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What makes you quit an MMORPG?

13

Comments

  • LadyAlibiLadyAlibi Member UncommonPosts: 297

    For what it's worth, I always appreciated a talented bard in EQ1. They were versatile and very useful. A bad bard, on the other hand, is only good for mana song. 

  • ReklawReklaw Member UncommonPosts: 6,495

    What makes you quit an MMORPG?

    Simple answer:

    when the game stops being fun to me.

    More in depth:

    When I notice there isn't much challenge, challenge can be found in many things other then combat when a MMORPG lacks that challenge in other departments I lose intrest in playing that MMORPG.

    When I notice most of the game is too combat oriented as in not capturing/immersing me in a more virtual world.

    When I feel confined to small spaces/area's. As in instances that seperate you from the gameworld, hugh world to see, yet little to explore met with lots of blind walls.

    Where rewards don't make much sense, meaning when everyone can get that Epic Sword of Awesomeness, which doesn't really make it that epic at all.

    When end-game turns the whole game into a totally different direction.

    When the journey is limited to how fast you can reach cap-lvl

    Also to much load screens will make me leave a MMORPG.

     

     

  • RydesonRydeson Member UncommonPosts: 3,852

         When the game becomes anti social..  I play MMOs to have fun and be social, and when games become something other then that, it's time to call next..  I'm an avid golfer and love playing and being social with my friends and other golfers.. I belong in 2 leagues and if either went down the road of "restricting" others from playing because of their handicap, gender or whatnot, I would call next and move on..  I know there are some games out there that claim to be the holy grail of mmorpg, but from where I sit, they nothing more then epeen esport lobby games..  Not that there is anything wrong wtih that, it's just not my cup of tea..  Bragging rights with an avatar on a cyber world game played against non professional gamers!!  Are you kidding me??  lol

  • silkakcsilkakc Member UncommonPosts: 381

    I quit when I'm bored also. In two games, it took me 3 years to become bored (AC and my current game). In two other games, it took 3 months (WoW and Warhammer). And in two other games, I quit due to lag after the first month ( AoC and VG).

     

    Lori

     

  • DerWotanDerWotan Member Posts: 1,012

    1. dumbing down

    2. only asia games: different version for EU/NA thereres a reason why I'm prefering grind to quest based games so don't change it.

    3. company bought by: Activison, EA or Soe = instant killer

    4. huge class changes with every patch

    5. constantly nerfing of former nice mechanics

    6. giving crybabies the same gear, content for less work/risk

    7. broken risk vs reward system

    8. game breaking bugs yes I'm talking to you Eq2, Warhammer

    9. item shop!

    10. overused instancing I'm talking to you Age of Conan

    We need a MMORPG Cataclysm asap, finish the dark age of MMORPGS now!

    "Everything you're bitching about is wrong. People don't have the time to invest in corpse runs, impossible zones, or long winded quests. Sometimes, they just want to pop on and play."
    "Then maybe MMORPGs aren't for you."

  • KithcaKithca Member Posts: 118

    EQ1 and SWG are the only MMOs I really have ever quit. EQ1 wasn't Sci-Fi so I was just holding out for something I liked better. SWG I actually stopped playing because everyone I knew left from NGE. EvE is the only MMO that I have kept with. I may have played a few others, but I'm not quite sure which ones they were at this point.

    Otherwise I regularly pick up an MMO and play for a month, then quit and pick a new one... If one launches, I'll get it to play for a month before moving on.  I'm on this rotating pattern and I usually will go back to one if they have a major update or expansion release, and typically I just play it to see changes in the game mechanics and content. In the case of the games in my rotation, it's really not relevant to me if I liked them or not, it's more to see what's being done and how it's being applied.  I could just read reviews and player comments, but I don't trust either to be unbiased with their analysis.

  • droy900droy900 Member Posts: 2

    i get board of evrey mmorpg i play theres nothing new all the games have the same story and gameplay

  • EchoMoonEchoMoon Member Posts: 3

    imageWhen they get a wild hair up their ass's & NERF something that totally works well OR an area that you have worked so hard to get your toon to!!!

    Echo

  • IhmoteppIhmotepp Member Posts: 14,495

    Simply put, the grind.

    I"m not a big Quest fan, so quests aren't going to keep me playing.

