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Healing

EverithEverith Member CommonPosts: 482

As some of you may know from my posts in other game forums I always play a group based defensive healer. I'm going to start playing this game and I was curious what the better healers you've seen have been using for the 3 souls. What was the best you've seen what worked well and what was just not doing it for you.

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Comments

  • XasapisXasapis Member RarePosts: 6,337

    Too early to tell. Most people still experiment with the souls. My own experience was with the beta 4 event and although I didn't spend much time sleeping that weekend, it was three days regardless.

    My suggestion to you. You'll be getting three souls for free by completing the tutorial area. Pick two offensive souls and one healing (or at the very least pick one offensive soul). It will ease the collection of the remaining souls. What you like depends on you, it can be either melee or caster. The third soul can be a healing one. At the very beginning you won't have enough money to purchase your first role slot, so if the need arises and you need more healing than the tier 1 heal from your heal soul, you can re-talent yourself.

  • drucygoddessdrucygoddess Member Posts: 24
    From my experience the best defensive *group based* healer would be a mix of:

    Sentinel/Purifier/Warden.

    A good soul builder site has been made by ZAM, find it here:

    "http://rift.zam.com/en/stc.html?t=00doe.VVkhruRtk.VtVqoMkrz".

    Good luck and hope to see you ingame. :)
  • EverithEverith Member CommonPosts: 482

    I was thinking of going Justicar Sentinel Purifier... I don't know how that'd work they're all pretty defensive but I'm thinking I can sit back and heal and if need be get in the fray to deal damage and still be able to hold down the healing. I didn't really like the description of Justicar... Drawing from both life and death and such I'm much more of a goody goody paladin cleric type haha.

     

    What do you guys think. Also how NEEDED is a good healer. I know some games it's just not as needed as other games that faver a more buff and HoT and do dmg kinda system.

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  • TealaTeala Member RarePosts: 7,627

    I am going with Justicar, Sentinal, Warden myself.  But one of my friends swears by the Purifier, Sentinal, Warden.   So I guess it totally depends on what you wish to do.   :)   Which is what is soo cool about this game.  Healers are need, esepcailly for Rift's and dungeons.  Not so much for solo stuff - at least that is from my experience.   Just depends on the situation a player encounters.    Iwas healing like crazy when we did some Rift's and PvP.

  • EverithEverith Member CommonPosts: 482

    Thanks Teala your oppinion is always welcome! Alot of people including above told me to keep one offensive one but is that needed in the more Group content or is that more for a solo mindset? Could I go all support healing and still be wanted?

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  • TealaTeala Member RarePosts: 7,627

    Originally posted by Everith

    Thanks Teala your oppinion is always welcome! Alot of people including above told me to keep one offensive one but is that needed in the more Group content or is that more for a solo mindset? Could I go all support healing and still be wanted?

     In my build Justicar is for the solo aspect of the play and for group play.   Justicar can change stances on the fly by the click of a button.   Think old school Blood DK - if you know what I am talking about.   old school Blood DK could change stances on the fly.   Either be a tank or DPS.   Same for a Justicar.   With a simple stance change our health and armor increases and we can become a tank.  We can flip back to being DPS just as fast.   The other classes like Warden and Sentinal have great group heals and buffs.   Purifier is awesome in that they can cleanse players of many types of damage dots, diseases, and what not so they are also good.   But like I said, it depends on how you plan on playing.

  • nuififunnuififun Member Posts: 123

    having only played up to lvl 21 i can only tell you what it was like in Iron Tombs.. Investing across the souls seemed to weak.. the warden hot at this level isnt enough and the purifier spells take too long to cast. I found the best way was to invest in sentinel and pick up the other 2 low level heals in warden and purifier..

    Obviously the possible configuration may be completely different at level 25 when you get more points. 

    Also I would not recommend speccing a 'pure healer' build from the start. I would go with a damage dealing spec. until you can get the other souls at lvl 15 or thereabouts.

    If you want to do a bit of damage as well as heals I think Inquisitor would be good. Its got some powerful range spells and also has a mana regen drain.

  • EverithEverith Member CommonPosts: 482

    Yea I really wanna be a "Lawful Good" group/raid healer. I'm starting to get an idea from you guys what's doin. Seems I should do Justicar first maybe to level and dps/outlast guys then pick up 2 other healing buffing souls for the gorup.

