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It's something that was talked about in the 'Old MMORPG's vs new MMORPG's' article that made me think back about it, namely this part:
“Train!” would sound out into an over-crowded dungeon. Immediately everyone with any sense would duck and cover and those unfortunate enough to be caught unawares- they were already dead. Dungeons in MMORPGs of yore were hotbeds of death, terror, and feverish excitement. The best way to describe places such as Blackburrow would be akin to a copper mine: the constant threat of death and the unstable behavior of mobs would see everyone clearing out periodically until the atmosphere was safe once again. Am I sexing the descriptions up in the name of nostalgia? I don’t think so.
Back in the old days, to die in an MMORPG was not just a jolly trip to a spirit healer; it was like opening a whole can of excrement covered worms. To enter a dungeon meant preparation and maturity. Everyone involved was drilled with almost military discipline. Before even thinking about entering somewhere, bind points were made, rations were stored, and maps were printed from fan sites. One slip up could spell a five hour naked corpse run and many angry interactions with people who were once your friend. Was such fear inducing adventure fun? Well yes it was and the immersion of it all was simply magical. How many of us tell tales of late night dungeon crawls from games a decade old compared to those who tell of how things got a bit hairy in Great Barrows?
I recognized it immediately, I had the same feeling about those EQ dungeons: the added risk and danger because of the highly agressive mobs and the troubles dying could bring you in did make a lot of those encounters stick more vividly in my memory than dungeons and raids in later MMORPG's.
So how is it with you people? Did the dungeons and encounters in older MMORPG's you played leave you with a more exciting experience than later MMORPG's you played?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."