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Why the excitement over GW2? Help a brother out. [Mod Edit]

UOvetUOvet Member Posts: 514

I never played the initial Guild Wars ( no need to tell me to play it ) but what is all the excitement over? From my understanding GW had some pretty fun PvP (although instanced)? Isn't the game more or less a hub based instanced same ol' shit we've seen the past 10 years (if not even less open world?). I'm a PvPer at heart so you can understand most MMO out in recent years just aren't doing it. So, is GW2 still going to basically just be an instanced/hub based game?

 

I watched their interviews and PAX East, they used a lot of words like "dynamic" and this and that, promising all this stuff, but when you cut through all the fancy wording it's just more of the same.  I was hoping someone here could tell me exactly all the hype around GW2..and why?

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Comments

  • XzenXzen Member UncommonPosts: 2,607

    Nope it is not instanced like Guild Wars was. If you like open world PvP this game is not for you as there will be no  open world PvP servers.

  • elockeelocke Member UncommonPosts: 4,335

    Don't make the wrong assumption that GW2 is exactly like GW1.  It's not. 

    Someone point this guy to the video thread so he can watch the 2 hour video of complete gameplay w/sound and no commentators.  If that doesn't sell him then I don't know what will.

  • AlotAlot Member Posts: 1,948

    Video, nearly one hour long: http://vid.buffed.de/v/mvzjEXAUHA7/Guild-Wars-2/Wartower-Spotlight-GC-2010-Folge-7/

    Enjoy, and if you don't... PLAY RUNESCAPE!

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by UOvet

    I watched their interviews and PAX East, they used a lot of words like "dynamic" and this and that, promising all this stuff, but when you cut through all the fancy wording it's just more of the same.  I was hoping someone here could tell me exactly all the hype around GW2..and why?

    Depends what you mean by 'more of the same'.  If you mean things like 'They're using swords, and magic', then yes.

    If you mean 'Dynamic events are exactly like quests', then you are laboring under an extreme misapprehension.

    They're doing a lot of things fairly differently, actually.

  • TheodorykTheodoryk Member Posts: 1,453

    Bothering to watch a youtube video or read an article outlining what Guild Wars 2 gameplay will look like would be a good start. I don't understand why other gamers on a forum are your prefered source of initial information. It would take less time and effort for you to watch a video than it would for me to type out everything I know about the game.

    Also, prejudging a game that hasn't been released based on second-hand notions about another game you've never played is...strange, at best. Sorry if my response seems overly snarky.

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  • LydonLydon Member UncommonPosts: 2,938

    I'm honestly confused at why time and again people will ask what the hype about Guild Wars 2 is and base their questioning on Guild Wars 1 and its instancing.

     

    Within the first 30 seconds of reading up on the game - on this site itself - we're told that it will be a fully persistent world.

  • onehunerdperonehunerdper Member Posts: 837

    Originally posted by Theodoryk

    Bothering to watch a youtube video or read an article outlining what Guild Wars 2 gameplay will look like would be a good start. I don't understand why other gamers on a forum are your prefered source of initial information. It would take less time and effort for you to watch a video than it would for me to type out everything I know about the game.

    Also, prejudging a game that hasn't been released based on second-hand notions about another game you've never played is...strange, at best. Sorry if my response seems overly snarky.

     

    Snarky, but kinda true.  It doesn't make much sense, but at the same time everyone is different and may enjoy gathering information differently. 

     


    Player versus Player

    There are two main forms of PvP: a tournament based game with evenly organized teams, and pick-up play where individuals or groups can hot-join a map depending on a variety of settings. Players entering organized PvP get a fixed level and any items necessary to ensure an even footing.

     


    World versus World

    World versus World is a casual but competitive PVP mode featuring large, continuous, objective-based battles between a few matched servers. Players of any level can come and go, using the skills and equipment that they currently have. The winning worlds gain particular benefits, such as better prices at merchants.

