. Just waiting for pre-order and its goodie(s)!

  • SlothnChunkSlothnChunk Member UncommonPosts: 788

    Originally posted by whilan

    Most all of BIowares games are gameplay.  The only time it would be a cutscene is when you are viewing say something like your ship coming into dock, which is usually around 1 min or so long.

    The actual conversations are all gameplay.  Seeing as your intereacting while the dialog is playing out.

    You can't consider all of the in-game converstations 'gameplay' just because you pick option 1,2,or 3 after every NPC sentence. If that's Bioware's idea of MMO gameplay then they are in trouble.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by uohaloran

    I'll almost guarntee you that figure is exaggerated.

     

    Bioware doesn't even have that much legitimate playtime in their singleplayer games.

    Wrong. That figure is based on metrics gathered from their beta playtesters.

    Also, Erickson already mentioned that a class story (those are the Class Quests of a class) had 3 chapters and that the gameplay involved for 1 chapter is already twice the length of a 1st time KOTOR playthrough, the 2 other chapters only being slightly shorter.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • uohaloranuohaloran Member Posts: 811

    Where do you see that the figure was gathered directly from the beta playtesters? 

    The only external link in that article that might relate to it that I can find is the GameIndustry.biz link and I can't see that article because I'm not registered.

    Still yet, that number just doesn't seem like a realistic figure to me unless there are a bunch of trash missions tossed in as well.

  • ClocksimusClocksimus Member Posts: 354

    200 hours of gameplay per class:

    Breakdown -

    10 hours of scripted non-player interactive cutscenes.

    70 hours of action gameplay where player preforms various tasks ingame.

    120 hours  of npc  talking while player selects  reply A, B, C or D.

     

    While all classes are unique, all jedi or all sith etc might find shockingly similiar storylines. Enjoy.

     

    Really though 200 hours of gameplay per class is a lot if every player intends to play every single class to the end but what if i jus want one? 200 hours? That is some sad math... at least for a monthly sub.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by MMO.Maverick

    Originally posted by uohaloran

    I'll almost guarntee you that figure is exaggerated.

     

    Bioware doesn't even have that much legitimate playtime in their singleplayer games.

    Wrong. That figure is based on metrics gathered from their beta playtesters.

    Also, Erickson already mentioned that a class story (those are the Class Quests of a class) had 3 chapters and that the gameplay involved for 1 chapter is already twice the length of a 1st time KOTOR playthrough, the 2 other chapters only being slightly shorter.

    does that also include sidequests... as in. is the 200 hours the time it takes to complete every single quest for your class including side quests.. or not including any sidequests.... just the quests you have to do in order to move to the next 'chapter' etc.. i havent played kotor tbh so no idea how long that particular one was - though if its comparable to ME1 and ME2.. then not very... image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by Ceridith

    It's a Bioware game, so how much of it is actual gameplay and not cutscenes?

    Of course it involves the conversation aspects as well. Just like Bethesda includes that with TES V's 100's of hours of gameplay. It is metric and nothing more. It's an on average of how long it takes to take quests travel and complete them.

    Power gamers will burn through it just as they always have, the average person will get a lot of bang for their buck though.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by uohaloran

    Where do you see that the figure was gathered directly from the beta playtesters? 

    The only external link in that article that might relate to it that I can find is the GameIndustry.biz link and I can't see that article because I'm not registered.

    Still yet, that number just doesn't seem like a realistic figure to me unless there are a bunch of trash missions tossed in as well.

    It's something that Erickson said in 1 of his posts a while back as an elaboration upon this topic:

     

    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level.
    When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates.
    The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify.
    I was speaking of a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

     


    Originally posted by Phry

    does that also include sidequests... as in. is the 200 hours the time it takes to complete every single quest for your class including side quests.. or not including any sidequests.... just the quests you have to do in order to move to the next 'chapter' etc.. i havent played kotor tbh so no idea how long that particular one was - though if its comparable to ME1 and ME2.. then not very... image

    From what I understand from the statements they made, besides the Class Quest content it includes Bonus Quests and World Quests you do on your leveling, but doesn't include Flashpoints, Warzones, pvp, crafting, Heroic Quest content and such. The pure net time of gameplay time that is necessary and that you make while leveling and following the Class story.