    What I like is killing stuff, quest or not, with other people, and as I do that my character grows in power (levels, skills, and or gear), AND I get to explore new territory, kill new mobs.

    At some point in most MMORPGs, the leveling slows WAY down, usually about 2/3rds to the cap. And the increases aren't that fun really.

    At first it's like, spell that requires touch, then range spell, then AoE spell, and stuff like that. And as you gain in strength, you're like, Cool! I got an AoE now!

    But then, at some point, the increases are touch +1, range +1, AoE +1. Not quite as rewarding.

    Then, instead of play here a while, then move on, it's play here a LONG time to get to the next level. Plus, even if you do, you're just going to get +1.

    At that time I'm starting to get bored. If there is RvR PvP, ok I might keep going, but just to raid? Probably not.

    image

  • MadimorgaMadimorga Member UncommonPosts: 1,920

    Originally posted by Ihmotepp

    Simply put, the grind.

    I"m not a big Quest fan, so quests aren't going to keep me playing.

    What I like is killing stuff, quest or not, with other people, and as I do that my character grows in power (levels, skills, and or gear), AND I get to explore new territory, kill new mobs.

    At some point in most MMORPGs, the leveling slows WAY down, usually about 2/3rds to the cap. And the increases aren't that fun really.

    At first it's like, spell that requires touch, then range spell, then AoE spell, and stuff like that. And as you gain in strength, you're like, Cool! I got an AoE now!

    But then, at some point, the increases are touch +1, range +1, AoE +1. Not quite as rewarding.

    Then, instead of play here a while, then move on, it's play here a LONG time to get to the next level. Plus, even if you do, you're just going to get +1.

    At that time I'm starting to get bored. If there is RvR PvP, ok I might keep going, but just to raid? Probably not.

     

    Come to think of it, although the leveling slow down and incremental increases to abilities may not make me quit, it is a source of frustration for me and may contribute.

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    I am convinced there is only one way to eliminate these grave evils, namely through the establishment of a socialist economy, accompanied by an educational system which would be oriented toward social goals.

    ~Albert Einstein

  • TottemzTottemz Member Posts: 34

    My personal opinion is either due the game becoming a grind fest or the game going into a massive business model, by this I mean things like going "F2P" or simply changing the game to please the majority of the people who play the game, which like in wow tends to lose the sense of progression and achievement.

  • dougmysticeydougmysticey Member Posts: 1,176

    There are two simple answers for me. 1) Stops being fun. 2) Something new and shiny comes along that I would rather play.

    I usually have two MMOs going at a time to try to avoid burn out on either one. Once I stop enjoying the game and find myself playing less and less I start to realize I am done. With the ones I liked this has usually been a year or two out.

    I also stop having fun when the only way to advance or avoid being bashed by your guild is to raid for 8 hours at a shot. I got a wife and kids and job and other stuff that make that kinda hard for me.

    This is the reason I stop playing WOW and more recently stopped playing Age of Conan. I was doing raids but after several hours I found myself getting worried about what I was "not doing" in real life.

    So, I tend to pick one MMO that is definately solo friendly and the other one can be deeper or more group oriented. Of course, it appears that most of the ones coming are both so I am hoping that is a good thing.

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  • WarmakerWarmaker Member UncommonPosts: 2,244

    Why would I leave an MMORPG?  For a variety of reasons, in no particular order.

    * Lack of or slow action on big technical or gameplay issues.  I also, utterly despise dev teams who "String Along" customers with grandoise promises, posts, news updates on great things coming down the road but never come to fruition, all in an effort to lie just enough to people to keep them playing and paying.  I take a barrel of salt with me when dev puppets talk about cool stuff they're working on.  It'll all be here if you just wait a few more months.  Yeah right MOFO.  I've heard that before...

    * Development taking direction far away from where the game was originally going to go (the initial reasons why you signed up).  Best, most extreme example is SOE's handling of SWG.

    * Large depopulation of the game.  I don't like lonely MMORPGs.  I have good single player RPGs for that.

    * Developers' total disregard about their customers.  Because you are easily replaced, despite you being a longtime customer.  Newbie customer account = Longtime customer account.

    * Lack of depth and variety in gameplay.  This is a major factor when I try out an MMORPG that just went live.  Simplistic gameplay?  No me gusta.

