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What is up with the term "Next Generation MMORPG"? Is this supposed to mean advanced, innovative, or state of the art?
This isn't the case...especially when it comes to one of the most important aspects of an MMORPG: The Loot.
Item loot is so boring now. I'm not talking about an item's aesthetics, but am refering to an item's statistics. As of today, most (if not all) MMORPGs offer items with set-in-stone attributes. While the items may be fun at first, they quickly lose their luster. It's gotten to the point where I can guess what's in every chest due to the type of mob and where I killed it.
Looting Dagger of the Bane Bear multiple times becomes redundant and bland. Moreover, it produces the following results via Auction House:
This is the real reason why everyone, especially at end-game, wind up being mere clones, where players only differ from one another due to their name and hair color.
This is why I propose the following: Replace Set-'N-Stone Statical Items with Randomized Stastical Items.
What are Randomized Item Stastics?
Randomized Item Stastics are items of the same type, yet contain randomly rolled stats. If you kill a Dark Trooper and he drops two T-21 rifles, both rifles would be totally different in terms of stats. One might have higher damage, whereas the other might be low damage, but with a faster fire rate.
Here is a virtual example of the same item with randomized stats:
It's obvious that there will need to be some type of cap depending on the level of the mob and the one who killed it. However, these differences will add some major spice to both looting mobs and browsing the auction house.
As for high-end raiding loot, they should have a 100% probability of dropping extreme items.