if the majority of WoW players dont like raiding, than what is keeping these players interested in WoW?
Endgame in WoW consist of nothing but Raiding. But only a small percentage of WoW players raid. Blizzard must be doing something, that is holding these "Non-raiders" interested.
What could it be?
At this point in time, it is just about the only game in town that is not waaaaaaay out of date. Believe me, my husband and I have actuvely searched for something OTHER than WoW to play together. Here we are, back to try Cata, waiting for GW2.
We are definitely NOT raiders. We like PvE play, and we will try to enjoy the new classes and quests until we run out of game. Again.
WoW offers so much more than "just raiding". Nor is it a PvP game. It has both, and then some. That's why people like it. Choice. Do what they want, when they want it.
It's really not that hard to understand, unless you zealously hate WoW, which is when things become blurry.
Oh, and:
Originally posted by Kilmar
Its a mass phenomenon, like facebook. If it has 11mio participants, you have to be there.
Hating it is the new trend. Atleast that's what all the cool kiddos say.
@Virusdancer: oh yes you can buy PvP weapons with honor since patch 4.01. As it also will be in the rated BG in Cata.
Learn to play the game as it unfolds with every new patch. Comment that should apply to the guy above too.
Hey Arnie, once again - I am playing the game. You really are a trip with your endless WoW love (and a myriad of comments that would severely violate the RoC)...
...even more a trip since you are wrong.
Wrathful weapons still require a rating starting at least 1700 (wands), 1800 others, up to 2200 for the top "PvP" weapons.
Cataclysm will be released on 12/07...there are no rated BGs currently. And when they do exist, they will be guild based if the information has not changed.
...so again, you cannot get PvP weapons outside of Arena. Even there, you need the rating in 3s or 5s for the 2200 weapons.
Nope. You're wrong (so I don't see you play much ...)
The Wrathful weapons ARE available with just normal Honor points VirusDancer.(patch 4.0.1)
You can buy them from the Arena masters in Dalaran right now. At least up and to the 1800 rated ones. The cap of ratings has been partially removed (although still displayed !).
Just try it and you'll see: also ALL other Wrathful gear can be purchased up to 1900 Arena rating with normal honor. Not the shoulders.
.
What does this show? Always track the latest IN game patches or you make a quite silly impression on the active players actually.
Can I make a guess? You are not in a guild or don't socialize much as everyone knows the above for weeks now.
if the majority of WoW players dont like raiding, than what is keeping these players interested in WoW?
Endgame in WoW consist of nothing but Raiding. But only a small percentage of WoW players raid. Blizzard must be doing something, that is holding these "Non-raiders" interested.
What could it be?
My money is the friendships they have built that keep them coming back. In all honesty, raiding in this game isn't so mind blowing hard that you can't pug a few bosses each week even as a casual player. Most casual players I know pug like 4-6 bosses in ICC each week and then just log on every now and then to play alts and run Wintergrasp. If you say that the "majority" of WoW players dont like raiding doesn't mean they don't raid at all, Its just way too easy to get gear and join a quick pug group these days.
WoW offers so much more than "just raiding". Nor is it a PvP game. It has both, and then some. That's why people like it. Choice. Do what they want, when they want it.
It's really not that hard to understand, unless you zealously hate WoW, which is when things become blurry.
Oh, and:
Originally posted by Kilmar
Its a mass phenomenon, like facebook. If it has 11mio participants, you have to be there.
Hating it is the new trend. Atleast that's what all the cool kiddos say.
Hating WoW has been happening ever since it became obvious the MMO market was going down the tubes due to the success of a mediocre game. The hating has nothing to do with trends. Thats a straw man argument fanboys use who don't want to own up.
As for WoW, it offers a watered down raiding system, and it offers a TERRIBLE PvP system, so the question still stands, why do people play it?
if the majority of WoW players dont like raiding, than what is keeping these players interested in WoW?
Endgame in WoW consist of nothing but Raiding. But only a small percentage of WoW players raid. Blizzard must be doing something, that is holding these "Non-raiders" interested.
What could it be?
Why do sheep follow the herder? Maybe because they don't know any better..