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  • pierthpierth Member UncommonPosts: 1,494

    I think I played a sentinel/purifier/warden as my cleric and the DPS I put out was plenty to be able to solo effectively (although I tended to stay in groups).  If you're okay being squishier perhaps chloromancer/warlock/anything may be worth a try.

  • Atlan99Atlan99 Member UncommonPosts: 1,332

    You probably want two roles as a healer.

     

    Some combination of Sentinel/Justicar/Purifier/Warden for Healing. Then swap out one for Shaman if you want melee or Inquisitor if you like Range. It's not that you can't solo with a total healing build, you can. It's just painful slow. I didn't experiment with melee much but noticed that soloing was alot better when I picked up Inquisitor.

  • AstraeisAstraeis Member UncommonPosts: 378

    Originally posted by Everith

    As some of you may know from my posts in other game forums I always play a group based defensive healer. I'm going to start playing this game and I was curious what the better healers you've seen have been using for the 3 souls. What was the best you've seen what worked well and what was just not doing it for you.

    There are 5 healing souls in the game. One of them is the Chloromancer mage, but as a group healer you better go cleric for which there are 4 healer souls. The Justicar is a melee type cleric and actually a sort of a hybrid soul in itself. As a healer it is less then impressive. The Sentinel and Warden are the group healing classes. The Sentinel goes in the direction of instant healing, while the Warden has more heal over time spells. The Purifier is a single target healer that seems to be made for tank healing. Most dedicated healers go for some combination of Sentinel/Purifier/ Warden. The shield of the Purifier is always handy to have for when you get aggro. The healing souls do not have cc, but the clerics are chain wearers so can take a hit or two. I know little about the Chloromancer.

    It takes one to know one.

  • Gunned813Gunned813 Member Posts: 31

    Justicar is a tank soul, not a healing soul. For the love of god don't roll Justicar to heal >.>

  • AstraeisAstraeis Member UncommonPosts: 378

    Originally posted by Gunned813

    Justicar is a tank soul, not a healing soul. For the love of god don't roll Justicar to heal >.>

    Actually, as I see it Justicar can go both ways, depending on how you spend you points, either melee healer or tank. I tried both and did not like either set up. Justicar is not a good healer and not a good tank at the moment, but that may change.

    It takes one to know one.

  • XasapisXasapis Member RarePosts: 6,337

    Justicar is actually a very good tank. The catch is that you need minimum level 12, so as to activate Mien of Leadership.

    A tanking tree at level 30 (max beta 5) could look like this:

    http://rift.zam.com/en/stc.html?t=00ran.V0sVEuM..x0V

    You'll also need a shield, preferably a shield that has wisdom in it.

  • EverithEverith Member CommonPosts: 482

    I was just thinking of addiing it for the more suvivability or something as alot of people were telling me not to go 3/3 all healers CAUSE I WILL!!!! haha. So would you guys suggest just having a build PURE healing or having 1/3 be something fighty like justicar or the DPS one?

    Im just confused wether it's better to do 3 out of 3 support or should I mix in some DPS or tankyness. I'm also talking for group content not for like 1-10 solo stuff.

     

    I'm real sorry guys i'm just one of those guys who gets Analasys paralasys when I have to many options haha. I wanna be the best healer I can be without being watered down and still be a "goody goody" char role play wise... never liked "Death magic"

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  • TealaTeala Member RarePosts: 7,627

    Originally posted by Astraeis

    Originally posted by Gunned813

    Justicar is a tank soul, not a healing soul. For the love of god don't roll Justicar to heal >.>

    Actually, as I see it Justicar can go both ways, depending on how you spend you points, either melee healer or tank. I tried both and did not like either set up. Justicar is not a good healer and not a good tank at the moment, but that may change.

     Justicar with Mein of Leadership and it's self heals makes for a good tank.  I was tanking really well with it when I played in beta.  Even took on a a player that was 3 levels higher.   She killed me eventually, but not before I had her almost dead.

  • XasapisXasapis Member RarePosts: 6,337

    My suggestion is to pick two offensive roles and one healing. The need for team heals up to level 15 won't be great and the tier 1 spell from either sentinel or warden can cover (warden probably better than sentinel in this regard since it has no cooldown).