     

    From my understandning there is no announced in world PVP, it's all PvE but the mists theoretically can hold hundreds, probably thousands, of players in a large area.

    This could all change before launch though, not everything about the game has been revealed.

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  • NasaNasa Member UncommonPosts: 739

    "when you cut through all the fancy wording it's just more of the same"

    I think only few can make a blind man see. The OP is not able or refuse to see what the hype is about.

    I dont think any link or guide will help.

    It also seems that he thinks that open world pvp is the only true pvp.

  • TorgenTorgen Member UncommonPosts: 158

    It is a open world game like a real mmorpg. They have three faction PvP (with 3 servers fighting each other) with castle sieges, resource fights etc. and I hope it can satisfy me as an former DAoC player. Plus they also have instanced fights with even teams.

     

    They only have story quests and dynamic events. So the game will not be like 'go to next quest hub, grab 10 pointless grindquests, run from spot to spot, go back to NPC and get exp".

     

    Dynamic event basically means that you just run through an area and see something happen (brutal robbers attacking a village etc; I cant come up with more epic things now since I am not very creative) and join in the fight. The outcome then decides what happens to the world. If you help defeat them everything will stay the same, if you dont and the bandits win the town will be destroyed, there wont be any NPCs anymore etc. And every event sets of a new event when it ended. According to the devs the events are interwoven and affect each other. If it is done well you will see many different events and variations of them.

    I imagine something like: there is one event where you have to escort something important to a castle/outpost/whatever. there is another event which is about NPCs raiding said place for a reason unlinked to the first event. If they manage to raid said point you cant bring your important item there and have to fight the raiders first. If the players defended the castle before you can simply escort the item to the castle and dont have to fight additional NPCs first.

     

    Another point is the class system: There are no dedicated healers! Instead there are only DDs, Supporters and CCers. According to the devs every class can be specced to fill one of those roles but has different tools to solve a challenge. I hope that this makes the game more strategical instead of just spamming damage/cc/heal and watching bars. And I think you cannot select your grpmates through a group window. This means that support spells are always groundtarget spells which means that you have to click a certain area and the spell will affect it. The other spells vary between auto aim spells and groundtarget spells. Plus there are class combos like a elementalist can set up a wall of fire and as an archer you can ignite your arrows by shooting through it. Another thing I find really cool are the guardian spells where you can create walls or even half-spheres that reflect spells, trap enemies in certain areas or block them out. Sounds very tactical

     

    omg.. now that I read this I noticed that a game would 100% fail if I wrote its content :D :D

     

    I hope you got a glimpse at what makes the game special. This is all I can remember now ;)

     

    edit: sry for the bad style and spelling but I am from germany and just came home from university. Hence I am very tired and hungry and need to get some food now ;)

  • eye_meye_m Member UncommonPosts: 3,317

    If you want the condensed version: The game is using a non-conventional design in that rather then using a individual PvE quest line, they use open world events that all players can partake in, to create the base substance of PvE gameplay.  They also have an open world PvP area pitting 3 servers against each other, as well as smaller forms of group PvP. There are some really cool classes, and the graphics and art design is fairly well done.

     

    If you want a better description, read the sticky http://www.mmorpg.com/discussion2.cfm/thread/287180/Everything-We-Know-about-GW2.html

    All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

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  • NasaNasa Member UncommonPosts: 739

    @eyelolled

    please dont claim that GW2 has open world pvp if you want to avoid an confrontation with Dark Pony :)

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by eyelolled

    If you want the condensed version: The game is using a non-conventional design in that rather then using a individual PvE quest line, they use open world events that all players can partake in, to create the base substance of PvE gameplay.  They also have an open world PvP area pitting 3 servers against each other, as well as smaller forms of group PvP. There are some really cool classes, and the graphics and art design is fairly well done.

    Really?  That's what made me play GW1 in the first place, the gorgeous art book.

