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Should solo players have an endgame?

Should they have a endgame like the groupers do? Or should solo players just hit cap, finish out their quests and re-roll?

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Playing: Rift, LotRO
Waiting on: GW2, BP

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Comments

  • donkeysdonkeys Member Posts: 239

    Imo, solo players should be able to get endgame too. There are henchmen and other mechanics to give them a fun endgame too. Everyone should reach endgame on their own way. I'm sick of it being exclusive to no-life raiders, like me LOL.

    Collector's editions are scams.

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Er what is 'endgame' exactly? It cant be quests as you've already mentioned that as part of the solo players remit.

     

    "Come and have a look at what you could have won."

  • EdliEdli Member Posts: 941

    What do you mean by endgame? Dungeons for 1 player? 

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by bunnyhopper

    Er what is 'endgame' exactly? It cant be quests as you've already mentioned that as part of the solo players remit.
     

     

    long term character progression at max level. You know what that is so don't start throwing this bastard into a what's and endgame to you debate... Go make your own thread about that lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • djazzydjazzy Member Posts: 3,578

    Shoud there be an end game? Why can't we have a player driven "end game"? My biggest beef with mmos is the dramatic shift in playstyle as soon as most of them reach the maximum level.

  • JadetoothJadetooth Member UncommonPosts: 372

    I'd love to see some sort of one-man dungeons in most of my mmos. With some trash and a couple of proper bosses.

    Sometimes it's nice to be able to just kickback and not worry about 9 / 23 / 24 / what ever raidsize is / other people.

    Unfortunately so far all the end game solo players get is some sort of rep-grind.

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  • AsheramAsheram Member EpicPosts: 5,072

    Ahh the ongoing war of group vs solo rages on.Endgame -why would you want the game to end anyways unless it isnt fun.If endgame means stuff to do once you hit lvl cap of course there should be stuff to do at that point for all types of players how else is your game going to afford its upkeep and new content if it isnt keeping everyone happy.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by arenasb

    Shoud there be an end game? Why can't we have a player driven "end game"? My biggest beef with mmos is the dramatic shift in playstyle as soon as most of them reach the maximum level.

     

    I totally agree. With that said I'm speaking specifically about games designed with an endgame. Ala wow. Basically with some type of pve or pvp progression that usually excludes the soloist and forces them to reroll.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • donkeysdonkeys Member Posts: 239

    Originally posted by arenasb

     My biggest beef with mmos is the dramatic shift in playstyle as soon as most of them reach the maximum level.

    aye, very much agree

    Collector's editions are scams.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Asheram

    Ahh the ongoing war of group vs solo rages on.

     

    Im just asking if you think a soloist should have a progression path at endgame.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by Rockgod99

    Originally posted by bunnyhopper

    Er what is 'endgame' exactly? It cant be quests as you've already mentioned that as part of the solo players remit.

     

     

    long term character progression at max level. You know what that is so don't start throwing this bastard into a what's and endgame to you debate... Go make your own thread about that lol.

    So solo players don't have long term character progression? A solo player can surely excel and become a top crafter/merchant/trader. They can continue to earn ig credits/gold. They can (in some games) have a house. They can take part in solo pvp.

     

    That people who group have the ability to make a more significant effect on a server, or make larger gains is due to the fact that they are actively socialising and working together as a unit.

    "Come and have a look at what you could have won."

  • RobsolfRobsolf Member RarePosts: 4,607

    As a guy who solos alot, I don't need an endgame, really.  I just pick games that have tons of stuff to do, and have lots of lateral advancement.

    LotRO's skirmishes and deed system, for example.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by skinnys

    I'd love to see some sort of one-man dungeons in most of my mmos. With some trash and a couple of proper bosses.Sometimes it's nice to be able to just kickback and not worry about 9 / 23 / 24 / what ever raidsize is / other people.Unfortunately so far all the end game solo players get is some sort of rep-grind.

     

    Well Lotro has solo player skirmishes that let's a soloist farm marks for items. I guess that's better than being forced to reroll be ause you can't run a raid schedule or find a good pvp squad.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • MurashuMurashu Member UncommonPosts: 1,386

    Depends on the target audience of the game doesn't it? The question should be, how much more solo content do you feel you must have to feel equal to the grouping and raiding crowd?

     

    Looking at everyones favorite MMO, the soloer already has more content than both groupers and raiders combined.

  • newbismnewbism Member Posts: 39

    There should be a balance between grouping and solo play in any endgame.  Players aren't always able to group up or raid when playing during times friends/guildies arent on.  

    I guess this depends on the game really, but its like real life, some things you do as a group other things you do yourself. 

     

  • AsheramAsheram Member EpicPosts: 5,072

    Originally posted by Rockgod99

    Originally posted by Asheram

    Ahh the ongoing war of group vs solo rages on.

     

    Im just asking if you think a soloist should have a progression path at endgame.

     Sorry I was going to write more but the path it was on was pugnacious so I deleted it but I did add to this hehe but not in so much of that manner so refer back to it hehe.

