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Another one of my hypothetical polls to see the inner workings of the human brain and how it reacts to things, or something
Okay in this poll i'm going to see how much the space feature of this game really affects what people think of the game.
If barring space everything else in the game was great (PVP, group oriented material, world exploration, fighting, graphics) would the "on the rails shooter" still be a game breaker for you or would you buy it but continue to push for it to change?
Edit: once again i'll have to vote to see the poll results, so disregard the one no vote I've put in.
Comments
Of course it wouldn't prevent me from buying, but I would keep pushing for more, at least for PvP and a number of interesting scenarios.
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."
I'm one of those guys who prefers the tunnel shooter. Not really in to flight sims.
I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
As long as places to visit are plentiful, I do not really want another EVE.
However, wihtout testing the actually space combat system, I would have preferred X-Wing vs. Tie Fighter kind of space battle/mission system.
"The person who experiences greatness must have a feeling for the myth he is in."
Nice way to tack on your personally preference to the literal meaning of the words, but "Star Wars" in the literal sense would mean wars in space. Just like "Star Trek" would have you believe it was something to do with a exploring in space:
Trekking means a journey to be undertaken on foot in areas where means of transport(vehicle) is generally not available. Trekking always refers to walking on trails; it does not entail cross-country hiking or climbing over rough terrain. Trekking is not mountaineering but just days of walking, along with adventure.
Oh unless you mean to think the word "star" means explore.....??? I don't get the connection myself. Star = space for me personally. Now if the original source material was called: Planet Wars I could see you "ground" connection, but it wasn't. Just like World War doesn't make people think that it was about exploring or new discoveries. It conjures up pictures of global war...see the literal connection there?
"Small minds talk about people, average minds talk about events, great minds talk about ideas."
I agree with the fact that StarWars is not about space exploration it's about space conflict. StarTrek is about space exploration and a little conflict thrown in for drama. I am a fan of both and can recognize their clear differences. Even DS9 was a show about exploration. The station didn't move but the writers used a wormhole to bring the unknown to the station which is inherently the same thing.
In StarWars you have most of the galaxy already mapped and the exploration mostly takes place on known planets and inside the mind of the main characters.
A "tunnel-shooter" fits perfectly for a firstperson perspective in the StarWars universe. I doubt it's going to be of the same caliber of a N64 game and can't really see why people think the experience is going to be similar. I'm betting that they will make sure it's addictive and fun.
"I'm not cheap I'm incredibly subconsciously financially optimized"
"The worst part of censorship is ------------------"
This.
I HOPE they add on to it, but for release, I'm fine with it the way it is. The engine they chose for space is more than capable of doing much more, so I would be shocked if we don't see some expansion on space in the future.
I'm here for a good MMORPG.
I've played good MMO's in the past, and I dont remember space exploration in games like Ultima Online, World of Warcraft, Fallen Earth, and others. I dont think space exploration in an MMORPG is a must. Sure, I'd like to have a more open ended space part to the game, but that's only a small part of a game.
To me, the Star Wars IP should hold some flight, and while I'm disapointed in the presentation, doesnt mean the rest of the game wont be enjoyable, and hell, space might still be fun (even if it isnt what I'd prefer). In any case, I'll be giving the game a whirl and deciding for myself based on what I enjoy.
Playing: Rift, LotRO
Waiting on: GW2, BP
very much this. I in all honestly can not stand space/flight sims.
It really doesn't matter to me at all. Knowing that this is a Bioware game, I was never expecting any sort of free-roam space exploration. That is totally unlike anything they have ever done before in any of their games. It also totally contradicts the overall game design that they have annouced regarding SWTOR since day 1. I'm honestly amazed that anyone actually expected this...
I think a lot of people need to take a step back and consider who it is that is making this game. Once they come to that understanding, perhaps they will stop having unrealistic expectations about it. Without unrealistic expectations, it is less likely that people will be disappointed with the end result.
Wouldn't mind exploring and "Dicking around in space, mining asteroids with Chewbacca", BUT i can live with the "on-rails" since i didn't really like EVE nor the space combat in SWG... on the other hand, i did love Earth and Beyond and Freelancer, but if you honestly think they should add something like the ladder two, it would take them another 4 years minimum to complete such an expansive "additional" game content for a game that is quite certainly 99.9% meant to be played ON THE GROUND.
