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A Complaint I Don't Understand

I haven't played too many mmos but I have dabbled in WOW and SWG.  That being said, I don't understand the complaint I've seen on here about how the storyline is somehow making this character linear.  I thought the storyline was basically just a vocal depiction of any quest you could take in say, SWG.  The Legacy Quest takes you to different locals and has you do different missions and yes, it eventually ends and you find something else to do.  How is the story of the character any different?  They said there would be end game content to do.  So how does following one big quest really hurt the game?  It, to me, seems better because if you choose a different character you get an entirely new quest only available to that profession or whatever.

Is there something about this I am misunderstanding that would make it less appealing? 

Comments

  • drake_hounddrake_hound Member Posts: 773

    You have to understand some people like to have no guides in there mmo games.

    So they want a world that gives no direction , example outside monsters go kill if you want to level

    That system was popular in the past , cause it was a system all mmo´s used back then , all games used back then

    Story elements were not needed people imagination was big enough.

     

    So example Kill X missions , were implemented in there mind like KILL X numbers to advance one level .

    In there mind they were oh cool we are on adventure to kill X (for the zillions of time) needed other players to go trough the boredom . (the other players were the entertainement )

    Nowadays people are less and less reluctant to team with people like in real life , cause of bad social experience.

    Look at almost all those troll post (its about what I want ME MESELF and I , others opnion hush up listen to ME , only if you share my point of view can you be respected )

    Sorry those are old classic way of thinking hardly evolved minds .

     

    Questing introduced another element , solo players or group players that just want to do a variety of stuff , cause maybe there imagination is limited or maybe they dont want wrong company .

    Now what SWTOR brings is a new mechanics , Choices that defines your avatar . not just X Y choices .

    But complex choices to get you drawn in , playing a avatar , one you can relate too cause you taken certain choices.

    Instead of leaving it to your imaginations , that combine with the standard fedex kill X escort , beat the boss stuff .

    Makes a much more entertaining experience .

     

    But for people who dont want that , they just think there imagination is beter then anything a product can offer .

    I can see the limitations of there tought pattern , but sadly its there decision .

    No matter how much i try to convince them otherwise , its just futile , they just want to stay in there own tought pattern , own secure little private world .

  • ariestearieste Member UncommonPosts: 3,309

    Originally posted by bleed0range

    I haven't played too many mmos but I have dabbled in WOW and SWG.  That being said, I don't understand the complaint I've seen on here about how the storyline is somehow making this character linear.  I thought the storyline was basically just a vocal depiction of any quest you could take in say, SWG.  The Legacy Quest takes you to different locals and has you do different missions and yes, it eventually ends and you find something else to do.  How is the story of the character any different?  They said there would be end game content to do.  So how does following one big quest really hurt the game?  It, to me, seems better because if you choose a different character you get an entirely new quest only available to that profession or whatever.

    Is there something about this I am misunderstanding that would make it less appealing? 

    It doesn't hurt the game per se, however, as you said, this doesn't really differ from what you did in about 20 other MMOs and the fact that it's the only thing that they're really touting as making their game special is off-putting.  If they spent maybe 2% of the time talking about the main storyline and quests and maybe 98% of the time talking about all the "other stuff we're like totally for sure going to have", i think we wouldn't be having this discussion.

     

    I don't think that anyone with half a brain has any doubt whatsoever that BioWare can make a entertaining questing storyline akin to Mass Effect or KOTOR.  That isn't the complaint.  We got it, awesome storyline, branching quests, possible sex with aliens.  Cool stuff.  The main problem is that this all they're focusing on and this is stuff that everyone already knows about and is happy with.  They could have said "we'll have quests and story like ME" and never mentioned it again.  Instead, they keep going into details about something that everyone has already seen and knows.  This makes people suspicious that they're just doing it to avoid talking about the rest (majority) of the game, which makes people wonder - "why don't they want to talk about the majority of the game?".

     

    So to recap - the complaing isn't about SWTOR story and questing, the complant is about the lack of everything else.  Or lack of info about everything else.

     

    For example, take info that was released last week about crafting and stuff... it was a breath of fresh air to hear about some of the regular stuff you'll be doing in the game.   People just want to hear more of that and less of "we have cool quests!"

    "I’d rather work on something with great potential than on fulfilling a promise of mediocrity."

    - Raph Koster

    Tried: AO,EQ,EQ2,DAoC,SWG,AA,SB,HZ,CoX,PS,GA,TR,IV,GnH,EVE, PP,DnL,WAR,MxO,SWG,FE,VG,AoC,DDO,LoTRO,Rift,TOR,Aion,Tera,TSW,GW2,DCUO,CO,STO
    Favourites: AO,SWG,EVE,TR,LoTRO,TSW,EQ2, Firefall
    Currently Playing: ESO

  • ktanner3ktanner3 Member UncommonPosts: 4,063

    Originally posted by bleed0range

    I haven't played too many mmos but I have dabbled in WOW and SWG.  That being said, I don't understand the complaint I've seen on here about how the storyline is somehow making this character linear.  I thought the storyline was basically just a vocal depiction of any quest you could take in say, SWG.  The Legacy Quest takes you to different locals and has you do different missions and yes, it eventually ends and you find something else to do.  How is the story of the character any different?  They said there would be end game content to do.  So how does following one big quest really hurt the game?  It, to me, seems better because if you choose a different character you get an entirely new quest only available to that profession or whatever.

    Is there something about this I am misunderstanding that would make it less appealing? 

