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http://www.youtube.com/watch?&v=kW_U6E2PF3I < GoD Chapter I:Awakening official trailer.
http://www.youtube.com/watch?v=NAXJyKBt46g - GoD Chapter I:Awakening Raid Boss Showcase.
Say what you want, but with this update, IMO, the game will come alive again
# A GRIM, ODD, ARCANE SKY
# ANY GOD, I MARK SACRED
# A MASKED CRY ADORING
# A DREAMY, SICK DRAGON
Comments
In my opinion, no it wont.
When did you start playing "old school" MMO's. World Of Warcraft?
Really looking foward to Goddess Of Destruction.
I hate the update but thats just because im so far behind only lvl 79.
new lvl cap will be 99, with a fourth subclass skill to choose from at lvl 85, with much more powerfull skills to force players into learning the new ones, and overiding the old ones their had.
added with the new R grade gear, I guess I might as well roll over even more in pvp
lvl 85 subclass skill that will be more powerful, I have seen no info about that anywere. Only that they are removing the current skills and replacing them with more generic ones.
As it stands untill you give any source of that info it is still lvl 65 70 75 and 80 for subclass skills.
And as i think you will figure out getting to 85+ will be alot easier, lol even academy chars will last to 76
http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=316412
http://lineage2.plaync.co.kr/promotion/newp/list
http://gametsg.yatta.com.tw/lineage2/index.php?view=article&articleid=319637
their will make the forth subclass skills a lot stronger, to avoid people useing the old ones, and overriding em to get the new ones, i haven't read anything about nerfing the old skills, or increasing the lvling speed that was in freya.
theirs a little change on vitality system tho
9. Vitality System
Vitality is now issued to each account instead of each character. All characters of an account created in the same server share Vitality points.
Players receive 300% Exp. and SP while they have Vitality points remaining.
Vitality points are reset during the regular server maintenance every week.
Players are limited to five vitality items (recovering, maintaining, replenishing items, etc.) each week.
Hunting raid monsters no longer gives Vitality points.
Vitality does not increase when the character is in a Peace Zone or has logged out.
Vitality herbs are no longer dropped in the field.
The current recommendation system remains unchanged. However, daily deduction has been reduced from 20 to 5.
Deleted Nevit's Blessing system. The effects of items used in the Nevit's Blessing System are changed as follows:
Nevit's Hourglass: Increases Exp. bonus by 50% when used.
Nevit's Voice: Increases Recommendation value by 10 and gains 100,000 Adena when used.
Priest of Blessing no longer spawns.
Nevit's Advent Blessing effect has been deleted.
There is a chance of obtaining additional items from hunting monsters while Vitality points remain.
When playing in a party, the number of party members who have Vitality points influences the possibility of obtaining additional items.