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What happened to the "RP" in MMO-RP-G?

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Comments

  • lonelyrobotlonelyrobot Member Posts: 194

    The whole "olde English" stigma just isn't true for the most part. Ever since the release of Dark Age of Camelot, I've migrated from game to game and tried to track down the most lively RP community in each. I can't even think of one example of someone criticising someone else for not communicating as if they're part of a Shakespearean play. Granted, there are some morons out there that use Roleplaying as an excuse to be all-around miserable people to others but they're certainly not the majority.

    The majority of the roleplayers I've known only ask for tolerance. You don't have to sit back in a tavern and spin some grand tale with me, but I could certainly do without being called "gay" for doing it with others.

  • HashmanHashman Member Posts: 649
    Roleplaying is about using your imagination and learning how to talk to a diverse range of people, sadly the art of conversation amongst young people is dying and they tend to lack imagination or have a fear of expressing themselves. The RP in MMORPG(s) is there you just have to look for it now.
  • JhughesyJhughesy Member Posts: 419

    The roleplay community in Ultima Online was huge. I'm currently playing Eve online and although it appears it has less roleplayers than Ultima, there is still quite a few out there The Minmatar(Ushra'Khan) v Amarr(CVA) conflict has some 400 roleplayers.

    I find games with freedom of creation and a more open gameplay environment allows roleplay to flourish. Take WoW for instance. How would you build your own town? Market? Ultima had a level of freedom that allowed people to be creative. Unfortunately, only Eve online appears to have what it takes at this point in time.

  • FifthPegasusFifthPegasus Member Posts: 21

    I don't think RP is dieing. It is merely being suppressed. I do not claim that there is a grand conspiracy to route RP but it is being suppressed by what people are seeing as RPG's. Someone mentioned earlier that games like Secret of Mana, Final Fantasy, Phantasy Star, etc. are what they see true role playing as and this is a reflection of the age.

    When I was first introduced to Role Playing it involved a few loose friends, or close ones, some dice and a set of established rules.  The CRPGs are merely intetractive stories. You do not truely play a role in  the story as you can never truely guide the outcome. Its like those books that have a niche where you can choose what happens next and read that chapter. RP is not dead but it is hibernating. It is just waiting for the right tool before it wakes back up. 

     In UO I found that there were roleplayering groups but the tools provided to them were created without them in mind. My first RP character ever was a Lawful Evil Cleric who eventually killed all his teammates and tried to take over the kingdom but died shortly after succeeding. What made it a true RP was that the players accepted what happened and reacted AS THEY SHOULD.  The people who were alive wondered about the strange behavior of the now undead companions but stayed within their character's mindsets. Well I tried to initially relive that character's legacy and found the medium sorely lacking. For one thing I did not start with UO until they had the two places one with PVP and one without. The players on the PVP areas killed without reason. They killed other players becasue they knew it would make them angry. When I tried to enter these areas they simply killed me and took my meager posessions.

    The problem is this: Most New RPG Fans have no idea what Role Playing is. They know what it means to play an interactive story where might makes right but they have no idea how to perceive things from their character's view point. They do not know how to limit what they act upon to just what their character knows. How many NPC's do you "talk" to on your second or third trip through the game? It is probably as few as necessary becasue you already know what the future holds for your characters. This is the view point that all new Role Players have. They do not understand the mechanics of playing out a part even if it is not a grand part.

    The test I loved to give my players was to tell them that the red chest contains an unavoidable trap that will kill them then I would make their characters want to open it. A true Roleplayer gets very mad at me and opens the chest killing their character and probably cursing me til I die but they still open the chest.  

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  • RudnocRudnoc Member Posts: 208

    RP has never fit well with any MMO so far to date. Most MMO's really don't support it and even though even WoW has a few RP servers as well as EQ2, the MMO communities just doesn't support it enough to function well.

    Infact, I think WoW has a better environment to support RP than EQ2 does, but that is my opinion.