I voted yes, but not necessarily because there is no actual space flight in the game (no, an on-rails shooter is just a shooter with a starry background, not space flight), but because I feel it's also indicative of additional game design decisions that I may not agree with.
You can parse words and play semantic games as much as you want, but Star Wars, the film that was released in 1977, redefined science fiction for millions of viewers, especially kids like myself. From the opening scene, it was about conflict amongst the stars. It was about space ships that looked like beat up used cars, giant space stations ripping planets to pieces with the uberest of uber weapons, frenetic combat between lightning fast fighters, impressive looking cruisers and intimidating capital ships.
I concede that if you count the minutes of space footage and compared it to that of non-space, one clearly wins out over the other. Which doesn't change the fact that Star Wars would never have been called that had it been based solely on the ground. Yes, it's a fun story, but it was the space scenes the caused my eyes to get as big as saucers when I first watched it.
Today, space flight in TV and film is pretty common place. Any SciFi serial can afford to put together a decent space combat sequence that rivals or surpasses those early shots from the 70s and 80s. Back then though, it wasn’t just new, it was mind-blowing.
I’m not trying to rip the game either. I think that it will do what it’s setting out to do rather well. Having Bioware at the helm is always a recipe for success. But to me, and a few other die-hards who remember getting in a line that was three blocks long to see Star Wars for the nth time in a theater, back when the Bee Gees and ABBA were still topping the charts, this is only half the game that I would want to play myself.
As for other design choices that I may not like, I could only speculate. But removing something as pivotal as I feel space combat to be, makes me wary of other decisions which may follow.
*edited for clarity*
I don't need exploration in space. I just need combat. I'm sure I will enjoy the tunnel shooter as I loved the Starfox games. I don't see any point in just going off in a direction to hit the dreaded invisible wall.
I did play the Xwing/TIE Fighter series of games religiously for awhile when I was younger in middle school and high school. And to me JTL from SWG never felt like those games at all. I never got a sense or heroism or epic experiences I had from the XWing/TIE Fighter games. For me JTL was annoying at best.
I also do not see how some one gets exploration from the words Star Wars. Also from the books I have managed to read of the SW Universe, there wasn't really much in terms of exploration in space. Seemed more like archeological digs on the surface of the planets instead.
"If you're going to act like a noob, I'll treat you like one." -Caskio
Adventurers wear fancy pants!!!
In this sense, I think those that did stand in line for hours on end to watch the movies would be more understanding to what they are trying to accomplish with this system. I know you've seen the movies, and that same experience can be seen in every facet of the rail shooter gameplay.
I think the gameplay will be fun for what it is... and should be handled in small doses. I loved JTL, but truthfully, the only thing that made me feel like i was in a star wars game was flying my Interceptor and bomber. If the ships weren't iconic star wars ships I probably wouldn't have thought twice about what game i was playing. Space flight in SWG was and still is my most favorite part of that game though.
When I watch the videos of space combat BioWare shows me, it looks very star wars to me. The blaster fire, the area design, the distant cruisers, everything just looks star wars. The gameplay might not be *better* but nobody can deny that it at least seems *more* star warsy then the prior iteration that JTL gave us.
I think many people just want to be able to stop, and look around in space. They want to take their time and see what there is to see.. to explore if you will. Not because this is what happens in star wars, but because fans of the IP WANT to do it because they DIDN'T do it in the movies. I can respect that. On the one hand you want your freedom to explore this awesome IP, on the other hand you want an iconic experience that feels like Star Wars. I think its unfair to both kinds of fans to leave out one or the other. On the other hand, is it too much to ask to have both from a company that isn't known for their flight combat and simulations?
Did the turret shooter in Kotor prevent me from buying it? The why should this.
Is it what I wanted? No. But then,X-wing was an entire seperate game. To expect two games for the price of one is asking for trouble. Lets face it, the space add-on for SWG never delivered the X-wing experience. Not even close. YES, I could REALLY do with another X-wing game and if it came attached to SWTOR some time in the future or as a seperate related game, fine. But I am not going to loose sleep over the tunnel shooter in SWTOR.