     From the sound of it, you're a casual gamer like myself who only plays these games for entertainment's sake.I was brought into MMOs with SWG and have only played two other MMOs. The reason that I haven't played more MMOs is because I refuse to pay a monthly subscription for a boring grind fest, which to me is all WOW and the other games are.You level your character by going to a quest giver who promptly send you to slay people or animals for trinkets which you then bring back to the quest giver for XP. That's it. If I wanted boring grindfests I would play mafia wars, which doesn't cost me a thing. I'm glad that Bioware is trying to do something different with this genre. SWG was the only MMO that kept me playing beyond six months, and that was mainly because of the city I belonged to, NOT because its stability. This game is at least trying to make you believe you are a part of the world with the types of interactions you have with the people in it.People there are talking to you and interacting with you. You have different choices to make and those afffect your character as well as your reputation. I also like the look of the combat, which shows blasters being deflected with lightsabers amongst other things. That's far closer to believability than I ever felt playing SWG.

    For many of the people that frequent these forums, MMOs are at the least a hobby or at most a second  life.They miss the "good ole days" before WOW came along and turned MMOs more commercial. What I've never understood myself is there are plenty of sandbox games for them to delve into for the things they are looking for. EVE is pretty much an open ended game that allows players to create their own content and it is very challenging. For those that miss the good ole days of killing other players and wiping them of their stuff, Darkfall should be right up their alley. For hardcore crafters I hear that Fallen Earth is a good game for that. We've known the direction this game was going for at least a year. Most of the dissenters have thankfully moved on, but of course you have that dedicated one percent that can't help themselves. You're not "missing" anything  more than I am missing what is appealing to all those other players that play games I wouldn't touch with a twenty foot pole. It's called having different tastes. Some people get it, some people don't.

    Currently Playing: World of Warcraft

  • IsaneIsane Member UncommonPosts: 2,630

    Originally posted by bleed0range

    I haven't played too many mmos but I have dabbled in WOW and SWG.  That being said, I don't understand the complaint I've seen on here about how the storyline is somehow making this character linear.  I thought the storyline was basically just a vocal depiction of any quest you could take in say, SWG.  The Legacy Quest takes you to different locals and has you do different missions and yes, it eventually ends and you find something else to do.  How is the story of the character any different?  They said there would be end game content to do.  So how does following one big quest really hurt the game?  It, to me, seems better because if you choose a different character you get an entirely new quest only available to that profession or whatever.

    Is there something about this I am misunderstanding that would make it less appealing? 

    Nothing , extra content for people who enjoy story. For those who don't it is no loss at all..... they can just play along and do as they like.

    (A little secret some people hate the fact that others might enjoy something they don't, ignore them)

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • MelogoreMelogore Member Posts: 58

    For some of us gamers the way BioWare tells its stories is not appealing.  Out of my group of friends we all sorta cannot stand some of the games Bioware has realeased.  Those that don't like usually are this type.  The type that would rather be playing a game than watching 1-5min story movies, plot unfold.  That doesn't mean the games going to be bad, it just the style that some including myself cannot stand. 

     

    I got Dragon Age because I like rpgs, but I only got about halfway though the game before I couldn't take it anymore.  Just way too much stopping of the action for the sake of story for me.  Or almost ever single battle had to have some long cinematic build up to it.  Yeah it makes for good story and plot but I just dont like feeling like I am playing a movie, I would rather be playing a game.  Now the way Bethesda does their story in Fallout and Elder Scrolls I like much better, IMO because they don't take you out of character to inform you of whats going on.  Thats I feel is why people have their complaints with SWTOR.

     

    If SWTOR is going to be anything like Dragon Age with he 1-5min interupting cinematics that you can't really skip through because you need the info of the story for making your decisions then sadly I know SWTOR will not be the game for me.  Dragon Age wasn't I can't see SWTOR being for me if all things are similar.  Again I say that doesn't mean the game will be bad.  It just won't be good for my play style. I love Star Wars games heck I even really like the action of what I have seen so far of SWTOR, but when I know going in that its got BioWare story telling akin to Dragon Age and no space combat.(Heck I would even just like the Battlefront style space combat!) This just turns me off.  Sorry.

  • BarakIIIBarakIII Member Posts: 800

    Originally posted by bleed0range

    I haven't played too many mmos but I have dabbled in WOW and SWG.  That being said, I don't understand the complaint I've seen on here about how the storyline is somehow making this character linear.  I thought the storyline was basically just a vocal depiction of any quest you could take in say, SWG.  The Legacy Quest takes you to different locals and has you do different missions and yes, it eventually ends and you find something else to do.  How is the story of the character any different?  They said there would be end game content to do.  So how does following one big quest really hurt the game?  It, to me, seems better because if you choose a different character you get an entirely new quest only available to that profession or whatever.

    Is there something about this I am misunderstanding that would make it less appealing? 

    It's just a matter of different tastes, nothing really wrong with that. The problem so often is that people get upset when a game isn't directed at them, especially a game that's supposed to be a AAA game. There are so few good games out there for any particular taste, so people get upset. It's kind of selfish tho. It comes across as 'how dare someone make an mmo that doesn't appeal to my particular tastes!?'. Some people just can't let it go.

    Oh, I forgot about the other crowd, the ones that feel like a particular game might be a rival for their favorite game. Many GW 2 fans seem to really hate TOR for that reason. I can sort of sympathize with the 'sandbox' crowd because it's such a niche type game and there aren't many options for them right now, but these guys I have no sympathy for.

  • SanguinelustSanguinelust Member UncommonPosts: 812

    It's something out of the norm, and that usually will make people complain. It's nothing to worry about it's normal like when trying to get kids to eat different vegetables.

    Also as mentioned earlier, if someone is going to enjoy it there will be someone who will complain just for that reason alone no matter how good the story is.

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