    * Lack of community / social nature in the playerbase.  This is a gameplay issue, IMO.  I can dig solo-play, but when the majority of the game doesn't encourage grouping, then this is a major issue for me.  Penalties while grouping that slow down progression.  Less money & loot gathered by you when grouping.  On and on.  There was a time when there were benefits to being a group in the MMORPG genre, but I dunno about these days.  People used to group outside of doing "That one big difficult quest or dungeon" but those days are long gone in the genre.  It's been a disturbing trend that's bothering me the more and more MMORPGs I play that you have a screenfull of players but nobody does anything together; nobody interacts.

    * The lack of freedom in gameplay and character development.  Restrictive gameplay and character development.  Gameplay that limits my choices and direction.  Limited ways to develop my character.  I hate games where everyone in a certain class at a certain level is essentially the same, despite the presence of a system like "Specialization."

    "I have only two out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." (First Lieutenant Clifton B. Cates, US Marine Corps, Soissons, 19 July 1918)

  • EtherougeEtherouge Member Posts: 514

    Combat: has to be fast, strategic/tactical, and shiny (graphic effects). It also has to be hiccup-free and balanced. — Client (actual game): has to be easy to run on moderate rigs with little to no lag. Launched and closed instantly. — PvP: should be fun. Not a rank-based cesspool of screaming children and PWNEDLOLUSUCKHAHAJAJA. — Persistent and dynamic world is a plus.

    Things like that will keep me in-game.

  • Rockgod99Rockgod99 Member Posts: 4,640

    Originally posted by DanMcC

    Combat: has to be fast, strategic/tactical, and shiny (graphic effects). It also has to be hiccup-free and balanced. — Client (actual game): has to be easy to run on moderate rigs with little to no lag. Launched and closed instantly. — PvP: should be fun. Not a rank-based cesspool of screaming children and PWNEDLOLUSUCKHAHAJAJA. — Persistent and dynamic world is a plus.

    Things like that will keep me in-game.

    Send me a forum mail when you find that game... it sounds cool lol.

    image

    Playing: Rift, LotRO
    Waiting on: GW2, BP

  • EtherougeEtherouge Member Posts: 514

    Originally posted by Rockgod99

    Originally posted by DanMcC

    Combat: has to be fast, strategic/tactical, and shiny (graphic effects). It also has to be hiccup-free and balanced. — Client (actual game): has to be easy to run on moderate rigs with little to no lag. Launched and closed instantly. — PvP: should be fun. Not a rank-based cesspool of screaming children and PWNEDLOLUSUCKHAHAJAJA. — Persistent and dynamic world is a plus.

    Things like that will keep me in-game.

    Send me a forum mail when you find that game... it sounds cool lol.

    Guild Wars almost fits the combat. Guild Wars's client is very polished as well.

    But alas, not even considered an MMO anymore. Not even close to persistent.

  • AstralTheFoxAstralTheFox Member Posts: 1

    What makes me quit an MMO...? Well i have many a reason actually.

     

    1. Too much grinding. No one wants to slay monsters for hours on end just to go up one level. (A good example of that is Maplestory >.>) The temptation is great, i know, but i believe you shouldent have to kill over, oh lets say.... 50,000 high level monsters just to gain one level.

    2. The Soundtrack. For some strange reason every MMO i play either has cutsey Anime esque music, or generic fantasy tunes. Sure some of the soundtracks are good but it feels like it is simply being recycled. I prefer fresh and catchy techno beats myself . ^_^

    3. The Races/Classes. Mostly Human's... Elves... Dwarves. I want some creativity. Earth Eternal has a good selection of races, but it has the generic classes. Speaking of Classes, this also goes towards them. Warrior... Archer... Mage.... Rogue. I see many MMO's that don't have them, but that is because they are just masking it. Give it a different name, add a few new twists to it, it doesn't matter. When it all comes down to it, it's all the same.

    4. Tedious Quests. Quests. You know em. You've cleared thousands of them. But how many of them felt like they were the same? Kill Quests, Delivery Quests, Collecting Quests... There is no end to them. Yes, i do understand they are the tried and true formula, but i like to have at least a LITTLE variety. An example of this is, once again, Maplestory. All i really did during my stay with MS, was kill, collect, deliver, kill, collect, deliver etc etc... Besides an occasional platforming quest (Which usually end up being collection types) were a fun break from the tedious gameplay, even though they were impossibly difficult at times...