     

    KOTOR is stated to be an average of 40 hours (35-50) for a 1st time playthrough.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by Clocksimus

    200 hours of gameplay per class:

    Breakdown -

    10 hours of scripted non-player interactive cutscenes.

    70 hours of action gameplay where player preforms various tasks ingame.

    120 hours  of npc  talking while player selects  reply A, B, C or D.

     

    While all classes are unique, all jedi or all sith etc might find shockingly similiar storylines. Enjoy.

     

    Really though 200 hours of gameplay per class is a lot if every player intends to play every single class to the end but what if i jus want one? 200 hours? That is some sad math... at least for a monthly sub.

    it would be ridiculous to assume that players will play every single class, the most likely outcome would be to play one of the jedi classes, and one of the other ones (bounty hunter, agent etc..)  im not a big fan of cutscenes.. but im fairly confident your figures are a little exagerated.. and with any luck.. npc dialogue will be optional anyway - im also not a big fan of falling asleep at the keyboard......image

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by uohaloran

    Where do you see that the figure was gathered directly from the beta playtesters? 

    The only external link in that article that might relate to it that I can find is the GameIndustry.biz link and I can't see that article because I'm not registered.

    Still yet, that number just doesn't seem like a realistic figure to me unless there are a bunch of trash missions tossed in as well.

    They also say they have quite a few novels worth of content written for and in TOR, as well as it is essentially KOTOR 3-9 or something along those lines.

    People wonder why they went with typical MMO concepts in game-play, it's because of this. To design all this content as well as revolutionize the industry is to much to bite off for any company, well if they don't want the game to take 15 years to create.

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by Clocksimus

    200 hours of gameplay per class:

    Breakdown -

    10 hours of scripted non-player interactive cutscenes.

    70 hours of action gameplay where player preforms various tasks ingame.

    120 hours  of npc  talking while player selects  reply A, B, C or D.

     

    While all classes are unique, all jedi or all sith etc might find shockingly similiar storylines. Enjoy.

     

    Really though 200 hours of gameplay per class is a lot if every player intends to play every single class to the end but what if i jus want one? 200 hours? That is some sad math... at least for a monthly sub.

    Not if you compare it to every other MMO out there?  If you limit yourself to one character, that's your choice.  It's just talking about the story/leveling time.  Just like every other MMO, its up to you to partake in different endgame activities to increase your time.

     

    If you are one of those who just likes one character, nothing is changing for you.  You still get a hefty storyline and tons of crap to do after. 

  • uohaloranuohaloran Member Posts: 811

    Originally posted by MMO.Maverick

    Originally posted by uohaloran

    Where do you see that the figure was gathered directly from the beta playtesters? 

    The only external link in that article that might relate to it that I can find is the GameIndustry.biz link and I can't see that article because I'm not registered.

    Still yet, that number just doesn't seem like a realistic figure to me unless there are a bunch of trash missions tossed in as well.

    It's something that Erickson said in 1 of his posts a while back as an elaboration upon this topic:

    Thanks for finding that for me.

    I'm still a bit skeptical since it's easy to take the repeitive route and inflate gameplay time in an MMO.  We'll see, though, and hopefully with an open beta at that.  :)

  • elockeelocke Member UncommonPosts: 4,335

    Originally posted by MMO.Maverick

    Originally posted by uohaloran

    Where do you see that the figure was gathered directly from the beta playtesters? 

    The only external link in that article that might relate to it that I can find is the GameIndustry.biz link and I can't see that article because I'm not registered.

    Still yet, that number just doesn't seem like a realistic figure to me unless there are a bunch of trash missions tossed in as well.

    It's something that Erickson said in 1 of his posts a while back as an elaboration upon this topic:

     

    Hey Folks,



    Glad to clarify. Please bear with me, though, as it can be hard when we're talking about story and story length. So let's start with a few rules for how we tend to talk about it at Bioware:



    First: the whole critical path of the game is the length. The walking, the combat, the travel on your ship, world quests, everything you'd have to do to come out the other end the right level.
    When we say the story of Chapter 1 is X long we do not mean if you somehow took all the conversations and ran them together. Sneaking through the Death Star and shooting stormtroopers was just as much of Luke's story as talking about going and saving the princess. So all the content you're expected to do goes in there. What doesn't go in? Warzones, crafting, socializing, auction house, space game, etc (yes, you could skip world quests and do Warzone or space game quests or Heroics for XP instead but swaps like that tend to more or less even out). Anything not required to level up is outside the estimate.