WoW has been using the "chasing the carrot" mechanic for years.. More then half of WoW's playerbase is in Asia where PvP is the preference of play.. WoW, Aion and others do a good in keeping the millions happy in the far east.. However, the western playerbase prefers PvE, and here is where the carrot chasing happens nonstop.. Only a small minority of raiders get to see the current content, but this doesn't stop the sheep from waiting until the next tier patch, where the sheep suck up the table scraps, while the raiders move on to more current raids, then a handful of months later, the sheep chase the carrot again.. We saw this in WoTLK with how they released and progressed from Naxx >>> ICC..
We'll see the same thing in Cataclysm.. 20% of the PvE raiders will see the current raid content, while the casual 80% will wait at the table side like a good pet for table scraps in the next raid patch.. Once the new patch is released, the raiders wil move up, and the casual raiders will enjoy the nerfed version 6 months late.. lol Then the cycle repeats.. I personally got tired of the drama that went along with that set up.. It just wasn't worth it.. Now if GW2 can pull off their desires, their will be little drama and no table scraps to fight over.. LOL..
It's called the ALT factor. Most MMOs fail in this regard, giving you a very limited amount of starting areas and leveling paths, if at all over 1 zone, but WoW gives you a good amount. I don't raid, but I DO roll alts as taking characters up through each race's starting area was just awesome. 6 years later, I'm suffering burn out and I've seen all the game has to offer(apart from raids) hence the need for the Cataclysm Expansion. Giving me more content to play alts through. It took 6 years to get me burned out though!
PVP is one aspect, but truly I think it is the size of the game and being able to play through a few times on different characters (class/race) that makes people keep playing. The leveling process in the game, when you haven't done it before, has always been a big boon to the game.
All of my friends have so many characters that they constantly play I sometimes wonder how they find the time. I personally try to have one of every race/class on horde and alliance. So, that's my answer. The ALT factor. You watch, if Rift, GW2 and TOR can meet the ALT factor that WoW has, they will be around for a long time and have some very nice sizeable populations.
I like to raid. This is why I no longer play WoW. Challenge and veriety in raids were sacrificed to the altar of accessability. Homogenized classes, repetative mechanics, boring design... Not to mention the grand scale of the old raids is long gone. The updated Onyxia was proof of that. All the challenge and grandeur was gone.
Important facts: 1. Free to Play games are poorly made. 2. Casuals are not all idiots, but idiots call themselves casuals. 3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE. 4. Community is more important than you think.
It's called the ALT factor. Most MMOs fail in this regard, giving you a very limited amount of starting areas and leveling paths, if at all over 1 zone, but WoW gives you a good amount. I don't raid, but I DO roll alts as taking characters up through each race's starting area was just awesome. 6 years later, I'm suffering burn out and I've seen all the game has to offer(apart from raids) hence the need for the Cataclysm Expansion. Giving me more content to play alts through. It took 6 years to get me burned out though!
PVP is one aspect, but truly I think it is the size of the game and being able to play through a few times on different characters (class/race) that makes people keep playing. The leveling process in the game, when you haven't done it before, has always been a big boon to the game.
All of my friends have so many characters that they constantly play I sometimes wonder how they find the time. I personally try to have one of every race/class on horde and alliance. So, that's my answer. The ALT factor. You watch, if Rift, GW2 and TOR can meet the ALT factor that WoW has, they will be around for a long time and have some very nice sizeable populations.
Not so sure about swtor, but rift and gw2 will both have what you call the "alt factor", you are totally right about wow though. It's the only reason I still play, 10 level 80's all in token acquired T10 and yet I am coming to the point where another gear reset is making me rethink what I'll actually be doing in cata.
It may well be time to move on to games like rift and/or Gw2.
I dont like raiding, find it boring and seeing 25 players on screen at once is not my thing, and since WoW was aimed at raiders i stopped playing, simple.
With the latest patch I hope that the 5 man dungeons are viable again..................And if they are then i will come back.
While WoW isnt highly known for great pvp that is what kept me in game for a while. I stopped playing around the time they got rid of the ranking system. I think I was up to rank 13 or 14 at the time when they did it.
I wouldn't say WoWs end game is nothing but raiding. Auctions, 5 man dungeons, achievements, crafting, harvesting, and mount/pet/title collections are all things I see my guildies doing every night, when we aren't raiding. Due to lockout timers, we spend less time per week raiding than any other activity.
if the majority of WoW players dont like raiding, than what is keeping these players interested in WoW?
Endgame in WoW consist of nothing but Raiding. But only a small percentage of WoW players raid. Blizzard must be doing something, that is holding these "Non-raiders" interested.
What could it be?
