Sad to see blizzard do this over and over again. I don't meant to offend but, truly the themepark way of game design is done. SW:TOR will be much of the same. The only game with the guts to try somthing different is Anet with GW2.
innovation is almost dead. We will never see anything new as long as the desire to attain ex-Wow players among other games subscribers is the way publishers and developers keep pushing us linear themepark clones of games that have no immersion or innovation in them.
I'm seriosly considering giving up MMO's these days.
I recently bought Rift but,there are 2 problems. One is easy to fix, the other isn't
They fell short on the class system. The Soul system was supposed to offer many more options that it does. Oh, they are there, but the builds are still dependent on key talents needed to optimize functions in a given role. This should be easy to straighten out.
The other issue is that the game did not introduce anything new into the Genre. They simply took tha old tired (but dependable) car and gave it a new paint job and souped it's performance a bit. But also took out some of the luxuries too.
In the end, the initial draw is worn out even faster than with previous games to the genre.
On that same note, I think that MMORPGs as a whole are in trouble. Gamers are simply tired of the grind. One poster above state it all with the phrase "Molten Chore" Yep, sums it up for me. The whole "been there done that got 1500 T-shirts too" game style is too old to resurrect. Nobody wants it. It's a paradox. The less grind a game tries to build in, the more "of it" is needed to keep the endgame content alive.
I truly believe that unless these AAA titles in development come up with a whole new way to keep the adventures going without repetition, they will not have the longevity we have grown accustomed to seeing in previous titles.
I think people fail to see that while a generation of mmo players get tired of it, there is a new one to replace it the next year. Every year kids are coming into the fold. Kids that are just picking up WOW now have plenty of time to play and enjoy it
.
There cartainly Should be a time when you go ok, i've played this enough. It's time to move on and do something else.
I also always hear a lot of people complain about endgame and how a developer is failing at endgame and if they don't give us something else then it's dead.
Yet, i never see anyone's ideas for what these developers should do.
What more can there be done with it? The game has a certain layout, beyond that i think Blizzard for one has stretched that out quite well. They have given Tons and Tons of continued gameplay. They have innovated questing beyond any mmo game developer as far as flying around on this, scripted events ect ect.. they have given you so many dungeons, gear pvp - pretty much everything the game could ever be to it's fullest and more.
At some point, you have played it out. It's time to move on. Let the new generation take over, which they will and they can enjoy it for some time,... You move on and do something else.
I left this game after the 4.0 patch. it was nothing more then a gear/rep/archeology grind fest. Nothing new at all. this combined with the constant class changes (because nothing spells fun like having a marine biologist nerf your toon to nothing every week and change your rotations so that you have to completely relearn your class to do anything including dailies) but im not bitter or anything!
Yes watch them lose subs. Just like when age of conan came out, oh and when WAR came out as well. People say it everytimne a new mmo comes out, and everytime they are wrong. This time won't be any different. Also to the moron who said WOW hasn't had any new content in years, Wrath of the lich king was new content u idiot that was and burning crusade was new content before that so go jump off a bridge.
This is my personal opinion. I do not speak for any current or former World of Warcraft player other than myself.
World of Warcraft has, in my opinion, fallen into the trap being only about end game. Yes, Cataclysm redefined Azeroth. But the end result was still the same. And they are just adding raids, and more raids, and more raids, and more raids, and more raids. That was/is their niche. It's fallen into a dire conundrum. And people are getting bored. And very quickly.
The second half of 2011 is now upon us. And Blizzard is getting nervous? Maybe. Maybe not. I'm not going to pretend to know what they are thinking. But I can make a somewhat educated guess. Bioware's new MMORPG is coming up hot and heavy. And it's going to go a different path...sort of. Story driven MMO. Not entirely raid driven. But it could be..could be...a new light for MMORPG's. It's is (unfortunately) being hyped as a great game. This may not be an immediate threat to World of Warcraft. But it could be a good competitor.
I think what we may be seeing are the two top fighters getting ready to square off the the octagon. Bioware and Blizzard Entertainment. Two very well respected names in the gaming industry (as long as we ignore the Dragon Age 2 backlashes). And this is why I think according to Mr. Fuller, Blizzard has started to put story into their game. Or back into it. The "King" of MMO's is now facing a possible ousting.
And no, I do not think TOR will be this fabled "WoW-Killer". As stated by someone a very long time again, WoW will be its own killer.
