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How do you want to pay for your games?

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  • GerethGereth Member Posts: 20

    I think item malls and items /gold for Cash are exactly whats wrong with MMO's today its a way that devs can be lazy with there products and get more cash for things that should be in the game for free !

     

    Subs are not the best way to go about paying for a game either but not alot of other options. Myself loved the idea of the lifetime sub in LoTR 200$ 1 time done. I would pay that gladly. I think about the cash spent on EQ1 WOW and every other game out there but played those 2 the longest 7-8 years each thats a TON of cash output.

     

    but having to make a choice subs is the way i would go.

    Honor, Valor, Truth are in the heart of the true and the one.

    - Gereth Deepdale

  • stragen001stragen001 Member UncommonPosts: 1,720

    I voted subscription because i dont think you should have to be thinking "hmmm should I pay for this" every time you want to progress.....however, I think the best method is the one that guildwars uses and gw2 is going to use i think - Buy to Play (?) - You buy the game and you play for free. They release(d) fairly regular expansions which you have to pay for. 

    Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Loktofeit

    Originally posted by Ihmotepp

    Here's a better question.

    How does someone elese preference of payment model, affect YOU?

     

    Supporters of item mall games seem to glory in the idea that maybe P2P games will die out.

    Why is that?

    Obviously there's plent of F2P games, so why does the existence of a P2P game bother some of them so much?

     

    There seems an equal amount of that on both sides. Actually, on these forums, there's an almost violent hatred displayed toward not only the F2P games but people who make and play them, as well. Going through just your post history alone, there's a good four or five dozen posts about how simply knowing that someone else might have paid for an extra is enough to negatively impact your enjoyment of the game.

     

    That is a misrepresentation of my posts.

    That's YOUR interpretation.

    Even though I've explained otherwise, this seems to be the only way you understand the issue.

    to clarify, I don't care if YOU want to pay a F2P game.

    Why would that possibly bother me? I'm not playing F2P games, so that has, IMO, ZERO affect on me.

    However, I don't want to play a F2P game.

    You interpret this as "if you know someone is getting an advantage, you don't want to play the game".

    And this seems to bother you, even though in reality, that is NOT my stance.

    My stance is I, me, not you, not another player, not anyone else in the universe, can advance at a different rate in the game by purchasing items.

    I don't like that.

    You think this is impossible, or I'm a liar, or you simply don't understand how this could be true.

    The counter argument, which I have seen many times, is well, then you have no self control.

    A derogatory statement to be sure, but it assumes you should like a game the way it is, and PRETEND it is another game entirely.

    Like, well if you want a perma death game, then delete your character when you die!

    I don't want to pretend an item shop doesn't exist, where I can go buy an xp potion and level faster than I am.

    I want an item shop NOT to exist, so that the ONLY possible way I can level is by playing the game, without any real world dollars entering into the game world.

    Why is that so difficult to believe?

    I want a game with no item shop.

    For me.

    Nothing to do with YOU.

    How come I can't play a P2P game, which I like, and you can play a F2P game, which you like?

    Why insist I should play a F2P game, and pretend there is no item shop in it?

    image

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by ActionMMORPG

    None of the above.   I don't believe it's fair to lump all Free To Play games into one category.

     

    "Pay to Go Faster" In some the cash shop is not majorly imbalancing, nor will a non-purchasing player be much less competitive in the game than others.

     

    "Pay to Win" In others, the cash shop is severely imbalancing and a non-purchaser is seriously less competitive in the game.

     

    Well, it depends on your perspective.

    I want a game where real currency doesn't entere the game world.

    So, from my perspective, whether it's pay to win or pay to go faster is irrelevant.

    If there are real world dollars in the game, I don't like it.

    I want a game where the game world is cut off from the real world, and real world currency doesn't enter the game world. 

    image

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Ihmotepp

    Originally posted by ActionMMORPG

    None of the above.   I don't believe it's fair to lump all Free To Play games into one category.

     

    "Pay to Go Faster" In some the cash shop is not majorly imbalancing, nor will a non-purchasing player be much less competitive in the game than others.

     

    "Pay to Win" In others, the cash shop is severely imbalancing and a non-purchaser is seriously less competitive in the game.

     

    Well, it depends on your perspective.

    I want a game where real currency doesn't entere the game world.

    So, from my perspective, whether it's pay to win or pay to go faster is irrelevant.