I just hope that is playable and if not, skippable. But who knows, it might actually be fun. Provided it ain't as bad a shooter as the one in Jade Empire.
Star Fox 64
It's a rail shooter of sorts. There's also sections where you moved about a dome to dog fight sort of.
With the emphesis this game has on story and development it's a great way to impliment space into the game. I remember reading about travel in WoW before it came out and how there were going to be events that happened while you were on a gryphon mount or such. It didn't really come about until BC, but it was fun when they added it. They didn't have to, it wasn't a super noteworthy feature, but it was a fun distraction.
Really even in this regard there's room for pvp and larger event planning in the future.
And besides, DO A BARREL ROLL, will be relevant again. We all want that right?
Nah. I am not good in space, I don't care much about space, but I DO think either make something right or not at all. Meaning, either open space or leave it entirely out. I don't think Star Wars needs half baked things. But then, space is not of much importance to me.
People don't ask questions to get answers - they ask questions to show how smart they are. - Dogbert
Space Combat is not that important to me.I was looking at SW:TOR as a MMOPRG not an space combat sim or arcade game or even a eve/elite type space trading and combat game with rpg features.
TO me Star Wars was about the characters and the on foot action with vehicle/sapce combat thrown in to spice tihng up and add a vastness to the films ie get the idea that it occurs over several paltnets and over vast distances in space.So whislt space combat was a definte and iconic part of the films it weasn't the focus of them.
As such I would of been happy with space travel and conflicts being jsut in cutscenes or in the background when your say fighitng on a captial ship of some sort,like viewed through the windows.
Having said if your going to add space combat as a playable thing it had better be fun and entertaining and mesh well wit hthe rest of the game.Whetther Nioware's tunnel shooter does any of that is unkown at this stage.
Yeah, I would prefer two good games to one that tries to do too many things. Kotor was fun because Bioware focused on the ground exploration and did a good job. Bioware was rewarded because the game sold millions and is the highest rated Star Wars game out there.
I voted no. I couldn't care less if space was left out all together TBH. I have EVE for my sandbox, spacefaring fun. SW:ToR is all about the storytelling for me. I love Star Wars and I love BioWare games. Basically, nothing is gonna stop me from getting game.
MMORPG History:
Playing - EVE Online.
Played (Retired) - AO, SWG, MxO, WoW, RFO, SoR, CoX, EQ2, GW, L2, Vanguard, LotRO, AoC, TCoS, Aion.
Favourite MMO - Pre-CU SWG, 3 Years, 4 Accounts, 2 Pre-CU Jedi (1 Pre-9).
Awaiting - Star Wars: The Old Republic, The Secret World, Earthrise.
Hmm very insightful thank you guys.
Help me Bioware, you're my only hope.
Is ToR going to be good? Dude it's Bioware making a freaking star wars game, all signs point to awesome. -G4tv MMo report.
This is already answered, but I want to throw in my two cents.
"Star Wars" to me suggests a set of movies and books designed around characters and stories. It has nothing to do with the words "Star" or "Wars" or where the conflict should take place.
If you take the two words on their own. Then you would no longer have "Star Wars" at all. It would just be any game that takes place in space with massive combat between factions.
So we either go with "Star Wars" from the books and movies. Or we just have a space sim war game. I know which I prefer.
How many people long for that "past, simpler, and better world," I wonder, without ever recognizing the truth that perhaps it was they who were simpler and better, and not the world about them?
R.A.Salvatore
I would rather them lay solid ground work before making extensive space combat and exploration.
SWG was perfectly fine before nge and then the space expansion.
Space exploration would be nothing more than an added bonus. When i think of space in Star Wars i think of space battles and travel, but more in a commuting from A to B way rather than exploring.
I'm looking forward to mass ground based battles full of Jedi, Sith, Bounty Hunters, Soldiers etc. The same in space but with Star Destroyers and smaller ships. I couldn't care one iota for sitting staring at the screen while a pin prick moves at snail pace across the galaxy to visit some uninhabited word.
I really liked space sims from freelancer and X3 to JTL. I feel disappointed that they did not integrate a large and experience-rich space sim - combat, exploration, crafting and communications - into the game.