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Georg explains why its impossible to completely avoid the story

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Comments

  • shinobi234shinobi234 Member Posts: 437

    Originally posted by Kooshdin

    Thanks for this response gerogie boy, but this seems to be not the game for me. I was pretty sure this game wasnt going to better SWG and this proves my point again. It is cleatr to see that this game is going to be a wow clone from what ive seen already. Themeparks are ok to play but really I dont want to get involved in the story, i want to be able to have the choice of skipping storylines and jusat get on with the quest. If i wanted to read a book id go read a book, i dont like reading everything in a game like a book because i find it terribly difficult to follow at times. I know its a bioware game but this to me sounds like its going to be as difficult as dragon age origins was to follow. I didnt bother completing that game as you needed to follow storyline to progress and i just gave up in the end.

    If i could read the storylines with ease, then id play this game but really I have trouble with reading long texts in a game.

    I know im probably the same as every other person who has seen swtor but doesnt want to play it , we will still have terrible difficulty resisting a new game such as this because it is fresh ! I always enjoy a fresh mmo but thisa one i need discipline to avoid it. I dont want to give my money to a mmo that forces you to read tons of text ! I really dont want to do it !

    Game looks good but I cant follow storylines its just too much info to take in i just love the GAMEPLAY, that is what im after.

     

    SWG gave me immense gameplay from the start till george lucas and soe changed the game with a combat upgrade because for some reason they decided to agree that combat balances were the right way forward, then a complete rehaul of the game with the nge. SWG as it was for the first year and a half is the best mmo ive ever played and now its going to be my best Star wars mmo ever because bioware is forcing us to read and listen instead of gaming as we desrie.

     

    Just got to figure out what to do when it comes out and i get tempted to pay for it. Really from whats goerge says i dont want to pay for this game but because it will be fresh i mkight be tempted :(

     

    Bioware i dont want to buy your game because it will fail after the first month because of the problems with pay to play mmos pretty much for last few years or so. It should be illegal for you to force players to pay for a mmo with monthly sub when we all know for a fact its going to fail or seem to the players like its a fail after the first month. All those loyal to the game are going to most definitely get a diminished game after the first month when all the complainers start to leave in droves !!

     

     

     dude get a freaking grip games been charging 14 bucks a month for awhile and still do i dont think thats going to change. better yet  dont buy the game just avoid it  games need to make money to pay for there severs and other things. if you cant afford pay to play dont play some games still use pay to play any ways.

    .....

  • KordacKordac Member Posts: 80

    Originally posted by SaintViktor

    Dragon Age with lightsabers. Once maybe two go arounds and they'll be looking for something else to buy to keep them busy. Lets hope the journey is well worth the price of admission.

    People simply don't want to see the truth do they?

     

    It's ironic that over on the official boards a lot of people are concerned there won't be enough solo content at end game where here peope, for some reason, continue to think it's really a single player game and we're all fooled by Bioware sayin it's an MMO. Despite the fact it has all the multi player options of any other MMO out there it's still a single player game.

     

    It's strange how things like not being able to grief new players in thier starting areas never even comes up when people talk about new MMOs but suddenly it's a huge problem for this game. It's strange how people spend most of the levelling process playing solo in other games and it's not a problem but because Bioware aims to make that experience more fun it becomes a single player game.

  • garrygarry Member Posts: 263

    Originally posted by Bfallingstar

     I do not claim to speak for anyone but myself. I want the story. I want the framework, but with enough sandbox to feel like I am participating in collaborative fiction.  I am glad someone is making a MMORPG that appears to coincide with my preferences. I am unwilling to tell other players that they should or should not like these things, but on the off chance that a developer or two reads this thread, I vote in favor of your design continuing  to emphasize story. 

    Now, a  deep crafting system would help me enjoy it even more.

     ______________________________________________________________________________________________

    Add me to this. I am looking forward to this MMO as well. Won't try to speak for others, the previous posts speak for themselves. I saw one that started off saying 'not a game for me' and after several paragraphs stated that 'I won't be buying this game'.  Do people making these kind of posts want to be a professional reviewer? Are they trying to influence others into either skipping SWtOR or getting into the game already against parts of the system? Sigh! Shrug! Well, I am going to buy and play the game and hope to meet others who are of the same mindset. Gonna find me a guild that doesn't mind a newbie ( within a few days there will be high level players of couse - inevitable).