    However, if you are looking for a MMO type that is trying to focus more on the RP element and encourage players to take advantage of the opportunitites I would keep an eye on DDO.  http://www.ddo.com

    I know a lot will say that RP has been successful in the MMO community, but not like it was in NwN Online, Darksun Online or MUD based games or even most known being tabletop D&D. If you are a serious RPer. I would keep an eye out on DDO which will be coming out later this year. Or even Hero's Journey.

    As the MMO community shows to enter its maturuty state, it is starting to be more obvious that it issn't really agenre at all but really more of a way of playing RTS, FPS, RPG and all the other genres out there. So if anyone steps in and says RP is dead, you are the farthest from the truth and not able to really see how the MMO style of playing is just  covering more areas and there will be a MMO for each and every style of gaming that has a demand, and RP style in RPG within the MMO community is obviously a popular style. On and BTW< RP doesn't mean no PvP. Just in RP we know why we kill each other. Takes someone with a brain to kill for a reason.

  • ChonkaChonka Member Posts: 27
    Great posts...I would like to add something about an old guild back in EQ oldworld named Darkmoon. Many people made fun of this guild because they had strict roleplaying policies and real rules. They had punishments, you name it. They never became "uber" in a sense, but I bet they had some damn good times.  I look back and wonder if I should have joined a guild like that rather than a powerplaying "uber" achieving guild. Both are fun I think...but impossible to blend with eachother. I think that has been my problem personally. It's impossible to have both at the same time.

    Chonka Kimoto 70 Shaman (EQ I since beta) - Retired
    Azuri Spiritweaver 26 Mystic / 13 Craftsman (EQ II) - Retired due to boredom
    Azuri Jingizu W/N20 (Guild Wars)

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  • EnayVovinEnayVovin Member Posts: 4


    The focus is just in powergaming and the majority of market is composed by young people with little capacity to appreciate any roleplay.

    Current mmorpg's wish to explore this market and it's features are designed merely to attract more of the same.

    For any decent roleplay one has to look in the free player run servers, usually of ultima online or MUD's

    Still, some features of games in development scare away the normal player base and, for some reason, attract a substancial audience that appreciates immersiveness and roleplay.

    This happens from time to time in the forum based communities of games that rarely leave the development stage and, when they do, they become major fiascos since they never implement 1/10 the features they promised and betray the faithful roleplaying community they had gathered. One example of this betrayal was Mourning, currently left to the normal community of young standard powergamers.


    A example of a game in development that again has gathered a huge base of roleplaying worshippers is Trials of Ascension. The activity of this community is so centered around the dreaming activity that when the game launchs roleplay will be supreme.

    Of course, the developers may end the dreaming in a nice cold bucket of water as it as happened so many times before.

    One of the main features that contribute for a different minded community of players is Permadeath.

    Can you imagine any "1337 ub3r 1 j0wn u" type of kid playing with this feature? Most of current mmorpg players won't go for it but it is certainly a great force in gathering up all those people that are thirsty for real immersiveness and roleplay.

    flame at will

  • bluefreak12bluefreak12 Member Posts: 40

    Dont know if any one will read this or not but oh well

    Roleplaying is the best game gerne out there

    If only these greedy money takeing game desigers would make a good game

    YOu know with all the money the make of crap games couldnt they find it in there hearts to make a good one for once

     

    LOVe the game Hate the creators

     

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    Avatar and Signature [c] Ishi*;

  • FifthPegasusFifthPegasus Member Posts: 21



    Originally posted by bluefreak12

    Dont know if any one will read this or not but oh well
    Roleplaying is the best game gerne out there
    If only these greedy money takeing game desigers would make a good game
    YOu know with all the money the make of crap games couldnt they find it in there hearts to make a good one for once
     
    LOVe the game Hate the creators
     



    The problem is all they think about is the money. When it comes down to it the game devs have to support themselves and their families and the marketing and managers are there to increase profits. In the end it comes down to its just cheaper to carbon copy an existing theme. 

    Course I cannot imagine any l337 player playing a mud or other stictly RP based game. I remmeber playing Furcadia many years ago and if you were able to ignore the clueless chillderen there was asolid player base as long as you do not mind everyone playing with different rules.

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