    The graphics themselves aren't the highest level (MMOs tend to not have top rate graphics), though I'm hoping that's partially an intentional trade off to allow weak computers to play it, and partially an intentional trade off to allow multi-hundred person PvP without chugging...

    ... but the art design is some of the best in the business.  Not just in my opinion, but they win awards at a ridiculous rate. :)

  • djazzydjazzy Member Posts: 3,578

    Originally posted by UOvet

    So, is GW2 still going to basically just be an instanced/hub based game?

     I watched their interviews and PAX East, they used a lot of words like "dynamic" and this and that, promising all this stuff, but when you cut through all the fancy wording it's just more of the same.

    What do you mean it's just more of the same? I suppose in the context you have to turn on your computer and load the game up like everything else then yes I suppose that's true. We aren't quite at the technological level of connecting straight to our brain, you'll have wait a while for that to happen.

    As far as your first comment goes, perhaps you could do a bit of reading like the FAQ on the main site and the one on this forum. Stop being lazy.

  • MeowheadMeowhead Member UncommonPosts: 3,716

    Originally posted by arenasb

    What do you mean it's just more of the same? I suppose in the context you have to turn on your computer and load the game up like everything else then yes I suppose that's true. We aren't quite at the technological level of connecting straight to our brain, you'll have wait a while for that to happen.

    As far as your first comment goes, perhaps you could do a bit of reading like the FAQ on the main site and the one on this forum. Stop being lazy.

    I'm amused he's posting all over, constantly insisting that GW2 is a hub based/instanced game, since he's heard of (Not played) GW1.  At least 3 topics so far, and that's only out of the ones I've read, I hardly read every topic here.

    I suppose I should start following him around and asking why he likes Ultima Online, which was a single player game where you play with AI computer party members, that runs on the Commodore 64.  Except I guess that would be trolling, and I should be good. :(

  • AmarantinAmarantin Member Posts: 14

    Originally posted by Meowhead

    Originally posted by arenasb



    What do you mean it's just more of the same? I suppose in the context you have to turn on your computer and load the game up like everything else then yes I suppose that's true. We aren't quite at the technological level of connecting straight to our brain, you'll have wait a while for that to happen.

    As far as your first comment goes, perhaps you could do a bit of reading like the FAQ on the main site and the one on this forum. Stop being lazy.

    I'm amused he's posting all over, constantly insisting that GW2 is a hub based/instanced game, since he's heard of (Not played) GW1.  At least 3 topics so far, and that's only out of the ones I've read, I hardly read every topic here.

    I suppose I should start following him around and asking why he likes Ultima Online, which was a single player game where you play with AI computer party members, that runs on the Commodore 64.  Except I guess that would be trolling, and I should be good. :(

    Isuppose it all comes down to read up or shut up about the  subject

    So...uh yeah...i guess that WAS the bomb trigger o.O hehe oops :$

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by arenasb

    What do you mean it's just more of the same? I suppose in the context you have to turn on your computer and load the game up like everything else then yes I suppose that's true. We aren't quite at the technological level of connecting straight to our brain, you'll have wait a while for that to happen.

    As far as your first comment goes, perhaps you could do a bit of reading like the FAQ on the main site and the one on this forum. Stop being lazy.

    Depends on where you're coming from.

    GW2 is still a fantasy themepark. They've innnovated nearly every ride and added totally new ones but that doesn't change it's nature.

    If you're looking for a themepark then GW2 is probably the most innovative thing out there.

    If you're looking for an immersive sandbox then GW2 is just more of the same. No crafting-based economy, no persistant player construction, no player-owned territory etc.

    Seeing as the OP is an UO fan I can kinda see where he's coming from. These forums are generally host to quite a few MMO vets who want nothing more then an immersive sandbox game. Now suddenly there's also a lot of people hyped up about a game that, while innovative, isn't in any way a sandbox. He should probably have informed himself a lot better but I can understand the confusion if you've seen a lot of UO, EQ and SWG love and then see the same place also loving GW2, makes you wonder what's going on.

