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Yeah I'm terribad at titles.
Gaming rigs are expensive, and many people don't have the cash to buy new ones or even upgrade theirs when they become 'obsolete'.
So if you want a game that looks good on a wide variety of systems, and plays well... hence the art style of swtor.
How is story and endgame going to mesh? No idea. Done well > popular game. Done poorly > people leave in droves.
PvP? Haven't got a clue. cc dps classes will dominate rest will QQ for balance i guess.
Never played SWG but from what I understand was despite the lack of direction, player interaction made the game great. will that happen in swtor? probably not. Vanilla wow was supposedly great because the placement of npcs for bg's paved way for mass battles between oppossing factions and despite the negative aspects of grinding their rewards made up for it. One can always hope they do the same in swtor.
Not sure why I wrote this, I assume like everyone else on the internet I'm under the illusion that my opinion matters. Any whoo I hope swtor turns out to be as awesome as kotor still is.