IMO, going back to vanilla wow, it took longer to reach max level than today. When an expansion comes out, you should have a lot more than 10 levels, make it 60 levels at the old leveling rate. It gives more value for the money (levels = value per me). Endgame gear T-whatever can be designed to last 15, 20, or 25 levels of those new 60 levels which makes those items meaningful.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Lets face it, wow instancing is doing the same things over and over again, no matter level or number of people. Take away the colors and pretty pictures and they are all the same. Run along a corridor, kill trash, get boss, rinse and repeat. Nothing else there, not even a door. You ever seen a (functioning) door in this game?
You honestly expect blizzard to do anything diffrent when their carrot-on-a-stick rehashed crap with a reskin fools people and works so well? I mean for one WoW's "endgame" is utterly pointless due to zero use for the gear besides more carrot-on-a-stick farming aka raiding. But they must be doing something right for so many people to be hooked on it . I';d love some pvp land control, I mean we have 2 factions that are supposed to be at war, yet they seem all buddy buddy on the normal servers. Some land control for faction wide bonuses be nice (maybe +drop rate, +cash earn, hp/mp buffs etc). Course Blizzard do something actually decent for endgame? GTFO won't ever happen! XD. I dunno, Blizzard keeps pulling this stunt because wow players keep eating it up. WoW itself is not a bad game tbh, just the community is possibly the worse in any mmorpg, and the endgame is worthless, but the rest of it is fine. I enjoyed getting my 1st char ot 80, was a Paladin. Course I just quit after due to realizing how pointless and how much of a waste of time the endgame would have been.
Anyway, Blizzard will keep pulling this stuff out their ass till people start canceling subs due to it. Whining on forums won't get anything fixed usually, The Money is always right!, Speak with yer wallet and they will listen its about the only way. Then again with WoW's sub numbers You'd need at least 1 mil to cancel or higher for them to do anything I think.
MMO's have really gone down the shitter since WoW has come out, even Eq2 changed its overall gameplay to more closely copy wow after Sony seen how well wow was doing. Most mmo's that are out now just feel too "Been there done that" SW: ToR, and GW2 will most likely not be an exception to this they both sound like they copying WoW's formula yet again. SW: ToR will prob do decently due to fanboys of SW and Bioware, but I bet after the first month there will lose about 70-80% of people who bought the game, but thats still successful in my eyes. As long as the devs can turn a profit after a few months of release, its a success in my eye's.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
You guys should see how many players are flocking to RIFT because WoW is simply getting old.
Monday night we had over half of the NA servers on full status with the rest on medium.
I could hardly move on my pvp server in the major city. Its packed like iron forge was in vanilla wow with the slide show lag and everything...
Blizzard has made a few misteps and its costed them. Due to Blizzard alone Trion is reaping the rewards with packed shards even after weekly free transfers...
Can you imagine how packed TOR and GW2 will be?
I hope the people that love wow enjoy it but you can not deny that the game has gone down hill since Cata.
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
You are 100% right it isnt MC other than having the same last boss and overall theme.
But it is the same type of content that people have been running in WoW since 2004.
After playing a game like RIFT that actually has people playing out in the game world at endgame to go back and do nothing but raid... similar content ( i said similar) is a big let down and it just shows that people made the right decision in leaving in the first place.
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
well spoken, fire MUST be MC.... and stating he played classic, i really dont see where he comes from....
love it or leave it, there aint nothing to win by flaming wow.
"I'll never grow up, never grow up, never grow up! Not me!"
It's a shame theres absolutely no focus on exploring and slowly leveling, experiencing the ambiance and zones and learning the lore. I hate how it was 5 levels from 80 just to smash your way up to 85 to grind your way to the uber top gear then prance around the city on your sparkly pony. What a damn shame this game has become, Here's to hoping blizz can revive themselves with a new game
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
You are 100% right it isnt MC other than having the same last boss and overall theme.
But it is the same type of content that people have been running in WoW since 2004.
After playing a game like RIFT that actually has people playing out in the game world at endgame to go back and do nothing but raid... similar content ( i said similar) is a big let down and it just shows that people made the right decision in leaving in the first place.
If there's one thing I miss, it's open world bosses. Sure, there's that whale shark thing, but that's about it. If you look at content from Blizzard's perspective though, it's obvious that they use the same kind of content (dungeons, raids etc.) because it works and sells. If they start deviating from the content grinding path, I bet they fear they'll end up losing a lot of customers.
