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Thought some of you may find these interesting. Enjoy. Source
This must be "Reply To Huge Threads" night!
I'm supposed to be working on schedules right now - This is far more fun.
I mentioned part of this in the Kill Six Bugs thread, and another part in the Will My Hotbars Save With This Whole Souls Thing thread but it bears repeating here.
The newbie experience we showed off at PAX was solid fun for a lot of people. That said -- It was, entirely unashamedly, the alpha newbie experience.
Let's talk about the things it did show: It was very playable, rock solid, showed that souls are real, abilities are real, combat is smooth, animations are good, movement is fluid, characters look great, rifts look awesome, rift loot works, contribution works, many types of quests function smoothly, rewards exist and work, and as a bonus, did have a pretty interesting story on both sides for those who chose to read it.
Remember, we had to make sure to have an experience that was entirely approachable by someone who had never played an MMO before. It would have been a huge mistake for us to chuck someone onto a high level character with all of the souls discovered, then have them make headway against high level, advanced types of dynamic content.
Not for a brief walk-up demo at a convention, anyway. To the majority of the people who played, that would have been the antithesis of fun.
That we already have a game that works so well that people are talking about the quality of the content is incredibly high praise for pretty much every system that sits under it all.
Yes, we're going to be levelling up the starter experience.
For the moment, however, I'm going to think the team should be taking comments like this as a huge compliment to all of the things that are already in place. How many games have you played that didn't have them solid by launch?
"Many nights, my friend... Many nights I've put a blade to your throat while you were sleeping. Glad I never killed you, Steve. You're alright..."
Kickstarter 2 / Naysayers 0