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Probably going to get some heat for this one but it's always good to take a different perspective once and a while.
In nearly every MMO we look at how the game needs to be a living breathing world as if thats some kind of requirement for the game to have in order for it to be an MMO. The big question is, why is this a requirement? I think it predates back to the early MMOs where they always said play in a living breathing world.
Perhaps this early thinking of the genre made people fixate on the part of living worlds. Therefore if an MMO doesn't have one it therefore fails at being a proper MMO.
I disagree (naturally) and feel that the world needs to be entertaining but doesn't need to be living and breathing for it to be fun, nor for it to be an MMO.
MMO I belive is just as it sounds, a lot of people playing the same game online with others. In which case thats all the game really needs to do. In essences thats really all they are, a very very long game. In that sense it needs a lot to do. But the idea of it needing to be living and breathing is more of a concept of a type of game rather then the core aspect of MMOs, I think this idea was implanted at the beginning with UO and to some extent EQ. Naturally it's always nice if the place is living and breathing but when talking about wether a game will be fun and met the requirements i don't feel it needs to be a living and breathing world.
What do you all think, did UO and EQ (and the like) make the MMO genre stick to one idea or is this really what people would have wanted if UO and EQ hadn't done this?
Note: Just so you know i'm not against living breathing worlds, they are nice, just trying to look at it from a different perspective.