Now, if the game is too easy for you, then try raiding without the DBM addon. I personally don't raid because I'm overall bored with that branch of WoW, but when I do watch my brother raid it looks quite thrilling. The boss encounters may not seem a lot more complex than before, but it seems that Blizzard have found a way to make the encounters more fun with new mechanics. I could easily mention one of these new 'fun' encounters: The fire bird in the Firelands - check out the video's for it:
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
You are 100% right it isnt MC other than having the same last boss and overall theme.
But it is the same type of content that people have been running in WoW since 2004.
After playing a game like RIFT that actually has people playing out in the game world at endgame to go back and do nothing but raid... similar content ( i said similar) is a big let down and it just shows that people made the right decision in leaving in the first place.
If there's one thing I miss, it's open world bosses. Sure, there's that whale shark thing, but that's about it. If you look at content from Blizzard's perspective though, it's obvious that they use the same kind of content (dungeons, raids etc.) because it works and sells. If they start deviating from the content grinding path, I bet they fear they'll end up losing a lot of customers.
Now, if the game is too easy for you, then try raiding without the DBM addon. I personally don't raid because I'm overall bored with that branch of WoW, but when I do watch my brother raid it looks quite thrilling. The boss encounters may not seem a lot more complex than before, but it seems that Blizzard have found a way to make the encounters more fun with new mechanics. I could easily mention one of these new 'fun' encounters: The fire bird in the Firelands - check out the video's for it:
It's simply impossible for many of us to enjoy WoW after seeing what Rift brought to the table.
People in RIFT do stuff out in the world. I spent four hours today pvping, clearing zone invasions, opening Raid rifts with my guild and using a sepcial sight ability to colloect new artifacts...
You do all that in Rift, you're active the entire time and the world matters... Then you goto wow and noone does a damn thing but sit in a city waiting on a queue.
It doesnt matter how many times you defend WoW or Blizzard doing what makes the most money is great for them, but i play games to have fun and imo i would need to be hopelessly addicted to WoW to not turn and Run back to RIFT.
When seeing Blizzards raid # 1293123213 for armor set #22323239 as my only gameplay option.
It's a shame theres absolutely no focus on exploring and slowly leveling, experiencing the ambiance and zones and learning the lore. I hate how it was 5 levels from 80 just to smash your way up to 85 to grind your way to the uber top gear then prance around the city on your sparkly pony. What a damn shame this game has become, Here's to hoping blizz can revive themselves with a new game
So True!! That there formula though I guess and they still have 10 million players and probably half those are faithfulls. I WOW will be going anywhere or changing too much anytime soon.
I dont know what to do the day this game shuts down, i had the best of the best in my gaming experience in it, i quitted it after cata too after grinding full pvp gear as it was the only and actually fun thing to do but then i just had it with bad pvp content.
The thing is that should i shed a tear for the world of warcraft or should i just move on that day?
It has been such a great game for many people and i guess for some it continues to be, and i guess i will shed a tear and then move on to the next pair of great games out there.
Doubt that blizzard will even get the last expansion out before they shut down the servers.
I wonder if Blizzard is locked in the insanity pattern. Where they are continuing to do the same things expecting different results.
Hardly, they are still raking in loads of money and getting the half a million+ players that left the last few months won't be easy. Continuing doing what they already is doing will guarantee at least that they still will earn truckloads of money for another few years.
Dailys is a typical thing to keep the players busy without making too much work while they can continue focusing on Titan and Diablo 3 instead.
Do you really think that new thinking is a great idea in a 7 year old game that still is the by far largest MMO in the West? What if the current players don't want new thinking and quit in massive numbers? The few old players they would get back just isn't worth the chance.
If Guildwars 2 and/or TOR takes a huge chunk out of the subscription then they would be forced to change the concept. They probably have ideas on how to do that but are playing cool.
You don't kill the goose that lays golden eggs. Blizzard is counting that Wow will drop slowly in sub numbers and at the time when their income will bo too low they will release Titan. I can bet money that they also have a small Wow 2 crew if Titan fails.
Revamping a game is costly and risky as well. Ask any SWG vet about that, you never know if your old players wouldlike the new things or not. And making many new zones is a lot of work that they instead can put into Titan or even Wow 2 (I assume we see a Wow 2 around 2018, the only companies that loves sequels more than Blizzard is EA sports and Maxis).
No game can last forever, we all know that there will come a day when Wow will be like UO is today, played by a few nostalgic oldtimers. Blizzard can prolong that time but it is risky and releasing a new MMO might be a safer bet. There is a reason they moved Kaplan to Titan after Wotlk released.