     

    All the other complaints about content, playstyle, familiar systems etc...well there are Updates and Expansions, which should increase both level cap and content. Hope to see you in game!

     

     

  • heh image

    GeorgZoeller General Discussion -> Epic Rewards for Finishing Class Quest?




    Quote:


    Originally Posted by Covane


    There are probably people, who for some reason or another, who are deathly allergic to story and avoid it at all costs.


    If you're really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.



    That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.

  • KordacKordac Member Posts: 80

    Originally posted by gaou

    heh image

    GeorgZoeller General Discussion -> Epic Rewards for Finishing Class Quest?




    Quote:


    Originally Posted by Covane


    There are probably people, who for some reason or another, who are deathly allergic to story and avoid it at all costs.


    If you're really allergic to story, exposure to this game could very well result in an anaphylactic reaction for you.



    That said, if you really want to endlessly grind creatures all while not getting any companions, class related titles, many of the cool story arcs and Flashpoints with cool combat mechanics, quest rewards, etc, you definitely can.

    Gotta love that man!

  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Well all I can say is that if the designers attitude is that I need to be "protected from myself", I pretty much have no interest in playing anything he designs.

    I get enough of that attitude from the politicians around here....I really don't need it creeping into my entertainment venues as well.

  • MMO.MaverickMMO.Maverick Member CommonPosts: 7,619

    Originally posted by GrumpyMel2

    Well all I can say is that if the designers attitude is that I need to be "protected from myself", I pretty much have no interest in playing anything he designs.

    I get enough of that attitude from the politicians around here....I really don't need it creeping into my entertainment venues as well.

    If that's the only impression you walked away with even if he literally stated that if you really, really wanted to grind mobs and nothing but that, then you were able to, then maybe you indeed shouldn't play SWTOR. Because if that's the main or only thing that stuck with you and ignoring the rest he said, then it seems to me that you're focused consciously or subconsciously on only seeing the negative and in not wanting to play the game.

    The ACTUAL size of MMORPG worlds: a comparison list between MMO's

    The ease with which predictions are made on these forums:
    Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."

  • DarkholmeDarkholme Member UncommonPosts: 1,212

    The bottom line here is, not everything is going to be tailor made for one persons preferences and wants, it shouldn't be either. If I've said it once, I've said it a million times, if a game is not for you then don't waste your time, move on to the next thing. 

    -------------------------
    "Searchers after horror haunt strange, far places..." ~ H.P.Lovecraft, "From Beyond"

    Member Since March 2004

  • SirBalinSirBalin Member UncommonPosts: 1,300

    This game is becoming nothing more than an RPG

    Incognito
    www.incognito-gaming.us
    "You're either with us or against us"

  • KordacKordac Member Posts: 80

    Originally posted by afhn2110

    This game is becoming nothing more than an RPG

    No, what's it doing is putting the RPG part into MMORPG and it's high time someone did as well imo

     

    This game is turning out exactly the way the Bioware doctors said it would when they first revealed it so I'm not sure why everyone is so surprised by it.

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by MMO.Maverick

    Originally posted by GrumpyMel2

    Well all I can say is that if the designers attitude is that I need to be "protected from myself", I pretty much have no interest in playing anything he designs.

    I get enough of that attitude from the politicians around here....I really don't need it creeping into my entertainment venues as well.

    If that's the only impression you walked away with even if he literally stated that if you really, really wanted to grind mobs and nothing but that, then you were able to, then maybe you indeed shouldn't play SWTOR. Because if that's the main or only thing that stuck with you and ignoring the rest he said, then it seems to me that you're focused consciously or subconsciously on only seeing the negative and in not wanting to play the game.

    This...

    I understand viewing a sentence like that in a negative way, but in the context used it makes perfect sense to me. There's a lot that goes on on the development side of things, totally aimed at protecting player's from players or even themselves. To ensure a quality experience.

    If you think even your favorite games weren't built with this in mind, you obviously aren't thinking at all.  A designer has to look at all possibilities in how a player will approach a game, and ensure there are mechanisms in place to keep things working as intended, or at least as close to intended as possible.