     

    I have a lot more than this, but i think this is long enough really. So there ya have it! ^_^

    Fact: This is a signature. It is very nice.... *Coughs* Right then.

  • FoomerangFoomerang Member UncommonPosts: 5,619

    When the community starts to get ugly, thats usually the cue for me to leave. Usually starts when class imbalances taint pvp and the gap between the haves and the have nots grows until general chat is filled with bitter trash talking and poor sportsmanship mixed with personal attacks.

  • MitchardMitchard Member Posts: 25

    Originally posted by Foomerang

    When the community starts to get ugly, thats usually the cue for me to leave. Usually starts when class imbalances taint pvp and the gap between the haves and the have nots grows until general chat is filled with bitter trash talking and poor sportsmanship mixed with personal attacks.

    Yah I totally agree with the class imbalances with pvp. That really breaks me, but with the community not much. I am kinda used to the trolling so I remove my chat box or just change the tab to personal or guild. 

  • jayartejayarte Member UncommonPosts: 450

    Originally posted by fundayz

    1. Boredom: My main objective when playing a game is to have fun. If I'm not having fun, either because of the grind or repetitive end-game then its time to put down the game, at least until it gets some tweaks.

    2. Frustration: An extension of the first point, MMO's have the habit of becoming work rather than play. I hate having to amass X piles of gold so I can buy a good mount, or spend countless hours doing the same content just so I can get a digital item thats required to...spend countless hours doing the same content to get another digital item.

    Games are supposed to be fun, not a job or an addiction.

    This exactly sums up my reasons, although I would add community in that I enjoy being part of a good guild/alliance, and/or playing on a mainly friendly server.  Without that sense of shared cameraderie, including shared sense of humour, the whole experience can feel lacking for me.

  • MordeathMordeath Member Posts: 131

    Two things for me...

     

    Lack of innovation

     

    Lack of people

     

    An mmo without people is a just an RPG, and without innovation, well its just boring.

  • Harleking89Harleking89 Member Posts: 68

    When the game just isn't fun overall (anymore). I mean, a game must make you WANT to play more. It must be tons of fun. That's what I'm looking for, and to be honest not alot of games has that thing to them. Some RPGs does it, they make you want to continue the story with your character and what have you. Some FPS games are just so damn fun to pickup and play when you feel like it. Some strategy games has tons of variation in strategies and you just can't give up thinking about them.

    And then there are (many) games that are fairly dull and plain, not very interesting. You might pick them up sometime when you're really really bored, but most likely you'll just end up ignoring them in favor of the actual good games.

    I think it's the same for an MMO. You must have interesting things to do in it or you'll just end up not bothering to login anymore. Whether that be just socialising or improving your character that you really like alot, or something else.

    All it takes is one bad day.

  • Calintz333Calintz333 Member UncommonPosts: 1,191

    Usually I out grow or my tastes just shift away from mmos. I was playing Granado Espada for about 6 months earlier this year and then I got a ps3 and Modern warfare 2 I have not touched the mmo since infact I uninstalled it and used the money I would have spent on it buying map packs and other downloadable games.

     

    Truth be told mmos are just not that fun. The fun aspect of the games are the community and the competition / pvp sometimes its competition over gear, or progression to become stronger, one way or another its competition to feel superior. I just out grew that feeling and the appeal wore off. I can dominate in MW2 at Rank 1 or Rank 50 equally well. No more gear or equipment girnd. Sure I get bonuses and perks but I can kick butt without them too, unlike in mmos where you need to spend months grinding and a ton of cash (F2P) to be competitive in end game.

     

    thats my main reason for qutting mmos.  When it comes to P2P mmos I just burn out after a few months or a year. MMORPG games are just not really for me anymore.

  • cheyanecheyane Member EpicPosts: 6,429

    Number one reason is boredom.Second is when my friends all leave but when that happens reason one sets in so again it is boredom.

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  • Panther2103Panther2103 Member EpicPosts: 5,363

    I usually start an MMO with friends thinking "Oh man we are going to have so much fun". But then slowly as time goes on people will randomly not be able to play for a little while then they fall behind and quit. This will slowly happen until all of the people I started with end up dropping off, then I either have to find new people or be incredibly bored. Usually the second one happens and I end up quitting that game.

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