Seems like without someone to mimic out there, Blizzard can't seem to come up with it's own "original" ideas. I'm sure once SWTOR and GW2 and some others launch, Blizzard might start to add "new" things to WoW.
This is the sum of all truth. Nothing more ..nothing less..
Mark this. If wow had a serious competitor in the market ,they would have implement already Titan's path for further character advancement depth which they cancelled and holded back as an extra card of theirs in case a serious mmorpg comes in the market, Heroic classes which they also holded back for the same reason, lots more talents per talent tree instead of the Wiping player choises fully guided by them talent trees as they made it, and lots of other things/ideas/ content that they have already created but havent got leaked out yet.
As long as Blizzard doesnt have have any serious competition in the market they willl continue to take advantage of the addicted masses and throwing to them with every patch and expansion instead of real food...Leftovers...
It doesnt matter how many times you defend WoW or Blizzard doing what makes the most money is great for them, but i play games to have fun and imo i would need to be hopelessly addicted to WoW to not turn and Run back to RIFT.
When seeing Blizzards raid # 1293123213 for armor set #22323239 as my only gameplay option.
That is all true but as long as enough players still pay their monthly fee Blizzard is still doing something right.
If Wow would suddenly drop to half it's current playerbase they would do something but half a million lost players isn't enough for them to revamp.
Wow might not be the right game for you, or for me for that matter but that doesn't mean that they ain't doing the right thing, Blizz goal is after all to maximize profit, not to make all MMO players happy.
Comments
Sad to see blizzard do this over and over again. I don't meant to offend but, truly the themepark way of game design is done. SW:TOR will be much of the same. The only game with the guts to try somthing different is Anet with GW2.
innovation is almost dead. We will never see anything new as long as the desire to attain ex-Wow players among other games subscribers is the way publishers and developers keep pushing us linear themepark clones of games that have no immersion or innovation in them.
I'm seriosly considering giving up MMO's these days.
Let's stay on topic guys.
I recently bought Rift but,there are 2 problems. One is easy to fix, the other isn't
They fell short on the class system. The Soul system was supposed to offer many more options that it does. Oh, they are there, but the builds are still dependent on key talents needed to optimize functions in a given role. This should be easy to straighten out.
The other issue is that the game did not introduce anything new into the Genre. They simply took tha old tired (but dependable) car and gave it a new paint job and souped it's performance a bit. But also took out some of the luxuries too.
In the end, the initial draw is worn out even faster than with previous games to the genre.
On that same note, I think that MMORPGs as a whole are in trouble. Gamers are simply tired of the grind. One poster above state it all with the phrase "Molten Chore" Yep, sums it up for me. The whole "been there done that got 1500 T-shirts too" game style is too old to resurrect. Nobody wants it. It's a paradox. The less grind a game tries to build in, the more "of it" is needed to keep the endgame content alive.
I truly believe that unless these AAA titles in development come up with a whole new way to keep the adventures going without repetition, they will not have the longevity we have grown accustomed to seeing in previous titles.
Sorry about the formatting above
I think people fail to see that while a generation of mmo players get tired of it, there is a new one to replace it the next year. Every year kids are coming into the fold. Kids that are just picking up WOW now have plenty of time to play and enjoy it
.
There cartainly Should be a time when you go ok, i've played this enough. It's time to move on and do something else.
I also always hear a lot of people complain about endgame and how a developer is failing at endgame and if they don't give us something else then it's dead.
Yet, i never see anyone's ideas for what these developers should do.
What more can there be done with it? The game has a certain layout, beyond that i think Blizzard for one has stretched that out quite well. They have given Tons and Tons of continued gameplay. They have innovated questing beyond any mmo game developer as far as flying around on this, scripted events ect ect.. they have given you so many dungeons, gear pvp - pretty much everything the game could ever be to it's fullest and more.
At some point, you have played it out. It's time to move on. Let the new generation take over, which they will and they can enjoy it for some time,... You move on and do something else.
I left this game after the 4.0 patch. it was nothing more then a gear/rep/archeology grind fest. Nothing new at all. this combined with the constant class changes (because nothing spells fun like having a marine biologist nerf your toon to nothing every week and change your rotations so that you have to completely relearn your class to do anything including dailies) but im not bitter or anything!
Yes watch them lose subs. Just like when age of conan came out, oh and when WAR came out as well. People say it everytimne a new mmo comes out, and everytime they are wrong. This time won't be any different. Also to the moron who said WOW hasn't had any new content in years, Wrath of the lich king was new content u idiot that was and burning crusade was new content before that so go jump off a bridge.
