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Okay to start i'm not going to do this for every single feature that doesn't get listed and talked about, because thats frankly...insane and pointless. However every now and then i notice a feature that seems interesting to me and decide to point it out specifically as i feel it's important and noteworthy.
This feature is in the feature list but as i only update that weekly and sometimes my source (thedarknight) updates faster and more often not all the new or interesting stuff is marked in yellow and sometimes the things that are new in my list are not marked in yellow or even orange for recent so for the skimmer they may miss some interesting things, so..I point it out specifically.
With that said, i was updating my feature list and i happened across this interesting feature that i don't recall seeing in mmos at least not done this way. So here you go
That seems interesting to me. Apparently if you join a group, do a mulitplayer dialogue you get points and thus can use those to get social items...not sure how well that will work but it seems like a new way of getting items, doing dialogue in quests.
Well thats all i have for this thread, feel free to discuss.
Comments
This is a semi-interesting and yet completely undiscussed feature of the game. I honestly wonder what these social items will be and look forward to personally finding out when the game is released.
Retired: EVE, SWG, STO, EQ2, Ryzom, AO, LotRO, FFXI
Currently Awaiting: SWTOR, TSW, ArcheAge
Sounds like a fantastic feature , for in game immersion and for people who actually want to play the game as per the designers.
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Sorcery must persist, the future is the Citadel
Honestly I think this game is going to be great cannot wait for it to come out.
EX- UO, EQ, SWG Player
Currrently trying out GW and WoW
Holla-At-Your-Boy
Cool. But if these social items are utterly useless... Which I think they will be. And so there goes what they wanted to acheive.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
What do you mean by useless? As in not as good as crit craft/raid gear? Prolly not, I think it will be more of a funny/RP factor to it than stats, or have stuff like charisma to have a higher influence on companions and quest NPCs? No idea, just guesssing.
Great, now people will start to grind dialogues.
"Man, I am so tired.... but I have to repeat this dialogue another 120 times to get enough points for my purple shoulder pads!"
Why can't people just do some story with other human beings, just because it is FUN!?
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Yes I see it now.
MMORPG.Com-"TOR cures cancer."
Elikal-"Great, now all the Oncologist are going to be out of work."
Honestly Elikal is there anything in this game that you don't think is a negative?
I don't care about innovation I care about fun.
Haha I got you with that, eh?
I wasn't really serious.
Or was I? On days like these I don't even know myself if I were. Let's say there is a CORE of real critique. I do find the need to give players POINTS to do a story together absurd. It's like Disneyland started to pay their visitors so they come. Also, it may create another rift between have-many and have-nothing gamers. All good things are enjoyed for their own sake, not because I get some purple gear for being able to stand otherwise terrible company of some creeps. Either I WANT to have company or I don't. End of story. And no amount of new uber gear can make me group with some suckers.
The feature sounds like some joke from Groucho Marx. "Hey we are going to reward you for actually doing stuff with other human beings. In a MASSIVELY MULTIPLAYER game." Everyone who didn't see the joke in this really needs to... rethink his life. It's like you get extra paid from a movie theatre for opening you eyes during the movie.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
It's called added incentive. Nothing more than that.
It's like when you get xp for exploring and discovering new areas in an MMO - which btw happens to be in MMO's since EQ - should people have to be given something extra to explore instead of the satisfaction of exploring itself? No, not really, but it's an extra.
Same with grouping: if somebody doesn't want to group, then some fluff social items can't make them.
However, it's nice to have if when you like grouping much, that you'll be able to gain some social items. Same as with airmiles I guess, airmiles won't make you spend more just for the sake of airmiles, but if you were buying something anyway, then it's a nice extra.
Elikal, I think you're reaching, and you know it as well. You're just lashing out attaching your grievance to a random SWTOR subject as you're frequently wont to do, while it's actually nothing more but symptoms of a hard core of dissatisfaction with SWTOR that's based on totally different reasons. In short, you don't like the overall direction, and 'spirit and soul' that SWTOR will have as an MMORPG: because it's not the core essence that you'd like a Star Wars MMO to have, one of a type of gameplay (like SWG style or sortlike) that you think you'd enjoy more.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I am not against it, and I don't dislike TOR for this feature. It just amuses me as... bizzare.
Sidenote: I like the *overall* direction of TOR. I said many times story is the thing MMOs need. I couldn't go back to SWG if you paid me! Loved it back then, but like I loved corn as a kid and now I hate it, tastes change. Now, the idea of a story driven SW MMo is great. It's the details & tne executing I critizise. The core essence of TOR is great.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Ok, fair enough
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
Personally, I like this idea of dialogue points earned to obtain social items. It's just one more thumb in the eye to all the trolls that are STILL saying this is going to be a single player game with chat. Another incentive to team can not be a bad thing in my opinion.
