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I'm talking to you, game designers, and you developers, and you too artists.
Seeking the following:
- gigantic, open environments with lots of room to stretch our legs and explore.
- comprehensive crafting system.
- player-driven economy.
- pvp that has a purpose.
- if you must have factions, MORE THAN 2 PLEASE. Good vs. Evil is not only cliche'd, it's terrible for an mmo experience.
- freedom to make mistakes... we're not babies, let us die, let us spec completely weird ways and regret it.
- classic art style. We don't need to have a giant rotating chain-saw-sword-guitar to feel good about ourselves...
- a questing system that does not insult our intelligence. Make questing difficult, but worth the effort. We want to feel like our character has had a personal goal in life, and it is the driving force in his "story". We don't want to murder innocent flora and fauna for the amusement of some random npc... we want there to be a real purpose to every quest we undertake.
- dynamic world events, dynamic loot... you know what? just try to be more dynamic wherever possible. Nothing we do should feel spoon-fed or repetitive.
- give us new content at least once every 6months. I don't mean a full-on expansion, but give us a new dungeon, a new explorable zone, SOMETHING to add diversity to the world over time.
- we want housing. I shouldn't have to explain why, but I will because so many games ignore this feature. We want a place to call home within our world, it makes the world seem more like an actual world... are we to believe that there are 1000s of people running around homeless? We want to be able to decorate our house, store stuff in our house, and display trophies of our adventures.
- we want an intuitive, and customizable interface. Not just the look, but custom layouts and addons as well.
- we want a fluid control system, that makes us feel free to jump and run and climb in the world.
- we want gameplay that requires skills, not luck, or bugging out to succeed. Don't just make something impossible because it's the last piece of content in the game and you don't want people to finish it.
Now, I know there have been games that have met some or almost all of these requirements, but there seems to be less and less choices out there for people who want a really in-depth experience, and more games that cater to the "casual player" which is game-design-speak for "so easy a caveman could do it". This is a call to action for game devs to get back to the wild wild west approach to mmos that really made us fall in love with a game.
What other features would you say game devs need to be focusing on for future games? Add to the discussion! Let's see if we can't make those designers' ears perk up a little.