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Maybe I haven't been paying much attention to the latest articles and that's why the news has slipped by, but when I encountered several TOR articles, there were some pleasant surprises and interesting new info I read.
This is the new info (at least to me) that I read:
'There will be zones on pvp servers belonging to a certain faction and others that are contested all the time'
Seems like BW is slowly ramping up the info releases regarding PvP. This sounds intriguing, it feels like there'll be some form of territory control and fights over it, at least on the PvP servers. We'll have to see how this will be implemented, but it was news at least to me
Different than other MMOs you don’t just get a debuff but a dedicated bar which shows to what degree one can cc other players. The bar is at 0 at first and the more the other player is ccd the more it fills. Until the point is reached where that player is immune to cc for a certain amount of time. This bar is below the health bar and can be seen by other players. They then have the option to choose who to cc.
This is an awesome feature! It'll prevent people from being CC'ed all the time, a concern in any MMO but it was especially a concern of mine in SWTOR with the far larger amount of available CC skills spread out over the classes when compared with other MMO's.
'Tanks have the ability to protect a target with their “Guard” ability intercepting 50%of the damage'
i like it. It's a good replacement for the taunting that works only in PvE against mobs, with the Guard ability it'll give tank specs more utility in team PvP, and it's harder to just ignore them.
In a new Erickson-interview:
'Basically if it’s not a Class Quest or a Flashpoint, it’s a World Quest'
This was news to me. Basically this means that when they've been talking about World Quests, in them are also included the World Arcs, Bonus Quests, Heroic Quests and other non-class quests that every player of 1 faction regardless class can do.
We’ve never put numbers on how many hours of story there are. It’s almost impossible to define. Was the combat to get to Darth Malak in Knights of the Old Republic story? Just the talking bits? Regardless, your class content is approximately 60-70% of your quest content in the origin worlds and slowly ramps down to 10% or so. The goal is to establish time, place, setting and individual identity then get you playing with your friends and out in the world.
This one was confusing a bit. But, based also on former statements, I read this as that 'class story' or 'class content' doesn't include the World Quests (world arcs, heroic quests, bonus quests etc), but that it does include everything you need to do to finish the quests, like the traveling and fighting as well, not only the cutscenes and dialogues.
Absolutely. Content paths, gear paths and some surprises we’re holding back. There are also rewards for the disciplined grey players who can hold to the middle.
Depending on the flashpoint there are often two or more endings or wrinkles that terribly complicate those endings. You will absolutely see different bosses on different paths.
This confirms earlier statements I read, but still nice to know: different choices made in the quests will lead to different quest paths, different gear and different bosses you'll encounter. Will be interesting how this'll work out.
And something that was already know, but still amazes me because of the scope:
'Each of the Class Stories is a trilogy. Chapter 1 itself is far bigger than the entirety of Knights of the Old Republic. When we said it was akin to KOTOR 3-10 and beyond it wasn’t a facetious claim.'
And from the PC Gamer of May 2011:
'Each class's story arc is huge. They're divided into three stories, each as long as the entirety of the original Knighs of the Old Republic RPG. That makes The Old Republic 24 times as big, for anyone who's not keeping count. And since every class and gender combination has a different voice actor, it features 16 lead performances. The scale is mind-blowing.'
It's amazing when considering that this is only the Class Questlines.
So, contested zones on PvP servers, CC immunity and 50% dmg guarding by tanks in PvP, and different quest paths, rewards and bosses in story questing. I liked it
edit: also some stuff from the PC Gamer US edition
'Cover is NOT a flat percent-damage reduction. If you're behind it when someone shoots at you, it misses completely. If you're shooting, you're going to get hit. Cover degrades as it gets shot, and some abilities are designed specifically to shoot over cover or knock you out of it.'
This sounds great. It means it gives combat from cover and against cover a more tactical edge.
'"Solo Conversation" mode, which allows players to enter conversations alone, even when grouped.'
This is one that I don't know what to think about. Does this mean that you get the situation where everyone just opts for 'solo conversation' instead of doing a multiplayer dialogue, just to avoid not winning the group dialogue choices?
I don't know, doesn't sound like a good option to me, unless the others are jerking around too much, but then again, why group with them if they're asses anyway?
'The RPG side of TOR reminds me of Dragon Age: Origins... and the game's PvP system feels like an upgraded version of Warhammer Onlines'
If that's how it feels, then it does sound good indeed
'Cover mechanic combined with medic agent is very fun and unique'
Is this what they meant with 'stealth healer', or is 'cover healer' maybe a better description
'Healing and damage absorption is tracked in the match stats to promote and reward tanks and healers'
Hmm, this reminds me of Blizzard's latest move to reward the least present classes more, in that if they're tanks and healers then those will be rewarded extra. BW's approach seems to target rewarding tanks and healers specifically and reward them for a job well done in pvp. Will see how this will work.
Note: nvm, from other posts I get the idea that this is more related to purely the match stats, so that dps isn't the only stat that is being tracked and rewarded.
'PvP: Deflected damage, taunted enemies, and other effects will be shown visually'
? How can you taunt other players?? I doubt the aggro system works on players, maybe there's a skill that launches random insults towards a player, like 'you know what I did last week with your momma'
'Mission Terminal- Contains quests that encourage you to do activities that you haven't tried in a while, such as PvP'
Heh, interesting reminder of areas you haven't paid attention to for a while. I can see how this can get annoying if you're not interested in pvp at all and the mission terminal keeps trying to flash pvp missions to you in a 'go on, go ahead, you know you can do it, just try some, here' kind of way.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."