    If there are real world dollars in the game, I don't like it.

    I want a game where the game world is cut off from the real world, and real world currency doesn't enter the game world. 

    Whether the other poster clearly CARE about how real currency enter the game world, and so do many who have posted.

    And a majority of MMO players would only play F2P games, so clearly they don't care if real currency enter the game world, or that they want it to happen.

    So yeah, i guess different perspectives, except very few (or a very small fraction) seem to have your stance.

  • PapadamPapadam Member Posts: 2,102

    Ofcourse Hybrid is the best because then everyone can CHOOSE how they want to pay.

    99%of all MMOs will go that way sooner or later and its a win/win for both the games and the gamers.

    The only people who dont agree are the people who just hear "F2P OMG IT SUXX PAY TO WIN!!!" and are stuck in 10 years ago...

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • NeikoNeiko Member UncommonPosts: 626

    I choose hybrid. I love the freemium model that DDO/LOTRO/Global Agenda have. Otherwise I want a sub system. I despise F2P games that make you spend money every month to choose how my character looks, items I have, and/or exp rates. I'd rather spend my monthly sub to have everything.

  • PhryPhry Member LegendaryPosts: 11,004

    Originally posted by nariusseldon

    Originally posted by Ihmotepp


    Originally posted by ActionMMORPG

    None of the above.   I don't believe it's fair to lump all Free To Play games into one category.

     

    "Pay to Go Faster" In some the cash shop is not majorly imbalancing, nor will a non-purchasing player be much less competitive in the game than others.

     

    "Pay to Win" In others, the cash shop is severely imbalancing and a non-purchaser is seriously less competitive in the game.

     

    Well, it depends on your perspective.

    I want a game where real currency doesn't entere the game world.

    So, from my perspective, whether it's pay to win or pay to go faster is irrelevant.

    If there are real world dollars in the game, I don't like it.

    I want a game where the game world is cut off from the real world, and real world currency doesn't enter the game world. 

    Whether the other poster clearly CARE about how real currency enter the game world, and so do many who have posted.

    And a majority of MMO players would only play F2P games, so clearly they don't care if real currency enter the game world, or that they want it to happen.

    So yeah, i guess different perspectives, except very few (or a very small fraction) seem to have your stance.

    Very few? if anything i would say by far the majority have that stance.. or something akin to it.. if anything the number of players who prefer F2P for whatever reason are actually in the minority..  (not to be confused with B2P which is a different type altogether! - if anything they have more in common with P2P games than F2P) and if you check the poll, you'll see that the majority is clearly in the P2P court..  F2P may - if unjustly - have something of a dodgy rep, particularly the pay to win types.. the trouble is.. they all tend to be tarred with the same brush.. particularly if the game was developed in a certain 'area'  perhaps this goes some way to defining why a clear 'majority' of players will choose a 'subbed' game over a 'microtransaction' one..  image

  • PapadamPapadam Member Posts: 2,102

    Originally posted by Phry

    Originally posted by nariusseldon


    Originally posted by Ihmotepp


    Originally posted by ActionMMORPG

    None of the above.   I don't believe it's fair to lump all Free To Play games into one category.

     

    "Pay to Go Faster" In some the cash shop is not majorly imbalancing, nor will a non-purchasing player be much less competitive in the game than others.

     

    "Pay to Win" In others, the cash shop is severely imbalancing and a non-purchaser is seriously less competitive in the game.

     

    Well, it depends on your perspective.

    I want a game where real currency doesn't entere the game world.

    So, from my perspective, whether it's pay to win or pay to go faster is irrelevant.

    If there are real world dollars in the game, I don't like it.

    I want a game where the game world is cut off from the real world, and real world currency doesn't enter the game world. 

    Whether the other poster clearly CARE about how real currency enter the game world, and so do many who have posted.

    And a majority of MMO players would only play F2P games, so clearly they don't care if real currency enter the game world, or that they want it to happen.

    So yeah, i guess different perspectives, except very few (or a very small fraction) seem to have your stance.