  • artemisentr4artemisentr4 Member UncommonPosts: 1,431
    Originally posted by skinnys

    I'd love to see some sort of one-man dungeons in most of my mmos. With some trash and a couple of proper bosses.Sometimes it's nice to be able to just kickback and not worry about 9 / 23 / 24 / what ever raidsize is / other people.Unfortunately so far all the end game solo players get is some sort of rep-grind.

     I agree with you on this. Somethng like the way LOTRO has changed their epic story line to have a solo option. A long solo quest chain or a solo dungeon at end game would be nice. A way to grind for gear as raiders do. Obviously it would take longer and the gear would not be as good. But it should be better than the level cap basic gear and rewards.

    “How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?”
    R.A.Salvatore

  • djazzydjazzy Member Posts: 3,578

    Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by bunnyhopper


    Originally posted by Rockgod99


    Originally posted by bunnyhopper

    Er what is 'endgame' exactly? It cant be quests as you've already mentioned that as part of the solo players remit.
     

     

    long term character progression at max level. You know what that is so don't start throwing this bastard into a what's and endgame to you debate... Go make your own thread about that lol.

    So solo players don't have long term character progression? A solo player can surely excel and become a top crafter/merchant/trader. They can continue to earn ig credits/gold. They can (in some games) have a house. They can take part in solo pvp.

     

    That people who group have the ability to make a more significant effect on a server, or make larger gains is due to the fact that they are actively socialising and working together as a unit.

     

    It's extremely limited outside maxing out crafting and repeatable quests ATM. And when you stack it up against tiers of content available for groupers you can see why redlining is popular for a soloist. Maybe they should get tiered content? Maybe crafting quests for nice tiered sets? What about solo dungeons that let's them get decent items over a extended period of time? Maybe a special difficulty setting that let's them redo all quest content with different out comes and stuff... I honestly feel it could be better than what it is.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • AsheramAsheram Member EpicPosts: 5,072

    Originally posted by Murashu

    Depends on the target audience of the game doesn't it? The question should be, how much more solo content do you feel you must have to feel equal to the grouping and raiding crowd?

     

    Looking at everyones favorite MMO, the soloer already has more content than both groupers and raiders combined.

     How so when that solo content is still available to the grouper that would be another reason I would think that groupers would want there to be interesting,rewarding and fun solo content as well because they can still do it when they dont have or cant get a group or have time for said group.

  • GutlardGutlard Member RarePosts: 1,019

    I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular. Sure there are hardcore gamers that can spend 18 hours a day just about every day doing nothing but gaming. Then there are the baby boomers of video games that have other responsibilities that really truncate their play time. Both subsets are vital to the industry for various reasons, and both should be properly represented in the endgame...

     

    We also have to be realistic as end-users and know that there isn't going to be a young game with enough content to keep people busy until the next expansion, especially when older games aren't even like that. So when people reach endgame on the current expansion it isn't as much progression any more as it is maintaining until that next expac. At a certain point, things will always devolve into a grind. That's why it's so important for more than a handful of games to be successful in this genre. When a gamer reachers their breaking/burnout point in one game, there should be a lot of other fun options available to keep them going...

     

    I just wish every MMO would come up with a way to incorporate player created content into the game. That's one way to have an almost limitless amount of original content to help keep us busy also.

     

    Gutlard out!

    What, me worry?

  • bunnyhopperbunnyhopper Member CommonPosts: 2,751

    Originally posted by arenasb

    Should there be any descrimination between group and solo players. I mean after all they both did pay the same for the content.

    They paid for access to the content, no the ability to change the game mechanics of every dungeon/instance/whatever in game so that they can complete it alone.

    "Come and have a look at what you could have won."

  • LeucrottaLeucrotta Member Posts: 679

    Originally posted by Gutlard

    I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular

    But there are alreay tons of those games with end game for soloers, its called single player games.

     

    the last thing devs should worry about imo is solo content in an MMO, they should focus to get the M's back in MMO instead

     

    but thats my opinion ofcourse

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Murashu

    Depends on the target audience of the game doesn't it? The question should be, how much more solo content do you feel you must have to feel equal to the grouping and raiding crowd?
     
    Looking at everyones favorite MMO, the soloer already has more content than both groupers and raiders combined.

     

    I don't think it's so much being equal to the grouper. It's just having something to do that doesn't bore you to death and make you reroll. I remember soloing I'n games like Wow and wishing blizzard updated oldr quest hubs. Kinda like making them age and continuing the story of even playing through a prequel of the main storyline. I know there's tons of solo friendly leveling content but I feel it's a bit limited at max level.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • Rockgod99Rockgod99 Member Posts: 4,640
    Originally posted by Leucrotta


    Originally posted by Gutlard

    I think that there should be equal amounts to do endgame for soloers or groupers to make sure no one is alienated. Dev's have to find the equal balance between the two to stay popular

    But there are alreay tons of those games with end game for soloers, its called single player games.

     

    the last thing devs should worry about imo is solo content in an MMO, they should focus to get the M's back in MMO instead

     

    but thats my opinion ofcourse

     

    So soloists should just leave the mmo genre instead of just tossing then a bone and creating them some endgame stuff to do? That's kinda messed up. The rpg genre is totally different and even for a solo player doesnt offer the same experience.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

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