IMO, going back to vanilla wow, it took longer to reach max level than today. When an expansion comes out, you should have a lot more than 10 levels, make it 60 levels at the old leveling rate. It gives more value for the money (levels = value per me). Endgame gear T-whatever can be designed to last 15, 20, or 25 levels of those new 60 levels which makes those items meaningful.
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
Lets face it, wow instancing is doing the same things over and over again, no matter level or number of people. Take away the colors and pretty pictures and they are all the same. Run along a corridor, kill trash, get boss, rinse and repeat. Nothing else there, not even a door. You ever seen a (functioning) door in this game?
Molten chore, nice one :-)
Norden
You honestly expect blizzard to do anything diffrent when their carrot-on-a-stick rehashed crap with a reskin fools people and works so well? I mean for one WoW's "endgame" is utterly pointless due to zero use for the gear besides more carrot-on-a-stick farming aka raiding. But they must be doing something right for so many people to be hooked on it . I';d love some pvp land control, I mean we have 2 factions that are supposed to be at war, yet they seem all buddy buddy on the normal servers. Some land control for faction wide bonuses be nice (maybe +drop rate, +cash earn, hp/mp buffs etc). Course Blizzard do something actually decent for endgame? GTFO won't ever happen! XD. I dunno, Blizzard keeps pulling this stunt because wow players keep eating it up. WoW itself is not a bad game tbh, just the community is possibly the worse in any mmorpg, and the endgame is worthless, but the rest of it is fine. I enjoyed getting my 1st char ot 80, was a Paladin. Course I just quit after due to realizing how pointless and how much of a waste of time the endgame would have been.
Anyway, Blizzard will keep pulling this stuff out their ass till people start canceling subs due to it. Whining on forums won't get anything fixed usually, The Money is always right!, Speak with yer wallet and they will listen its about the only way. Then again with WoW's sub numbers You'd need at least 1 mil to cancel or higher for them to do anything I think.
MMO's have really gone down the shitter since WoW has come out, even Eq2 changed its overall gameplay to more closely copy wow after Sony seen how well wow was doing. Most mmo's that are out now just feel too "Been there done that" SW: ToR, and GW2 will most likely not be an exception to this they both sound like they copying WoW's formula yet again. SW: ToR will prob do decently due to fanboys of SW and Bioware, but I bet after the first month there will lose about 70-80% of people who bought the game, but thats still successful in my eyes. As long as the devs can turn a profit after a few months of release, its a success in my eye's.
Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:
A. Proven right (if something bad happens)
or
B. Pleasantly surprised (if something good happens)
Either way, you can't lose! Try it out sometime!
This game has been out for a long time...
Sooner or later you just run out of ideas.
You guys should see how many players are flocking to RIFT because WoW is simply getting old.
Monday night we had over half of the NA servers on full status with the rest on medium.
I could hardly move on my pvp server in the major city. Its packed like iron forge was in vanilla wow with the slide show lag and everything...
Blizzard has made a few misteps and its costed them. Due to Blizzard alone Trion is reaping the rewards with packed shards even after weekly free transfers...
Can you imagine how packed TOR and GW2 will be?
I hope the people that love wow enjoy it but you can not deny that the game has gone down hill since Cata.
Playing: Nothing
Looking forward to: Nothing
If you've played vanilla WoW, you'd know that this is nothing like Molten Core, except for the fact that it's fire and Raggy is there. But hey, haters gonna hate on everything, even monocles in EVE.
Eleanor Rigby.
You are 100% right it isnt MC other than having the same last boss and overall theme.
But it is the same type of content that people have been running in WoW since 2004.
After playing a game like RIFT that actually has people playing out in the game world at endgame to go back and do nothing but raid... similar content ( i said similar) is a big let down and it just shows that people made the right decision in leaving in the first place.
Playing: Nothing
Looking forward to: Nothing
well spoken, fire MUST be MC.... and stating he played classic, i really dont see where he comes from....
love it or leave it, there aint nothing to win by flaming wow.
"I'll never grow up, never grow up, never grow up! Not me!"
+1
If there's one thing I miss, it's open world bosses. Sure, there's that whale shark thing, but that's about it. If you look at content from Blizzard's perspective though, it's obvious that they use the same kind of content (dungeons, raids etc.) because it works and sells. If they start deviating from the content grinding path, I bet they fear they'll end up losing a lot of customers.