The common answer to why people play WoW has been "Because my friends play". Beyond that I do not know.
People who don't like raiding are usually 2 kinds of people.
Person A: The A(lone)r. He's not a complete loner but enjoys doing things at his/her own pace and dislikes having to deal with others. Will usually hang around in small groups of people that they've known for years and feel comfortable with. Knows LOTS about the game but doesn't feel like their own performance will live up to other's standards, thus staying away from the raid crowd. I have a very good friend that's this type...
Person B: Complete opposite of Person A, but is missing raid content because lack of a guild/gear/playtime/whatever. These guys are usually alt-o-holics and achievement grinders. However, they also tend to think they fail at meeting or surpassing other player's standards, which leads to uneasiness in raid or group situations. They will often times be a little full of themselves and act out to draw attention to themselves in some way or another thinking they're being social. Different people have different ideas about what's good conversation material.
People who are in good guilds and really enjoy playing the game USUALLY raid if the guild raids regularly and does everything else on the side. This however, does not include the pvp crowd. They're a whole different beast.
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
Yeah, my problem with games that have raiding like WoW is this. The first time it's epic, after that though it's just a hassle because it's lost it's epicness. You kill the boss, get the loot and leave, then he gets up again and you do it all over. If they had a cycle of bosses and mobs inside the dungeon at least so that you didn't really know what you would be facing that day it might be better, but the same dungeon, same mobs, same boss over and over again just isn't my cup of tea lol.
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
I don't mind redoing things like quests or raid content. The problem for me is that i also don't mind wiping and I have a general "get it done' sort of attitude. Like the time I agreed to join a "Tomb of Elendil" quest run. They didn't have enough people, people kept droppign but the core group kept at it for 4 hours and we eventually were successful.
In my experience if the group wipes once or twice then it's "call it quits".
Also, I find some raiders to be a bit more intense about their raid sessions. It's fun for me and if someone makes a mistake and we wipe that's not a big deal.
Not so for others.
Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb."
The concept of raiding is very fun and stimulating, the execution on WoW...not so much.
The problem being that it's not about progression but about grinding gear, and this is of course stimulated by the designers but in my experience the majority of the fault falls on the players.
Most players don't look for challenges anymore, they just want instant gratification...
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
I don't mind redoing things like quests or raid content. The problem for me is that i also don't mind wiping and I have a general "get it done' sort of attitude. Like the time I agreed to join a "Tomb of Elendil" quest run. They didn't have enough people, people kept droppign but the core group kept at it for 4 hours and we eventually were successful.
In my experience if the group wipes once or twice then it's "call it quits".
Also, I find some raiders to be a bit more intense about their raid sessions. It's fun for me and if someone makes a mistake and we wipe that's not a big deal.
Not so for others.
Well, I should clarify, I find the act of fighting through dungeons fun, and like you I don't mind wiping and struggling to get through the content.
Its just once it gets on farm status and you're just going through the motions to get everyone's gear night after night that it wears on my soul.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
More dungeons + lengthy, tiered dungeon progression
More quests + lengthy, tiered solo progression
Tiered crafting recipes/mats from the above locations (or some alternative way of having crafting provide these progression items without breaking the other forms of progression.)
Other elements (like PVP, socializing, and the AH) already keep a lot of players busy doing things they enjoy.
Raiding just waters down my gameplay too much. I don't mind taking on tough challenges, but consistently failing (unless I'm a nazi about which guild I join) due to others is not enjoyable.
However, I find that being highly successful with a group of friends due to teamwork can be exceedingly enjoyable.
Exactly, which is why small group content rocks. You discover your friends in random low-tier small groups, then you'd take those friends into the higher tier progression and have some really enjoyable gaming experiences.
Cannot remember the last time I did a 5 man with somebody actually from my server... cannot remember the last battleground where I was not the only or perhaps 1 of 2 people from my server.
And that's precisely because there's no lengthy, tiered progression to small group content.
As for battlegrounds, their intent is to predominantly be pickup, on-demand PVP. Arenas are the lengthy, tiered progression.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Comments
At this point in time, it is just about the only game in town that is not waaaaaaay out of date. Believe me, my husband and I have actuvely searched for something OTHER than WoW to play together. Here we are, back to try Cata, waiting for GW2.
We are definitely NOT raiders. We like PvE play, and we will try to enjoy the new classes and quests until we run out of game. Again.