    Very few? if anything i would say by far the majority have that stance.. or something akin to it.. if anything the number of players who prefer F2P for whatever reason are actually in the minority..  (not to be confused with B2P which is a different type altogether! - if anything they have more in common with P2P games than F2P) and if you check the poll, you'll see that the majority is clearly in the P2P court..  F2P may - if unjustly - have something of a dodgy rep, particularly the pay to win types.. the trouble is.. they all tend to be tarred with the same brush.. particularly if the game was developed in a certain 'area'  perhaps this goes some way to defining why a clear 'majority' of players will choose a 'subbed' game over a 'microtransaction' one..  image

    Most P2P MMOs have microtransactions so a huge majority is playing games where real money is a currency in the game. And B2P is more like a hybrid and often makes most money from microtransactions and players paying for more content (similar to LotrO/DDO which most people seems to prefer)

    And this forum is far from representive, most people here are old school hardcore MMO players, ofcourse a sub is best for them.

    If WoW = The Beatles
    and WAR = Led Zeppelin
    Then LotrO = Pink Floyd

  • nariusseldonnariusseldon Member EpicPosts: 27,775

    Originally posted by Phry

     

    Very few? if anything i would say by far the majority have that stance.. or something akin to it.. if anything the number of players who prefer F2P for whatever reason are actually in the minority..  (not to be confused with B2P which is a different type altogether! - if anything they have more in common with P2P games than F2P) and if you check the poll, you'll see that the majority is clearly in the P2P court..  F2P may - if unjustly - have something of a dodgy rep, particularly the pay to win types.. the trouble is.. they all tend to be tarred with the same brush.. particularly if the game was developed in a certain 'area'  perhaps this goes some way to defining why a clear 'majority' of players will choose a 'subbed' game over a 'microtransaction' one..  image

     

    Yes, VERY few. Poll in this website is OBVIOUSLY not representative. RESEARCH (which has been posted again and again) shows that 70%+ MMO players ONLY play f2p games, vs 17% only play P2P (the rest play both). Oh that is US data.

    http://www.newzoo.com/ENG/1570-MMO_Market_Report.html

    So you are just wrong. Learn how to google & find evidence. F2P is OVERWHELMING favored in Germany (79% vs 9%), US (74% vs 17%), UK (78% vs 13%), France (83% vs 11%)  ... essentially ALL western countries this research includes.

    And btw, before any ignorant poster, who can't read a website, comes along and complains .. this data does NOT include FB, and other social network games. Those are in a separate category.

     

  • motig34motig34 Member Posts: 10

    I prefer to pay for subscriptions in the form of chewing gum and bits of string.

     

    Okay seriously, I like a Hybrid. I feel that games that are entirely subscription based produce a lot of biased fucks in their communities.

  • DrachasorDrachasor Member Posts: 2,678

    Subs are a total rip-off.  MMOs simply don't need them to run and you certainly don't get enough content to justify tossing money for 4 or more new games a year -- heck, I don't know of an MMO where you even get 1 new game of content per year.

    I think GW2 has the right idea.  B2P is the way to go with maybe some sort of non-essential cosmetic shop.  Sell content you make for what it is worth when it comes out via expansion and the like.

  • z80paranoiaz80paranoia Member Posts: 410

    i love the proposed gw2 model and the current global agenda model.

    f2p is good too as long as its not pay to win (pay to look good is nice).

    i dont like hybrid models that withhold some major and important features for subbers only with no possible way for nonsubbers to access them. such a model does not make the game unfun. i just dont like the business model.

    Guild Wars 2 is my religion

  • jusomdudejusomdude Member RarePosts: 2,706

    I'd take B2P over anything else, unless the games are crap of coarse.

     

    If GW2 is an actual MMO and not some lobby instance game like part 1, I hope they can change how things are done.

  • gordiflugordiflu Member UncommonPosts: 757

    Originally posted by nariusseldon

    Originally posted by Phry


     

    Very few? if anything i would say by far the majority have that stance.. or something akin to it.. if anything the number of players who prefer F2P for whatever reason are actually in the minority..  (not to be confused with B2P which is a different type altogether! - if anything they have more in common with P2P games than F2P) and if you check the poll, you'll see that the majority is clearly in the P2P court..  F2P may - if unjustly - have something of a dodgy rep, particularly the pay to win types.. the trouble is.. they all tend to be tarred with the same brush.. particularly if the game was developed in a certain 'area'  perhaps this goes some way to defining why a clear 'majority' of players will choose a 'subbed' game over a 'microtransaction' one..  image

     

    Yes, VERY few. Poll in this website is OBVIOUSLY not representative. RESEARCH (which has been posted again and again) shows that 70%+ MMO players ONLY play f2p games, vs 17% only play P2P (the rest play both). Oh that is US data.

    http://www.newzoo.com/ENG/1570-MMO_Market_Report.html

    So you are just wrong. Learn how to google & find evidence. F2P is OVERWHELMING favored in Germany (79% vs 9%), US (74% vs 17%), UK (78% vs 13%), France (83% vs 11%)  ... essentially ALL western countries this research includes.