Heck, other games do it, so why not this one too. I just hope that the stuff you can earn this way is of the more "fluff" variety or then we will hear a bunch of whiners complaining that they have to actually TEAM UP to get them. Lord forbid! I mean, teaming in an MMO? Really?
Seriously though, if the items are fluff, then solo players that are not worried about this kind of thing wil not feel left out while people who like to team will get a little extra bennies for it. Heck, it may even give those solo players some incentive to team if they want the stuff bad enough.
"If half of what you tell me is a lie, how can I believe any of it?"
They could go one step further and make certain social armor only obtainable if you went certain ways in dialogue or if your far enough up the scale of either light or dark sided in addition to points.
But in truth i see this more of a you get this many points and have this many accumlated points thus you can get this piece of soical armor.
It would be cool if the social armor had things like +3 to pursade that could nudge up your chances of suceeding at that next pursade click. But we will have to see.
As for grinding, unless they make it some kind of really large amount of points to gain it i don't see that happening. With the addition of story, multiple ways of getting experience, relagating kill quests to stuff you do along the way, it seems like they are trying to reduce the grind in multiple ways, So in effect if this was a grind thing, then that would be kind of a reverse on what they've been setting up so far.
Regardless this gives you something for grouping with others,
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Currently Playing: World of Warcraft
Prescripted dialog choices is NOT social gameplay.
And choosing whether to Accept or Reject a quest from an NPC is social gameplay?
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
I never said it was.
Socializing is interacting with other PLAYERS, not NPCs.
This is a cheap gimmick to give the appearance of a social aspect of the game when there appears there won't be one.
Wth is a "multiplayer dialog"?
I don't think thats true at all, I think it encourages actual questing amongst socializing.
By gaining points and possibly items directed at socializing, it doesn't detract from social gameplay, it can only add to it.
As I said though, I believe it would also encourage actually going through and playing the game instead of just hanging around the larger social areas. Not to mention, seeing the reactions of each character and the changes that could be brought on in these quests depending on the players choices will be a nice feature we've never seen in an MMO before.
You have to think about things in terms of current MMOs. What kind of social aspects did WoW have? AoC? WAR? CoX? Now, push that one step further and not just have the ability of socialization but also rewards strictly for socialization, apart from the actual regular questing rewards. Sounds good to me.
This begs the questions, is there a game in existance where your interactions with NPCs is not scripted?
Of course not. Every interaction with NPCs in every game in existance is scripted. TOR is the first to allow simultaneous interaction with NPCs among a group of players as opposed to each player just interacting on their own. This is social gameplay. Your input to a conversation your group is having with an NPC (or even a group of NPCs potentially) influences the outcome of the conversation.
Of course both the upside and downside of this is that you can't dictate what happens. It's takes cooperation among players to get to the desired end state of the conversation.
I suppose if you get a reputation as a player for making dialogue choices that...prove detrimental to the group.....
I don't suppose there will be any kind of stat tracking on that?
"Heart grow stronger, Will becomes firm, the Mind more calm, as our Strength lessens..." Battle of Maldon 991 AD
Multiplayer Dialogue is what BioWare is doing for this game. In every conversation with an NPC the entire team will be given choices on how to reply in a conversation and then one team members choice is chosen at random for the "teams" reply. The nice thing they have done though is make it so your own personal choice with apply to you if it has Light Side / Dark Side complications though, not the "teams" choice. This way if you want to get the Light Side point, but the "team" chooses the Dark Side answer, you still get credit for the light side decision.
Nice little encouragement to the whole teaming aspect of this game in my opinion.
"If half of what you tell me is a lie, how can I believe any of it?"
To answer this question:
http://www.youtube.com/watch?v=sL4il3SZ_Hc
Starting at about 2:08 is a multiplayer dialog. Basically all members of your group will converse with the questgiver and they can make their own choices based on what the questgiver presents. Then a roll will be done between all of the characters and the player that wins the role will respond. Depending on that response will decide what happens from there.
In that instance it will change the way your mission could go depending on who wins the roll and what you end up doing. You could end up going down completely different paths, fighting very different bosses, and so on depending on the choices you, or one of your teammates make.
Those are still nothing more than basic game choices, NOT social gameplay.
My point is...socializing doesn't involve NPCs...EVER!
Again, just like with swimming, this is another thing I'm hearing that makes me go "WTF ARE THEY THINKING!!!"
MW...that's "gameplay". Questing together isn't "socializing"...it's "questing".
I don't care what WoW or WAR or COX or ANYTHING had...socializing isn't something you can program.
It can be both "socializing" and "questing" surely. If I play with a bunch of friends, I'd say we're socializing while playing no matter what we do be it raid/quest/starfox =P I dont see how this feature would hurt, its something new and I'm willing to give it a try and I really dont care what they call it.