Its a mass phenomenon, like facebook. If it has 11mio participants, you have to be there.
WoW offers so much more than "just raiding". Nor is it a PvP game. It has both, and then some. That's why people like it. Choice. Do what they want, when they want it.
It's really not that hard to understand, unless you zealously hate WoW, which is when things become blurry.
Oh, and:
Hating it is the new trend. Atleast that's what all the cool kiddos say.
Nope. You're wrong (so I don't see you play much ...)
The Wrathful weapons ARE available with just normal Honor points VirusDancer.(patch 4.0.1)
You can buy them from the Arena masters in Dalaran right now. At least up and to the 1800 rated ones. The cap of ratings has been partially removed (although still displayed !).
Just try it and you'll see: also ALL other Wrathful gear can be purchased up to 1900 Arena rating with normal honor. Not the shoulders.
.
What does this show? Always track the latest IN game patches or you make a quite silly impression on the active players actually.
Can I make a guess? You are not in a guild or don't socialize much as everyone knows the above for weeks now.
My money is the friendships they have built that keep them coming back. In all honesty, raiding in this game isn't so mind blowing hard that you can't pug a few bosses each week even as a casual player. Most casual players I know pug like 4-6 bosses in ICC each week and then just log on every now and then to play alts and run Wintergrasp. If you say that the "majority" of WoW players dont like raiding doesn't mean they don't raid at all, Its just way too easy to get gear and join a quick pug group these days.
HEAVEN OR HELL
Duel 1
Lets ROCK!
Hating WoW has been happening ever since it became obvious the MMO market was going down the tubes due to the success of a mediocre game. The hating has nothing to do with trends. Thats a straw man argument fanboys use who don't want to own up.
As for WoW, it offers a watered down raiding system, and it offers a TERRIBLE PvP system, so the question still stands, why do people play it?
Why do sheep follow the herder? Maybe because they don't know any better..
WoW has been using the "chasing the carrot" mechanic for years.. More then half of WoW's playerbase is in Asia where PvP is the preference of play.. WoW, Aion and others do a good in keeping the millions happy in the far east.. However, the western playerbase prefers PvE, and here is where the carrot chasing happens nonstop.. Only a small minority of raiders get to see the current content, but this doesn't stop the sheep from waiting until the next tier patch, where the sheep suck up the table scraps, while the raiders move on to more current raids, then a handful of months later, the sheep chase the carrot again.. We saw this in WoTLK with how they released and progressed from Naxx >>> ICC..
We'll see the same thing in Cataclysm.. 20% of the PvE raiders will see the current raid content, while the casual 80% will wait at the table side like a good pet for table scraps in the next raid patch.. Once the new patch is released, the raiders wil move up, and the casual raiders will enjoy the nerfed version 6 months late.. lol Then the cycle repeats.. I personally got tired of the drama that went along with that set up.. It just wasn't worth it.. Now if GW2 can pull off their desires, their will be little drama and no table scraps to fight over.. LOL..
It's called the ALT factor. Most MMOs fail in this regard, giving you a very limited amount of starting areas and leveling paths, if at all over 1 zone, but WoW gives you a good amount. I don't raid, but I DO roll alts as taking characters up through each race's starting area was just awesome. 6 years later, I'm suffering burn out and I've seen all the game has to offer(apart from raids) hence the need for the Cataclysm Expansion. Giving me more content to play alts through. It took 6 years to get me burned out though!
PVP is one aspect, but truly I think it is the size of the game and being able to play through a few times on different characters (class/race) that makes people keep playing. The leveling process in the game, when you haven't done it before, has always been a big boon to the game.
All of my friends have so many characters that they constantly play I sometimes wonder how they find the time. I personally try to have one of every race/class on horde and alliance. So, that's my answer. The ALT factor. You watch, if Rift, GW2 and TOR can meet the ALT factor that WoW has, they will be around for a long time and have some very nice sizeable populations.
I like to raid. This is why I no longer play WoW. Challenge and veriety in raids were sacrificed to the altar of accessability. Homogenized classes, repetative mechanics, boring design... Not to mention the grand scale of the old raids is long gone. The updated Onyxia was proof of that. All the challenge and grandeur was gone.
Important facts:
1. Free to Play games are poorly made.
2. Casuals are not all idiots, but idiots call themselves casuals.
3. Great solo and group content are not mutually exclusive, but they suffer when one is shoved into the mold of the other. The same is true of PvP and PvE.
