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DCUO, TOR, GW2: heavily focused on Voice Overs.
For me voice overs are enough to buy the box, but to go beyound the free month: I need endgame that I can appreciate.
What do you guys think about Voice Overs? Do you think it will carry on to other MMO that have yet to take a name?
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Comments
I like it, it adds more feeling and emotion then just a text box. it makes you put more work into your quest (or it should) when you have to hire people to speak it. More work goes into the quests, which is what your doing most of the time. So you want the quests to be interesting.
Not to mention the fact that if done well, it can add a connection to the people you are talking to, making them feel more like people and not just a person in the world that could have easily been a quest terminal and gotten the same effect.
Although voice over alone won't do it, it's one part of the whole thing, movement of the NPC has to be there as well. Pacing/facial expressions that sort of thing. If it's just a person standing around with Voice over attached then the two feel disconnected to me and i lose interests.
As for if it will be successful is about to be shown with the upcoming titles plus the ones that is already out.
Personally myself i think it's a step forward. Granted VO should not replace game play, but as they aren't really in the same territory they shouldn't really compete with each other. You can indeed have VO/presentation with great gameplay.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Yea no doubt we gotta have a good gameplay, but I think VO just gives the game a life, next level of immersion.
Guild Wars 2's 50 minutes game play video:
http://n4g.com/news/592585/guild-wars-2-50-minutes-of-pure-gameplay
Everything We Know about GW2:
http://www.mmorpg.com/discussion2.cfm/thread/287180/page/1
Yes for voice overs, they make the world feel so much less static, it brings immersion unlike the walls of texts that no one bother even to read unless it's some big story bit. I really hope to see a lot more of it from this point on.
Edit: Why would the gameplay suffer from voice overs? It's not like the coders and world designers are sitting in the studio reading voice overs? If there's no budget for it, then it wont even be a part of the design strategy, it's mostly just win if VO's are in.
It's also a good way to slow the leveling speed by adding a minute or two at each quest giver.
I do like voice-overs when done correctly but am more focussed on the overall gameplay experiance, the most intresting thing a MMORPG can offer ME would be it's journey, but that journey MUST incorperate in a lesser form that what I might expect from it's end-game. If end-game means a totally different playstyle then my journey was I bail. I mean today's MMORPG seem to become merly multiplayer instances that either focus on raids or pvp, while raids and pvp should happen all the time (aslong they both a choice) but there is so much more a MMORPG should offer then what today's crop of MMORPG seem to offer as endgame. But then again today's "end-game" seem to get more people enjoying it then when the journey just continues with exploring/crafting/discovering/socializing/raids/pvp all as options but for some reason people these day's can not stand games that offer options cause we can see that many want it all and want it now, and aslong the Want It All and Want It Now crowed is the majority that is the way it's going to be.