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Just read this.. and it kinda fits from my beta experence.

scythe99scythe99 Member Posts: 326

Read a "Is rift worth playing" over at another mmorpg site, and I have to say I agree mostly, I also found the game fairly boring with its overly generic combat system, and generic char progression (besides the soul tree's)

http://forum.mmosite.com/topics/576/201101/11/34,1.html

Was a good read imo. and hits the head on the nail for problems rift has.

"An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
-Poster on mmorpg.com

Rift: World of Warcraft clone #9321 Nothing special to see here move along.

Comments

  • SeffrenSeffren Member Posts: 743

    Stopped reading at: "Trion Worlds really made the Unreal Engine 3 for this game ..."

  • VesaviusVesavius Member RarePosts: 7,908

    Pretty much my view as well...

    "...can get around the fact that the game is just boring."

    Indeed.

  • evilhumanevilhuman Member UncommonPosts: 55

    "being able to taunt and draw enemies to do damage, drop common or special offensive debuffs, unleash DoT fields and/or AOE techniques, and very actively manage aggro at the same time as their characters proceed with their auto attack or unleash their techniques."

     

    He states that those skills/spells do not exist in Rift, unless he stopped playing at level 2 to write his preview he is just plain retarded

  • XerithXerith Member Posts: 970

    I think he meant to say "made USE of the Unreal Engine" ... at least I hope thats what he meant to say even though its still wrong. Also combat was one of the things I did enjoy in Rift. 

  • FibsdkFibsdk Member Posts: 1,112

    "Despite having such a rich character growth system, combat in RIFT does not match the pace. The game moves back to the traditional MMO combat style, with a simple auto-attack system, and keeping the concept simple: click your ability, use it, wait for cooldown, lather, rinse, repeat. Combat is meant to be simple and traditional, but instead of being interesting and refreshing, it simply comes off as boring."

     

    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please

     

    If you dislike that sort of combat system you may as well quit MMOs all together

  • scythe99scythe99 Member Posts: 326

    Its not that I dislike it persay, just wish these mmo devs would at least try something diffrent insted of the generic wow-like combat system cop-out most are doing. Just kinda tired of the same old generic combat system in mmorpg's. I'll probally still try rift once I get my new pc, but I won't expect much which is my general stance on mmorpg's after I seen what wow has done to the genre. In a way wow was an advancement of the genre at the time it came out, but now a days its stagnating the genre since no dev wants to do anything diffrent cept the indie dev's.

    "An MMORPG could be completely diffirent from WoW. Just look at games like Dofus, Wizard101 or EVE. But as it is, most of the Western MMOs are trying to succeed by out-WoWing WoW. It's like an army of 10 sports games made about same sports, and barely none about other sports. WoW clone is an accurate description of those games, it manages to convey much information with only two words."
    -Poster on mmorpg.com

    Rift: World of Warcraft clone #9321 Nothing special to see here move along.

  • FibsdkFibsdk Member Posts: 1,112

    Give DCU a shot then. The combat is more action oriented. It's more about mouse clicking than keyboard smashing.

     

    I think it's fine if Rift is not some peoples cup of tea. If  they are tired of it because it builds on something we have had the last 10 years then is there really merit to that. Wouldn't a post in the general forum complaining about the current state of MMOs be more appropriate than to single out certain games.

  • ShadusShadus Member UncommonPosts: 669


    Originally posted by scythe99
    Its not that I dislike it persay, just wish these mmo devs would at least try something diffrent insted of the generic wow-like combat system cop-out most are doing. Just kinda tired of the same old generic combat system in mmorpg's. I'll probally still try rift once I get my new pc, but I won't expect much which is my general stance on mmorpg's after I seen what wow has done to the genre. In a way wow was an advancement of the genre at the time it came out, but now a days its stagnating the genre since no dev wants to do anything diffrent cept the indie dev's.

    Try vindictus if you want completely different (feeling- yet fun and not to unfamiliar) combat.

    Shadus

  • brento73brento73 Member Posts: 65

    Although I know it's not new, I think the fact that many abilities rely on building up charges/power/etc from more basic attacks makes things a little more interesting. I'm not sure if WoW has anything like that, I know EQ2 doesn't, WAR does for at least some classes(I played a Disc. of Khaine when I was playing), and I recall at least some of the Vanguard classes use something like this(Blood Mage, off the top of my head). At least there's a little more to do that wait on cooldowns.

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by Fibsdk

    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please

     

    If you dislike that sort of combat system you may as well quit MMOs all together

    Not entirely true.  Unlike about 99% of MMOs made in the last 10 years, Rift uses the global cooldown system which makes combat choppy and slow at best and spamtastically retarded at worst.

     

    Don't get me wrong, I like Rift and have already pre-ordered it.  But the gcd does make combat seem bad compared to pretty much every game on the market. 

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • EvilGeekEvilGeek Member UncommonPosts: 1,258


    Originally posted by arieste

    Originally posted by Fibsdk
    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please
     
    If you dislike that sort of combat system you may as well quit MMOs all together
    Not entirely true.  Unlike about 99% of MMOs made in the last 10 years, Rift uses the global cooldown system which makes combat choppy and slow at best and spamtastically retarded at worst.
     