    As an example how many people use cheats during their play-throughs in games like Oblivion, then later complain the game was too easy? The problem isn't the game being too easy, the problem is the game allows you to too easily cheat.

    I love TES games, but this simple issue could so easily be avoided, and complaints like that easily done away with. Just remove access to the command prompt. In doing this you are essentially protecting the player from themself. As you don't easily allow them to cheapen the experience for themselves.

     

     

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • GrumpyMel2GrumpyMel2 Member Posts: 1,832

    Originally posted by Malickie

    Originally posted by MMO.Maverick


    Originally posted by GrumpyMel2

    Well all I can say is that if the designers attitude is that I need to be "protected from myself", I pretty much have no interest in playing anything he designs.

    I get enough of that attitude from the politicians around here....I really don't need it creeping into my entertainment venues as well.

    If that's the only impression you walked away with even if he literally stated that if you really, really wanted to grind mobs and nothing but that, then you were able to, then maybe you indeed shouldn't play SWTOR. Because if that's the main or only thing that stuck with you and ignoring the rest he said, then it seems to me that you're focused consciously or subconsciously on only seeing the negative and in not wanting to play the game.

    This...

    I understand viewing a sentence like that in a negative way, but in the context used it makes perfect sense to me. There's a lot that goes on on the development side of things, totally aimed at protecting player's from players or even themselves. To ensure a quality experience.

    If you think even your favorite games weren't built with this in mind, you obviously aren't thinking at all.  A designer has to look at all possibilities in how a player will approach a game, and ensure there are mechanisms in place to keep things working as intended, or at least as close to intended as possible.

    As an example how many people use cheats during their play-throughs in games like Oblivion, then later complain the game was too easy? The problem isn't the game being too easy, the problem is the game allows you to too easily cheat.

    I love TES games, but this simple issue could so easily be avoided, and complaints like that easily done away with. Just remove access to the command prompt. In doing this you are essentially protecting the player from themself. As you don't easily allow them to cheapen the experience for themselves.

     

     

     

    Cheat codes were origionaly placed in games in order to facilitate the developers testing certain functionality within the game in a time efficient manner. For example, if you really wanted to test that a boss encounter triggered at the end of the fight....it wasn't particular useful if you got killed before then end of the fight when testing...so having something like an INVULNERABLE mode..made alot of sense for testing purposes. Origionaly they were never intended to make thier way into the final release version of the games. However some Dev's somewhere got negligent in commenting them out of the release code....and it became somewhat of an unintended but expected feature in many games...just like easter eggs.

    Regardless, that has nothing to do with "protecting the players from themselves". Every single game is, or should be, designed with a particular target audience in mind. I have no problem with a Dev coming along and saying, "We designed the game with X audience in mind, we're going to impliment design features that support the style of play we believe X audience will enjoy. If you don't enjoy that style of play, you are probably not going to be happy with the design features we put in."

    That's a perfectly acceptable, even laudible statement to make. I really have no problem with Bioware designing TOR with such a heavy emphasis on story. The particular way they are doing it is REALLY not my cup of tea...but no problem, they have lots of fans of thier approach.... there are plenty of other games out there for me to choose from...I have no problem with this one not being for me...wish them and thier fans luck.

    However, the statement about "protecting players from themselves" is an incredibly condescending attitude to display and (IMO) displays alot about the mindset of this particular Dev. There really is no excusing that sort of attitude (IMO).... and I'd have a problem with such a statement even if TOR had every single feature I loved.

    I'm an adult, I buy games for entertainment..... I really don't need some developer telling me that he needs to hold my hand because I really don't know what's entertaining for me...and that I need to be protected from myself for my own good.

    All I really need is an honest description of the features and design intent of the game, so I can judge for myself if it's the type of game that might interest me. For the most part, the Bioware Dev's (though not thier marketing Droids) have been pretty good about that. If they stick to that, loose the condescending attitude toward players, stop pretending they are the best thing since sliced bread and stop deriding players that prefer different play styles then the ones thier games are targeted for...we're all good.

     

  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    Originally posted by GrumpyMel2

    Originally posted by Malickie


    Originally posted by MMO.Maverick


    Originally posted by GrumpyMel2

    Well all I can say is that if the designers attitude is that I need to be "protected from myself", I pretty much have no interest in playing anything he designs.

