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"Only in quiet waters do things mirror themselves undistorted. Only in a quiet mind is adequate perception of the world." Hans Margolius
Yep thats an update from fan friday.
heres the article about it
the second video is cool, remember how commander shepard (the medic guy and the reporter girl)
One word, pow
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
Thanks, I was hoping to get updates by mail but guess for these kinds of updates you have to visit their site
Yeah you were very quick on it. I checked about a half an hour ago and there wasn't anything new, then this popped up.
They seem to have no problem making the cinematics interesting, at least to me
Another thing to note in the second video. Is that you are tasked (because he feels you aren't worthy) to go deliver an item to a person to get his respect (this is the diplomatic route) or, you could just punch him in the face, kill him and his guards (that last part is speculating) and take what you need.
Never usually see choices in stories like that. I like it
Watching these videos just made me want to play SW KotOR once again... I'm keeping that card for one month before the release, though. I know it's gonna be the hardest wait.
I'm really hoping for roleplaying servers with strict GM policies, though. The lore will be a very major part of TOR, as it seems.
looks great .
Cant wait for it to come out :-)
This is what i find interesting about this game.
I always like MMOs, its why i still play them, but the story is always somewhat bland to me, it was the weak point in the games i loved. But ToR seems to be rectifying that problem, if they can do it well. But heres some food for thought on what they feel is needed in storytelling:
The inclusion of Cinematic Design is what sets The Old Republic apart from other MMO games. Rather than being led by a disjointed, text-driven narrative, the Player is part of a dynamic plot in The Old Republic. In conversations, we can show those subtle moments where characters interact with and affect one another; where choices matter. Do we kill the Sith acolyte? Do we spare him? Will he show up later in our character’s path to be dealt with? Or will he fight alongside us, supporting us in the most crucial of times? These choices are gameplay, presented in cinematic form. Sure, they could be made through the use of simple point-and-click, text-only interface, but the reward of our choices would be passed over and the player would never fully experience the impact of those decisions.
Other BioWare games have proven how rewarding interaction in conversations can be. In The Old Republic, we extend this approach to the group level – every player in the party has their say in which direction the conversation will go. A young exile takes an adversarial tone with the group, and challenges them to a duel. Your Sith Inquisitor grows impatient with him and chooses to detonate some nearby explosives – but will it be overruled by another who votes to fight him? Beyond advancing your story, this system extends the gameplay experience into conversations, allowing the vote roll to factor into how the narrative plays out.
Hehehe, not as interesting as some of their other reveals but entertaining none the less. Loved how that Bounty Hunter went straight for the renegade option.
I'm already sold on the dialogue, story, and cinematics. I want more game play videos of recent builds outside of the dialogue/chat :-( lol. Patience Keith Ian, patience!!!!! lol
There Is Always Hope!