4. Community is more important than you think.
Not so sure about swtor, but rift and gw2 will both have what you call the "alt factor", you are totally right about wow though. It's the only reason I still play, 10 level 80's all in token acquired T10 and yet I am coming to the point where another gear reset is making me rethink what I'll actually be doing in cata.
It may well be time to move on to games like rift and/or Gw2.
I dont like raiding, find it boring and seeing 25 players on screen at once is not my thing, and since WoW was aimed at raiders i stopped playing, simple.
With the latest patch I hope that the 5 man dungeons are viable again..................And if they are then i will come back.
While WoW isnt highly known for great pvp that is what kept me in game for a while. I stopped playing around the time they got rid of the ranking system. I think I was up to rank 13 or 14 at the time when they did it.
The ease of access to pvp arenas was very nice.
I wouldn't say WoWs end game is nothing but raiding. Auctions, 5 man dungeons, achievements, crafting, harvesting, and mount/pet/title collections are all things I see my guildies doing every night, when we aren't raiding. Due to lockout timers, we spend less time per week raiding than any other activity.
The common answer to why people play WoW has been "Because my friends play". Beyond that I do not know.
People who don't like raiding are usually 2 kinds of people.
Person A: The A(lone)r. He's not a complete loner but enjoys doing things at his/her own pace and dislikes having to deal with others. Will usually hang around in small groups of people that they've known for years and feel comfortable with. Knows LOTS about the game but doesn't feel like their own performance will live up to other's standards, thus staying away from the raid crowd. I have a very good friend that's this type...
Person B: Complete opposite of Person A, but is missing raid content because lack of a guild/gear/playtime/whatever. These guys are usually alt-o-holics and achievement grinders. However, they also tend to think they fail at meeting or surpassing other player's standards, which leads to uneasiness in raid or group situations. They will often times be a little full of themselves and act out to draw attention to themselves in some way or another thinking they're being social. Different people have different ideas about what's good conversation material.
People who are in good guilds and really enjoy playing the game USUALLY raid if the guild raids regularly and does everything else on the side. This however, does not include the pvp crowd. They're a whole different beast.
I don't know if I fall into the two categories of people who who don't like raiding, but after raiding through AC40 I grew very tired of it in general, and haven't done any raiding since I left WOW many years ago.
Perhaps I just don't have the time, along with fact I don't care to re-run the same exact dungeon ad nasuem in the hopes of getting a lucky drop. I want to defeat the "floozle" or whatever the point of the dugeon is and move on.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Yeah, my problem with games that have raiding like WoW is this. The first time it's epic, after that though it's just a hassle because it's lost it's epicness. You kill the boss, get the loot and leave, then he gets up again and you do it all over. If they had a cycle of bosses and mobs inside the dungeon at least so that you didn't really know what you would be facing that day it might be better, but the same dungeon, same mobs, same boss over and over again just isn't my cup of tea lol.
Pretty much this. Raids are a grind.
I don't mind redoing things like quests or raid content. The problem for me is that i also don't mind wiping and I have a general "get it done' sort of attitude. Like the time I agreed to join a "Tomb of Elendil" quest run. They didn't have enough people, people kept droppign but the core group kept at it for 4 hours and we eventually were successful.
In my experience if the group wipes once or twice then it's "call it quits".
Also, I find some raiders to be a bit more intense about their raid sessions. It's fun for me and if someone makes a mistake and we wipe that's not a big deal.
Not so for others.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
The concept of raiding is very fun and stimulating, the execution on WoW...not so much.
The problem being that it's not about progression but about grinding gear, and this is of course stimulated by the designers but in my experience the majority of the fault falls on the players.
Most players don't look for challenges anymore, they just want instant gratification...
Tons of raids get done everyday. Who said people don't like raiding anymore or is that just one of the poor misconceptions people like to create ?
Well, I should clarify, I find the act of fighting through dungeons fun, and like you I don't mind wiping and struggling to get through the content.
Its just once it gets on farm status and you're just going through the motions to get everyone's gear night after night that it wears on my soul.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
And that's precisely because there's no lengthy, tiered progression to small group content.
As for battlegrounds, their intent is to predominantly be pickup, on-demand PVP. Arenas are the lengthy, tiered progression.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Maybe people play because it is fun
"Be water my friend" - Bruce Lee
Yep it's fun for them.
Why waste energy on focusing on what others do?