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  • djazzydjazzy Member Posts: 3,578

    I suppose so gobla. There are some good points. I suppose I just get irritated when someone doesn't do some basic reading that takes 5 - 10 minutes in the FAQ. It tells me that he or she is not really interested in the game and is borderline trolling.

  • goblagobla Member UncommonPosts: 1,412

    Originally posted by arenasb

    I suppose so gobla. There are some good points. I suppose I just get irritated when someone doesn't do some basic reading that takes 5 - 10 minutes in the FAQ. It tells me that he or she is not really interested in the game and is borderline trolling.

    Agree on that. He should've read up himself and it could easily be an attempt at trolling.

    For now I'd say give him the benefit of the doubt.

    Besides, if he's trolling then getting irritated means you're doing exactly what he wants and if he's not trolling then you just end up in unfriendly situations.

    Then again, can't really say I've never gotten irritated at some responses and topics you get on these forums :P

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  • King_KumquatKing_Kumquat Member Posts: 492

    Originally posted by Kuuskutonen

    {mod edit}

    I dunno.

    I'm in the boat that says "I'll see it when I see it." 

    How different is it all really? <- Serious question btw.


    Will develop an original MMORPG title for money.
  • fivorothfivoroth Member UncommonPosts: 3,916

    {mod edit}

    @OP, you don't know what GW2 is all about? You can read about it. We have a gazillion threads where people talk why they love GW2, why it is special and we have a few million threads on people like you asking why GW2 is special.

    You clearly haven't played GW1 if you say it was more of the same. 

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • AmanaAmana Moderator UncommonPosts: 3,912

    Please don't attack the OP or make assumptions regarding the post. 

    To give feedback on moderation, contact [email protected]

  • AusareAusare Member Posts: 850

    GW1 was ok, but...eeehhh...just was not that interesting.

  • djazzydjazzy Member Posts: 3,578

    Originally posted by Ausare

    GW1 was ok, but...eeehhh...just was not that interesting.

    This isn't GW1....

  • Cik_AsalinCik_Asalin Member Posts: 3,033

    Originally posted by Torgen

    It is a open world game like a real mmorpg. They have three faction PvP (with 3 servers fighting each other) with castle sieges, resource fights etc. and I hope it can satisfy me as an former DAoC player. Plus they also have instanced fights with even teams.

    They only have story quests and dynamic events. So the game will not be like 'go to next quest hub, grab 10 pointless grindquests, run from spot to spot, go back to NPC and get exp".

    These are the areas where they have to deliver for me; both points.  I'd prefer the faction interaction be seamless regions/areas rather than instanced, but unless there is an organic injection of non-heavily instanced game-play, I'm thinking the quests will feel as scripted and linear as any themeparks platform for the questing part, but just a different delivery method, and the pvp will feel as redundant as any other mmo's cage-match shoe-box instanced pvp without factional or game-play performance.

     

    The caveat I always interject on a game that I havent played, is well, I havent played or experienced it yet to render an opinion, so time will tell.

  • musicmannmusicmann Member UncommonPosts: 1,095

    I don't believe the OP was being a troll, just asking a question from the way he see's things. I think the most fairest way to compare GW2, is not to compare it to GW but more to game like RIFT.

     

    Fantasy Setting - Rift : Yes,     GW2 : Yes

    Dynamic events -  Rift : Yes, Done one done them all,    GW2 : Yes,  Looks like, Done one done them all

    Grpahics - Rift : Nice but nothing great,   GW2 : Nice but nothing great

    PVP -  Rift : warzones, GW2 : World vs world plus warzones

    Questing - Rift : same as most others, marks over npcs head,    GW2 : no marks over any npcs head

    crafting - Rift : same old same old,     GW2 : same old same old

     

     

    So really, the op did have a point. When you sit back and compare just a little, with a new game. GW2 and the hype that is being thrown at it, seems a little ridiculous.

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