    I get enough of that attitude from the politicians around here....I really don't need it creeping into my entertainment venues as well.

    If that's the only impression you walked away with even if he literally stated that if you really, really wanted to grind mobs and nothing but that, then you were able to, then maybe you indeed shouldn't play SWTOR. Because if that's the main or only thing that stuck with you and ignoring the rest he said, then it seems to me that you're focused consciously or subconsciously on only seeing the negative and in not wanting to play the game.

    This...

    I understand viewing a sentence like that in a negative way, but in the context used it makes perfect sense to me. There's a lot that goes on on the development side of things, totally aimed at protecting player's from players or even themselves. To ensure a quality experience.

    If you think even your favorite games weren't built with this in mind, you obviously aren't thinking at all.  A designer has to look at all possibilities in how a player will approach a game, and ensure there are mechanisms in place to keep things working as intended, or at least as close to intended as possible.

    As an example how many people use cheats during their play-throughs in games like Oblivion, then later complain the game was too easy? The problem isn't the game being too easy, the problem is the game allows you to too easily cheat.

    I love TES games, but this simple issue could so easily be avoided, and complaints like that easily done away with. Just remove access to the command prompt. In doing this you are essentially protecting the player from themself. As you don't easily allow them to cheapen the experience for themselves.

     

     

     

    Cheat codes were origionaly placed in games in order to facilitate the developers testing certain functionality within the game in a time efficient manner. For example, if you really wanted to test that a boss encounter triggered at the end of the fight....it wasn't particular useful if you got killed before then end of the fight when testing...so having something like an INVULNERABLE mode..made alot of sense for testing purposes. Origionaly they were never intended to make thier way into the final release version of the games. However some Dev's somewhere got negligent in commenting them out of the release code....and it became somewhat of an unintended but expected feature in many games...just like easter eggs.

    Regardless, that has nothing to do with "protecting the players from themselves". Every single game is, or should be, designed with a particular target audience in mind. I have no problem with a Dev coming along and saying, "We designed the game with X audience in mind, we're going to impliment design features that support the style of play we believe X audience will enjoy. If you don't enjoy that style of play, you are probably not going to be happy with the design features we put in."

    That's a perfectly acceptable, even laudible statement to make. I really have no problem with Bioware designing TOR with such a heavy emphasis on story. The particular way they are doing it is REALLY not my cup of tea...but no problem, they have lots of fans of thier approach.... there are plenty of other games out there for me to choose from...I have no problem with this one not being for me...wish them and thier fans luck.

    However, the statement about "protecting players from themselves" is an incredibly condescending attitude to display and (IMO) displays alot about the mindset of this particular Dev. There really is no excusing that sort of attitude (IMO).... and I'd have a problem with such a statement even if TOR had every single feature I loved.

    I'm an adult, I buy games for entertainment..... I really don't need some developer telling me that he needs to hold my hand because I really don't know what's entertaining for me...and that I need to be protected from myself for my own good.

    All I really need is an honest description of the features and design intent of the game, so I can judge for myself if it's the type of game that might interest me. For the most part, the Bioware Dev's (though not thier marketing Droids) have been pretty good about that. If they stick to that, loose the condescending attitude toward players, stop pretending they are the best thing since sliced bread and stop deriding players that prefer different play styles then the ones thier games are targeted for...we're all good.

     

    I don't find "protecting players from themselves" necessarily a bad thing,  but it all depends on what features they have that protect players from themselves.  For example,  the simple act of not allowing close range AOE abilities to cause splash damage on the player some would figure would just be considered a smart design option,  but it is quite literally, protecting players from themselves.

     

    While this option to allow you to hurt yourself with some abilities might be a cool idea for tactical reasons,  in an MMO where D/Cs can happen, mobs can maul you and aggro at varying ranges,  and some stronger mobs being able to out tank regular skills whilst fighting directly on top of you,  its just a smart design decision to opt out of that in an MMO.

     

    I'm not saying that thats particularly the case here,  but when deciding what features to add or take away,  and how best to implement these features requires some sense of:  "will the players misuse this or become frustrated by this",  it doesn't always have to mean " We're taking away some functionality here because we don't think the players can handle this feature"  or   "We're replacing all the lightsabers with popsicles in fear they might use those lightsabers to hurt someone."  

     



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