    Second: Your mileage may vary. When we talk about the length of the game at all, we keep it vague for the important reason that people burn through content at different rates.
    The numbers we're using today are based on best case estimates from hundreds of people playing through Chapter 1. Some people were faster, some people were much, much, much slower as they apparently not just stopped to smell the flowers but had their CCs pick some, studied them, made adrenals out of them and then decided to sit by the roadside and consider what they'd done.



    Third: This may change somewhat before ship. Difficulty has been going up in the mid and late leveling game to create real, RPG-style combat challenges. This makes the game longer. Death penalties have been going down. This makes the game shorter. But we have a general idea where we want it to end up and I think it's safe now to make some broad statements.



    Okay, with all that out of the way, let me clarify.
    I was speaking of a single average first time playthrough of a single class's Chapter 1 being more than twice the length of a single average first time playthrough of the entirety of the original Knights of the Old Republic. Chapter 2 and 3 are each somewhat shorter than Chapter 1 (which are extended by the Origin and Capitol worlds experience) but still pretty darn big.



    If we are talking about playthroughs of all the classes we're well into four digit hours but even one class is in the plural hundreds. Anything more specific is going to get me into trouble and honestly will just make me look silly when one guild makes it their all encompassing mission to beat the leveling game in a single marathon session then Photoshop their completion time onto a shocked looking picture of my face and spread it all over the interwebs.



    Hope that helps!

    Daniel Erickson

    /endthread

    Thank you MMO.Maverick.  Now anyone who gripes is just talking out their butt. :D

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by Phry


    Originally posted by MMO.Maverick


    Originally posted by uohaloran


    I'll almost guarntee you that figure is exaggerated.
     
    Bioware doesn't even have that much legitimate playtime in their singleplayer games.

    Wrong. That figure is based on metrics gathered from their beta playtesters.

    Also, Erickson already mentioned that a class story (those are the Class Quests of a class) had 3 chapters and that the gameplay involved for 1 chapter is already twice the length of a 1st time KOTOR playthrough, the 2 other chapters only being slightly shorter.

    does that also include sidequests... as in. is the 200 hours the time it takes to complete every single quest for your class including side quests.. or not including any sidequests.... just the quests you have to do in order to move to the next 'chapter' etc.. i havent played kotor tbh so no idea how long that particular one was - though if its comparable to ME1 and ME2.. then not very... image

     That doesn't include side quests. That is only the unique class content. Content designed as your story to play through. Open world quests, bonus quests, heroic areas, group content like flashpoints and the world story arc, PvP, exploration and crafting are not included. No overlap with other classes other than the same open world areas you have to travel to or through. But as was said, the numbers are based on data from beta. Some will be faster and others slower. But 200 is a good average so far.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • popinjaypopinjay Member Posts: 6,539


    Originally posted by uohaloran
    I'll almost guarntee you that figure is exaggerated.

    How can you 'almost guarantee' this, and what do I get if you're wrong?
  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by Clocksimus

     Really though 200 hours of gameplay per class is a lot if every player intends to play every single class to the end but what if i jus want one? 200 hours? That is some sad math... at least for a monthly sub.

    Shrug. Depends.

    The average number of gameplay hours in a newly released MMORPG to reach level cap is 150-250 hours.

    MMO's like DCUO, CO and Rift had less than that - for Rift a net time of about 125 gameplay hours and for DCUO and CO less than that - but for WoW vanilla, AoC, LotrO and such it's 150-250 hours.

     

    SWTOR with a net time of 200 gameplay hours or 'plural hundreds' per class fits right in that list, and that's purely the Class Quest content and the bare requirements for leveling. The alt leveling experience promises to be more different and unique than in most other MMO's though, with a lot more fresh/new content that you'll experience while leveling.

     


    Originally posted by uohaloran

    Thanks for finding that for me.

    I'm still a bit skeptical since it's easy to take the repeitive route and inflate gameplay time in an MMO.  We'll see, though, and hopefully with an open beta at that.  :)

    You're welcome image

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

This discussion has been closed.