    Don't get me wrong, I like Rift and have already pre-ordered it.  But the gcd does make combat seem bad compared to pretty much every game on the market. 

    I'm with you on the GCD, I just don't understand why it needs to be there? I'm still enjoying the game though.

    image
  • karmathkarmath Member UncommonPosts: 904

    Originally posted by Fibsdk

    "Despite having such a rich character growth system, combat in RIFT does not match the pace. The game moves back to the traditional MMO combat style, with a simple auto-attack system, and keeping the concept simple: click your ability, use it, wait for cooldown, lather, rinse, repeat. Combat is meant to be simple and traditional, but instead of being interesting and refreshing, it simply comes off as boring."

     

    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please

     

    If you dislike that sort of combat system you may as well quit MMOs all together

     

    The best combat system of recent times was AoC. The only people who thought it sucked were keyboard turners who couldnt manage alot of hotkeys. It was highly skill based and a real step in the right direction. The reason why such boring same old combat systems still exist is because the keyboard turning clicker PvE'rs cant grasp anything more indepth or challenging. Harsh, yea but it's true.

     

  • watchawatchawatchawatcha Member Posts: 960

    Originally posted by EvilGeek

     




    Originally posted by arieste





    Originally posted by Fibsdk

    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please

     

    If you dislike that sort of combat system you may as well quit MMOs all together






    Not entirely true.  Unlike about 99% of MMOs made in the last 10 years, Rift uses the global cooldown system which makes combat choppy and slow at best and spamtastically retarded at worst.

     

    Don't get me wrong, I like Rift and have already pre-ordered it.  But the gcd does make combat seem bad compared to pretty much every game on the market. 




     

    I'm with you on the GCD, I just don't understand why it needs to be there? I'm still enjoying the game though.

     GCD is my biggest issue with the game.  It makes the whole combat system kinda meh at points.

  • mainvein33mainvein33 Member Posts: 406

    Originally posted by watchawatcha

    Originally posted by EvilGeek

     




    Originally posted by arieste






    Originally posted by Fibsdk

    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please

     

    If you dislike that sort of combat system you may as well quit MMOs all together







    Not entirely true.  Unlike about 99% of MMOs made in the last 10 years, Rift uses the global cooldown system which makes combat choppy and slow at best and spamtastically retarded at worst.

     

    Don't get me wrong, I like Rift and have already pre-ordered it.  But the gcd does make combat seem bad compared to pretty much every game on the market. 





     

    I'm with you on the GCD, I just don't understand why it needs to be there? I'm still enjoying the game though.

     GCD is my biggest issue with the game.  It makes the whole combat system kinda meh at points.

    I hate to do this but I said the same thing gcd is a pain. But the combat over all is the same as everything. Even games like FFXIV (which uses a slightly different combat system) is still skills on a bar. Funny thing I was looking at GW2 and SWG ( I am not arguing whats better in anyway) and I saw skills on a bar looking at the UI. I realize now skills on a bar for mmos just work. We might aswell stop complaining about it.

  • TazlorTazlor Member UncommonPosts: 864

    and this is why i'm looking forward to the game.  the only real reason the haters hate it is because it's been done before.  a generic combat system?  lets get real here.

  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by watchawatcha

    Originally posted by EvilGeek
     


    Originally posted by arieste



    Originally posted by Fibsdk
    Hmm every MMO I have played over the last 10 years had this form of combat unless it was an action/FPS MMO. Only notable exception would be AoC and the combat was craptastic. If you are going to count that as a negative then you may as well discount every MMO currently on the market. They all work the same way. /target mob click 1,2,3,4 on your hotbar. RIft didn't revolutionize combat how dare they not!! that's what we expect them to!. ..Please
     
    If you dislike that sort of combat system you may as well quit MMOs all together


    Not entirely true.  Unlike about 99% of MMOs made in the last 10 years, Rift uses the global cooldown system which makes combat choppy and slow at best and spamtastically retarded at worst.
     
    Don't get me wrong, I like Rift and have already pre-ordered it.  But the gcd does make combat seem bad compared to pretty much every game on the market. 



     
    I'm with you on the GCD, I just don't understand why it needs to be there? I'm still enjoying the game though.


     GCD is my biggest issue with the game.  It makes the whole combat system kinda meh at points.



    They are keeping the GCD, but they are enabling a skill queueing system. You hit the button and the skill won't go off until the GCD is up, but you also don't have to sit there and mash the button repeatedly. I think that should help some. I'm not sure what it does to channeled spells if you wanted to interrupt a channeled spell with another spell.

    I can not remember winning or losing a single debate on the internet.

  • brento73brento73 Member Posts: 65

    Skill queuing is already in, as of last beta. It's in the options somewhere, and by default mine seemed set to 'short', which means that a skill hit a moment too soon will queue up, and trigger one the gcd passes, but not one hit right after the first one. You can also turn it off, or set it to 'long' or 'full' or some such. I guess queuing is uncommon? I know EQ2 has it, from launch as I recall, and I don't think there are any options concerning it.

    Understand that this is only one skill ahead: skill one sets the gcd, I hit skill 2, it goes off at the end of gcd, after it goes off(gcd again), I can hit skill 3, and so on.

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