    At level 12-15 you should have enough money to purchase a second role slot. That means that you can put one role with soul points in offensive souls when soloing and one role with soul points in healing souls when in a team.

    Basically that means that with just the three starting souls, you'll be able to cover both solo and team effectively, until you start gathering the remaining souls.

    Another thing you need to keep in mind is that specialisation brings more power. So, while people are commenting on a sentinel/warden/purifier tree, the truth is that you'll put 80% of your points in one of them, thus making it the prevailing soul, 20% in the other and most likely none in the third, having access to only the first tier of skills.

    As a general rule of thumb, the healing trees can be categorised as:


    • Warden having a strong HoT presence

    • Sentinel having a strong AoE presence

    • Purifier having a strong one target heal presence

    Warden makes a good zero tier soul, because it gives access to a HoT to the remaining souls. Warden is also the most mobile of the other trees.


     


    Sentinel and Purifier start very similar, but the differences become apparent the higher up you go.

  • XasapisXasapis Member RarePosts: 6,337

    The real question is which style you prefer? Melee dps or caster dps?

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910

    By level 20, if you haven't gone insane with your money, you should have enough to purchase your mount and another role on your avatar. With the extra role, you should be able to have a fll on healing role and a solo/questing/dps role. You'll also be able to pick up the quests for your other souls and complete them as well.

    I actually bought my second role as soon as I got to Meridian (Sanctuary on the Guardian side), around level 16 or so, which would be around the time you'd start heading off to Iron Tombs (or the other instance for Guardians).

    The other posts here have better advice than I could give on the healing builds themselves.

    For solo/questing/dps I found the melee builds to be preferable to the ranged casting builds. I'm usually a ranged caster of some sort, but it just felt underwhelming on the Cleric.

    I can not remember winning or losing a single debate on the internet.

  • Rockgod99Rockgod99 Member Posts: 4,640
    I have two healing builds with my cleric. One is for soloing/pvp and the other is for straight up instances where I won't need to defend myself. I'm really loving my deep purifier build with a bit of warden and sentinel. The whole healing with fire bit and becoming stronger as you crit is really exciting for me.

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    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • fiontarfiontar Member UncommonPosts: 3,682

    The best luck I had with assembling a good healer, while still having enough offense, was Warden, Sentinel, Purifier. By the mid teens, I had 8 in Warden, 14 in Sentinel and 0 in Purifier (Purifier is a nice third for the bubble shield). At this point, progression will be returning to Warden, so don't be fooled that with the 14 in Sentinel, that it should have been the main soul.

    That's the cool thing about this system, you really have to look ahead at what skills and talents open up, vs. what you need most urgently at the moment. Your three soul combo can have a very different skill load out than someone else with the same combo, depending on where you put your points and when.

    At this point, this combo plays most similarly to an Archmage from WAR. Ranged Direct Damage, Direct Heals, Heal Over Time and a group heal thrown in.

    For a completely different approach, I also had fun with a Mage Chloromancer, Warlock, Elementalist. As many points into Chloro as you can at each level, the rest into warlock, Ele for the pet. Healing didn't start to become really good until mid teens on this combo, but it looks to get better and better as it goes. You have a couple direct heals for bursts, but most of the healing is provided based on the amount of damage you and your opponents do to debuffed foes. It's an interesting mechanic. Fun to play and is a balance tipper. You provide DPS to up the overall damage output of your group, while the passive HoT decreases the amount of damage that needs to be healed directly.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • WyluliWyluli Member Posts: 80

    I did Purifier, Inquisitor, Sentinel. It gave me a good balance of survivability and the the best single and group direct heals as far as I could tell...

    Inquisitor gave me some good offensive direct damage death magic and increased crits and damage to all my offensive magic (that way, in case something from the plane of life or wherever resists all my life nukes, I still have a useful arsenal of death.

    Purifier gives you the best single target direct heals, and also the best cures, and some pretty nice buffs.

    Sentinel gives good group healing and group buffs, but it also gave me a snazzy insta-cast heal with a pretty quick cooldown, in case I need to heal myself or someone else while running.

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