    And btw, before any ignorant poster, who can't read a website, comes along and complains .. this data does NOT include FB, and other social network games. Those are in a separate category.

     

    The leading games in the occidental market are P2P. The ones that went F2P were most of the times failing ones. Latest example, AOC.

  • IhmoteppIhmotepp Member Posts: 14,495

    Originally posted by Papadam

    Ofcourse Hybrid is the best because then everyone can CHOOSE how they want to pay.

    99%of all MMOs will go that way sooner or later and its a win/win for both the games and the gamers.

    The only people who dont agree are the people who just hear "F2P OMG IT SUXX PAY TO WIN!!!" and are stuck in 10 years ago...

     

    What happens when I choose to play a game with no item mall?

    What you really mean, is everyone can "choose" to play the I like, which is a game with an item mall.

    Obviously there's a pretty big missing choice there, the choice to play a game with no item mall.

    This is a huge fail in logic. 

    You're playing a game with an item mall. You can't "choose" to be playing a game with no item mall in a game that has one.

    Whether you use the item mall or not, it's a game with an item mall.

    My "choice" is to play a game with no item mall.

    image

  • SwaneaSwanea Member UncommonPosts: 2,401

    Originally posted by gordiflu

    Originally posted by nariusseldon


    Originally posted by Phry


     

    Very few? if anything i would say by far the majority have that stance.. or something akin to it.. if anything the number of players who prefer F2P for whatever reason are actually in the minority..  (not to be confused with B2P which is a different type altogether! - if anything they have more in common with P2P games than F2P) and if you check the poll, you'll see that the majority is clearly in the P2P court..  F2P may - if unjustly - have something of a dodgy rep, particularly the pay to win types.. the trouble is.. they all tend to be tarred with the same brush.. particularly if the game was developed in a certain 'area'  perhaps this goes some way to defining why a clear 'majority' of players will choose a 'subbed' game over a 'microtransaction' one..  image

     

    Yes, VERY few. Poll in this website is OBVIOUSLY not representative. RESEARCH (which has been posted again and again) shows that 70%+ MMO players ONLY play f2p games, vs 17% only play P2P (the rest play both). Oh that is US data.

    http://www.newzoo.com/ENG/1570-MMO_Market_Report.html

    So you are just wrong. Learn how to google & find evidence. F2P is OVERWHELMING favored in Germany (79% vs 9%), US (74% vs 17%), UK (78% vs 13%), France (83% vs 11%)  ... essentially ALL western countries this research includes.

    And btw, before any ignorant poster, who can't read a website, comes along and complains .. this data does NOT include FB, and other social network games. Those are in a separate category.

     

    The leading games in the occidental market are P2P. The ones that went F2P were most of the times failing ones. Latest example, AOC.

    And now those games that have done that have skyrocketed in people playing and increased sales.

  • nate1980nate1980 Member UncommonPosts: 2,063

    None of the above.

    First off, being a long time player in this genre, starting back in 2002, I am sick and tired of the gameplay the genre has to offer. Other genres have evolved and games that you have interest in a person finds fun. For example, if I like the RPG genre and Oblivion looks interesting, I'll likely buy it and probably enjoy that game.

    The MMORPG genre for us pre-WoW players pulled us in because the main feature of the genre was supposed to be 1) A Persistent World; and 2) That served as an alternate reality that we can play in. Some may prefer playing in a fantasy world, others a Sci Fi universe and so on. The point I'm making is that since WoW came out, the genre hasn't progressed the way we envisioned it would over a decade. Instead, developers and new members to the genre seem to think that hotkeys, turn-based combat, quest grinding, and grinding in general defines the genre. This has resulted in a genre that has become stale and is oversaturated with the same types of games, only with different names and maps. So at this point, the genre isn't even worth being a part of for me.

