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PvP arrives in Alganon!
In our previous newsletter we announced our plan for integrating Player versus Player (PvP) systems into Alganon. The first stage is completed and players will now be able to participate in open-world PvP with players from the opposite faction, and compete in non-lethal duels with anyone. Now is the time to practice your dueling skills because the first Arena of Command will be held in a few weeks!
The Arena of Command
The Arena is a weeklong tournament where players will compete to be the sole survivor in their experience level band. Contests will be held for characters from level 10-19, 20-29, 30-39, 40-49, and 50. The winner in each category will receive a one of a kind PvP trinket to aid them in the coming war. Worth playing for? Let's get started!
Practice, practice, practice. Arena of Command matches will be one-on-one, mano a mano, man vs. man. The best way to prepare yourself for a match will be to engage in duels with other players. You can now duel another player virtually anywhere in the world. The exception to this is in the two major cities where dueling is restricted to the clearly defined Tournament Grounds (Asheran) or Winnower's Circle (Xanjuix Karr). To duel another player simply target him, on his portrait right click and select "Duel". If the player can be challenged he can choose to duel you and a submission fight ensues. In no case can a character be killed while dueling! The killing blow is always averted as the losing player submits to his foe.
Open World PvP
The question is, do you feel lucky today? Maybe you're just so bad, luck is what you make it. Either way you can now show the world your confidence by flagging yourself for PvP. By turning on your PvP flag you are informing the opposing faction that they can attack you without warning. They will do so at great peril however, because attacking you will flag them in kind. But be warned, this is not a duel, rather a fight to the death. Keep a keen eye out for your enemies, the agents of war are determined to sow destruction upon the lands.
The Time to Join is NOW!
Alganon is free to play and the arena contest is open to all players. Create a new account here or log in and join in the fray! With much more to come, there has never been a better time to enter the world of Alganon.
Three Phases of PvP
PvP in Alganon is such a huge effort that we decided to roll it out in three phases
Phase I : Dueling and Open World PvP (Nov 2010)
Dueling allows two players, from the same or different factions the ability to fight each other without outside interference to either practice their PvP skills, or for bragging rights. Dueling is never fatal; the player who would normally be killed as a result of the duel has their hit points set to 1 instead, and submits to the other player. Both players receive a message that the duel is over and that one of the players is the victor then it is recorded into the history books of Alganon.
Open World PvP
Open World PvP is fairly simple, Battle to the Death. A player "flags" themselves for PvP and then can be attacked by similarly-flagged members of the opposing faction.
Phase II : Towers and Keep (Dec 2010)
In each of the major continents of Alganon (3 Asharr and 3 Kujix) there will be a fortified Keep which initially will belong to the faction on whose continent the keep is located. Additionally each of these zones will contain three Towers, located in strategic areas around the zone. The three towers in each zone will also initially belong to the faction on whose continent each resides. The opposing faction will try to seize and control your Keeps. In order to take a Keep the enemy must first capture and hold all three towers in the zone. Once the enemy controls those towers, they can attack and try to capture your keep. By capturing the keep they will unlock the next zone in the chain, and will be able to attack the towers in that zone. The zones must be captured contiguously, and once an enemy captures a zone on your continent, you must recapture it before you can press the attack on his continent. Eventually one faction will capture the final Keep in their enemy's chain of command, and doing so will spawn the King of the opposing faction, located in either Xanjuix Karr or Asheran. The enemy then may enter the opposing side's city, and attack and try to kill the King. Successfully accomplishing this goal will result in a great reward for all the attacking faction's players in the immediate vicinity of the king.
Phase III : Battlegrounds (Q1/2011)
Fields and Farms will be the first Battleground we develop and release. It will be tied into the Towers and Keeps World PvP system. This will be a control point and resource collection map that takes place somewhere in the world of Alganon, and provides a benefit to the team that wins each match.