Now, if the game is too easy for you, then try raiding without the DBM addon. I personally don't raid because I'm overall bored with that branch of WoW, but when I do watch my brother raid it looks quite thrilling. The boss encounters may not seem a lot more complex than before, but it seems that Blizzard have found a way to make the encounters more fun with new mechanics. I could easily mention one of these new 'fun' encounters: The fire bird in the Firelands - check out the video's for it:
Eleanor Rigby.
Yea, its called Rift.....Atleast till SWTOR We'll see how that fares
It's simply impossible for many of us to enjoy WoW after seeing what Rift brought to the table.
People in RIFT do stuff out in the world. I spent four hours today pvping, clearing zone invasions, opening Raid rifts with my guild and using a sepcial sight ability to colloect new artifacts...
You do all that in Rift, you're active the entire time and the world matters... Then you goto wow and noone does a damn thing but sit in a city waiting on a queue.
It doesnt matter how many times you defend WoW or Blizzard doing what makes the most money is great for them, but i play games to have fun and imo i would need to be hopelessly addicted to WoW to not turn and Run back to RIFT.
When seeing Blizzards raid # 1293123213 for armor set #22323239 as my only gameplay option.
Playing: Nothing
Looking forward to: Nothing
So True!! That there formula though I guess and they still have 10 million players and probably half those are faithfulls. I WOW will be going anywhere or changing too much anytime soon.
I dont know what to do the day this game shuts down, i had the best of the best in my gaming experience in it, i quitted it after cata too after grinding full pvp gear as it was the only and actually fun thing to do but then i just had it with bad pvp content.
The thing is that should i shed a tear for the world of warcraft or should i just move on that day?
It has been such a great game for many people and i guess for some it continues to be, and i guess i will shed a tear and then move on to the next pair of great games out there.
Doubt that blizzard will even get the last expansion out before they shut down the servers.
no i
@Raventree
Extremely well written. Completely agree.
Originally posted by Deleted User
So much of the game is centered around forced grouping that soloing is not an option, major design flaw in my opinion.
^
^lol
Hardly, they are still raking in loads of money and getting the half a million+ players that left the last few months won't be easy. Continuing doing what they already is doing will guarantee at least that they still will earn truckloads of money for another few years.
Dailys is a typical thing to keep the players busy without making too much work while they can continue focusing on Titan and Diablo 3 instead.
Do you really think that new thinking is a great idea in a 7 year old game that still is the by far largest MMO in the West? What if the current players don't want new thinking and quit in massive numbers? The few old players they would get back just isn't worth the chance.
If Guildwars 2 and/or TOR takes a huge chunk out of the subscription then they would be forced to change the concept. They probably have ideas on how to do that but are playing cool.
You don't kill the goose that lays golden eggs. Blizzard is counting that Wow will drop slowly in sub numbers and at the time when their income will bo too low they will release Titan. I can bet money that they also have a small Wow 2 crew if Titan fails.
Revamping a game is costly and risky as well. Ask any SWG vet about that, you never know if your old players wouldlike the new things or not. And making many new zones is a lot of work that they instead can put into Titan or even Wow 2 (I assume we see a Wow 2 around 2018, the only companies that loves sequels more than Blizzard is EA sports and Maxis).
No game can last forever, we all know that there will come a day when Wow will be like UO is today, played by a few nostalgic oldtimers. Blizzard can prolong that time but it is risky and releasing a new MMO might be a safer bet. There is a reason they moved Kaplan to Titan after Wotlk released.
This is the sum of all truth. Nothing more ..nothing less..
Mark this. If wow had a serious competitor in the market ,they would have implement already Titan's path for further character advancement depth which they cancelled and holded back as an extra card of theirs in case a serious mmorpg comes in the market, Heroic classes which they also holded back for the same reason, lots more talents per talent tree instead of the Wiping player choises fully guided by them talent trees as they made it, and lots of other things/ideas/ content that they have already created but havent got leaked out yet.
As long as Blizzard doesnt have have any serious competition in the market they willl continue to take advantage of the addicted masses and throwing to them with every patch and expansion instead of real food...Leftovers...
That is all true but as long as enough players still pay their monthly fee Blizzard is still doing something right.
If Wow would suddenly drop to half it's current playerbase they would do something but half a million lost players isn't enough for them to revamp.
Wow might not be the right game for you, or for me for that matter but that doesn't mean that they ain't doing the right thing, Blizz goal is after all to maximize profit, not to make all MMO players happy.