    To address the topic of this thread, and assuming the genre started producing games worthy of being called a MMORPG, I think that none of the options the OP presented is preferable for me. Let's face the facts, once a new member to the genre has mastered their game, they've practically mastered the genre as a whole. So they're not likely to play a game for years like their first MMORPG. What's more likely to happen is that they'll play heavy when the game first releases, and then taper off to the point that a subscription isn't worth keeping. The OP says the only two options is F2P and P2P.

    In my opinion, F2P isn't good, because developers must make their game grindy so that there are incentives to purchase items from the item mall. I'm referring mainly to Asian F2P MMO's, not games like DDO and LoTRO. F2P games also don't foster a good and continuous community, since the barrier to entry is low (just download and play). Furthermore, the production value of the game is low, since the game isn't likely to become a big market success, so they seem cheep, which is why you find many members referring to them as either Asian clones or poor knock offs of P2P games.

    P2P games aren't good either, due to an early point I made about active play-time tapering off. Instead, I suggest the following.

    Sell the game at the going rate for PC games (ie. $50). For $50, you should be able to play all of the content released with the box, plus patch up any fixes that should of been done before release or would have been done before release if the bugs were caught during beta. It shouldn't matter if it takes you 2 weeks or 2 years to finish that content, it should be included with the box price. Finally, the company can charge you for content downloads and expansions. The content should be worth the price charged for it, and expansions should (content-wise) be just as much as the original games content, and cost around $30. This is because you already paid for the development of the toolset and all the features that come standard with a game with the original box price.

    What this means for gamers is that they get what they pay for and have access to what they pay for. They can pop in and out of the game as they desire, allowing them to treat the game more as entertainment and a hobby than a job, which is how many gamers feel about their MMORPG's when they know they're paying monthly for it. This also means that developers earn their money by being forced to release quality products. Developers get paid for the man hours spent creating content by selling their product. If the product is worth the purchase, they'll recoup their costs and then some (make profit). In other words, their pay is performance based. As for the costs of maintaining servers and all that sort of stuff, there could be some kind of fee players pay. Maybe each time an expansion or large content patch is bought, quarterly, monthly, or annually. It sounds like a subscription, but it really isn't, since their costs for providing those services isn't worth $15/mo. People familiar with service charges associated with cable, electricity, or even a gym membership know what I'm talking about. Another thing to consider is being charged these fees based on the amount of time spent in the game. 

  • MeridionMeridion Member UncommonPosts: 1,495

    --- Free to play is almost exclusively pay to win. So, if you want to commit to a game for longer than the 'game hoppers' (who play F2P games like single player games, for 3-6 weeks) you'll end up paying _a lot_ more than 15 bucks a month. Some f**ked up kids leech 50, 60, 100 bucks off their parents credit cards for swords and sorcery.

    --- Freemium games, as long as they offer the LotRO/DnD model with a possible 15 bucks subscription and access to all competetive content, are okish. Still, you end up spending more money than the 15 bucks for fluff because there's still a shop and hairstyles/cosmetic clothing/housing etc. will still be in the shop and not in ther premium-membership.

    --- Buy to play games. Only Guild Wars has done it so far and this game didn't have a persistent world, crafting, alternate advancement paths, any socializing stuff ... Nothing against GW, but it was a CRPG, so the b2p model has never really been tested.

    --- Sub-based with item shop- --> Star Trek Online. It's a 100% greed driven model. And it works. At least in theory, Cryptic has pushed it a little too far and they may fall on their faces, but the idea is straight from the fat belly of an entertainment industrial. Take a famous IP, make a skeleton game, put the most popular items into a cash shop (like TNG uniforms, galaxy class starship for admirals, etc) and milk away.

    --- Subscription based --> The industry tricked people, imo especially youngsters, into the belief that the classic P2P was leeching their money and was practically more expensive than any of the other models (xcept sub-based with cash shop). Which is a downright lie of course. For any gamer that wants to commit to a game for a longer period of time (longer than 6 weeks that is) subscription based gives you the most content for your money.

    I'd even agree to kyleran's request of a 29.99$ monthly fee for a finished, quality, sandbox, persistent world MMORPG. It would still be cheaper than playing any other model and browsing through their cash shops...

    ... unfortunately, if support from the game hoppers, casual gamers, little girls, retards and 8-yo's increases, well, we'll have to spend more money on our hobby then. Because the sad fact is: If you commit to a game, P2P is the cheapest model you can get.

    M

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