It looks like you're new here. If you want to get involved, click one of these buttons!
I'm tired of running errands for static NPCs.
What I want is to be able to create a kind of COD contract that another player can pick up and go get the stuff I need. It could be materials, the head of the orc king, whatever. Just stuff I don't feel like doing but would pay another player to do.
What if EXP were a tradeable commodity? What if you could take a bar of your own exp and put it into a quest reward?
Obviously you'd have to put time limits on the quests to make sure players actually finished them and it would have to be a first-come first-serve type of arrangement.
Instead of a bunch of questgivers you'd have a stack of contracts you could search and sort through just like an auction house. There would be competition between players to create the right balance between reward vs. time invested for the mercenaries.
It'd also be a great way for guild leaders to get their guildies working together too.
My youtube MMO gaming channel