was actually rooting for Realtime Worlds, but cant support a game so poorly designed regardless of the number of never to be seen again in any mmo features that were tacked on it.
character/attire customization, best thing yet, regretably all they had to really show for it.
The point being theamount of people willing to pay for a straight pvp game are rarely enough to support it. Add in the extra expense of having to police the exploiters and you have a typical recipe for disaster. This game had canceled stamped on it from the moment they launched it.
If you can't look at past history in the MMO genre and learn from it, you get this result.
There are far worse games out there than APB. I actually enjoyed it, even with all it's faults. There must have been something going on behind the scenes that contributed to this. For Christs's sake, STO is still online!
Despite its flaws, APB was easily the most fun game I've ever played.
I've never been more upset with a game closing than I am now, and I was a longtime MxO player.
ANd as people mentioned, it had easily the most potential of any MMO to date. Maybe if it was released a year from now, with a more lenient publisher and more direct design philosophy it would have survived.
Hard to capture the "fun" intangible though, and APB nailed it perfectly.
Pans from critics and players aside, this failure pretty much HAS to be pointed at the top. If you don't have the capital to keep a project running while in the red AT LEAST for a year, then you shouldn't even start that project.
They get props for trying to do something different, though. If folks still wonder why so few ever try to go off the beaten path in MMO development, here lies a pretty good example. RIP...
There are far worse games out there than APB. I actually enjoyed it, even with all it's faults. There must have been something going on behind the scenes that contributed to this. For Christs's sake, STO is still online!
Gee, you mean like how they claimed they spent almost 100 million to make it? Or the fact they went into bankruptcy after spending almost 100 million that you damn sure know didn't go into making APB.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.- -And on the 8th day, man created God.-
It shut down has less to do with the game, and more to do with its management, budget and climate in the area the office was in.
---------- "Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
I liked APB, I liked the pvp. Where some skill and twitch based talent took place. It was a good change of pace.
Pros:
PVP was good.
The vechiles where fun to drive and worked well.
Graphics not too shaby.
Music was good, while driving or next to a car that had music playing.
Guns where getting more balanced as the game went on.
Cons:
Match making was not good. (working on it, just not right yet)
Customer Service was terrible. (dont know why i never got a response, besides the obvious)
Payment options was wierd to say the least. (I dont know, why it was the way it was done, legal reasons?)
Missions lacked depth, (should have known that going into a shooter game.)
Hackers was the worst ive seen since Diablo 2. (Nothing like getting shot with some one useing aim bot)
Exploits from guns to missions was over the top. (Abusing stuns, and running away from a fight to win, really a win?)
I enjoyed the game to say the least. I wish they could have stopped the hackers, and revamped missions a little. They lost a lot of people because they didnt address those issuses, there are many other issues I didnt mention just hit a few that I felt was a cause for a terrible down fall. I hope some company can pick up pieces of this game and run with it or at least learn from it to make a better game. I will miss this game, regardless who will not.
I don't know if anyone else has said this but I feel the need to point out that EA's tagline is 'it's in the game.' Perhaps a bit too simplistic, that statement, but from what we've seen that really hits the nail on the head. Now Mortal Online needs to close down to demonstrate to at least some companies that players won't simply play any piece of under-developed and unfinished software they want to throw out to us.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain. (2) It's not about community, is it? You just have nothing better to do.
Pans from critics and players aside, this failure pretty much HAS to be pointed at the top. If you don't have the capital to keep a project running while in the red AT LEAST for a year, then you shouldn't even start that project.
They get props for trying to do something different, though. If folks still wonder why so few ever try to go off the beaten path in MMO development, here lies a pretty good example. RIP...
I don't think you should say this.
APB failed on alot different levels.... not just for trying something new and going off the beaten path.
Developer's can try new stuff and go off the beaten path when it's done right, APB should be used as an example and learned from. They should have also paid attention and listen to the beta testers more and fixed the game before going live.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD Playing: Sims 3 & 4, Diablo3 and PoE Waiting on: Lost Ark Who's going to make a Cyberpunk MMO?
I hate to say it but APB's problem was not the lack of money. The game was just poorly developed, i mean if a high end computer from a couple years back cant run it theres problems.
Still sad to see it close so quickly, i mean its only be out a few months. I think thats the fastest a major retail MMO has ever closed down.
It has nothing to do with that at all. Most games/Dev. companies have learned NOT to make games so High End, To where you have to keep upgrading your PC every 3-6 months. A LOT of people dont run High End PCs,and dont want to have to upgrade every time a new game comes out. If you have not noticed the trend of High End games being ABLE to run on lower end PCs. If they did not do this a lot of people would not be buying their games. Now if you would have said like 6years+ ago than I would have to some what agree.
Comments
sub model was the first nail
then the unbalance/hacking issue was the second
was actually rooting for Realtime Worlds, but cant support a game so poorly designed regardless of the number of never to be seen again in any mmo features that were tacked on it.
character/attire customization, best thing yet, regretably all they had to really show for it.
That might be the fastest MMO shutdown ever.
Steam: Neph
Not so much a bad game as bad price model. But ya no remorse for greedy bastages.
The following statement is false
The previous statement is true
The point being theamount of people willing to pay for a straight pvp game are rarely enough to support it. Add in the extra expense of having to police the exploiters and you have a typical recipe for disaster. This game had canceled stamped on it from the moment they launched it.
If you can't look at past history in the MMO genre and learn from it, you get this result.
Wow...that was fast
Bloody hell.
March on! - Lets Invade Pekopon
There are far worse games out there than APB. I actually enjoyed it, even with all it's faults. There must have been something going on behind the scenes that contributed to this. For Christs's sake, STO is still online!
Despite its flaws, APB was easily the most fun game I've ever played.
I've never been more upset with a game closing than I am now, and I was a longtime MxO player.
ANd as people mentioned, it had easily the most potential of any MMO to date. Maybe if it was released a year from now, with a more lenient publisher and more direct design philosophy it would have survived.
Hard to capture the "fun" intangible though, and APB nailed it perfectly.
Today is a sad day in gaming history.
Ouch... that's gotta hurt...
Pans from critics and players aside, this failure pretty much HAS to be pointed at the top. If you don't have the capital to keep a project running while in the red AT LEAST for a year, then you shouldn't even start that project.
They get props for trying to do something different, though. If folks still wonder why so few ever try to go off the beaten path in MMO development, here lies a pretty good example. RIP...
They should have went free to play, it would have done much much better.
Gee, you mean like how they claimed they spent almost 100 million to make it? Or the fact they went into bankruptcy after spending almost 100 million that you damn sure know didn't go into making APB.
-Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
-And on the 8th day, man created God.-
It shut down has less to do with the game, and more to do with its management, budget and climate in the area the office was in.
----------
"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
I liked APB, I liked the pvp. Where some skill and twitch based talent took place. It was a good change of pace.
Pros:
PVP was good.
The vechiles where fun to drive and worked well.
Graphics not too shaby.
Music was good, while driving or next to a car that had music playing.
Guns where getting more balanced as the game went on.
Cons:
Match making was not good. (working on it, just not right yet)
Customer Service was terrible. (dont know why i never got a response, besides the obvious)
Payment options was wierd to say the least. (I dont know, why it was the way it was done, legal reasons?)
Missions lacked depth, (should have known that going into a shooter game.)
Hackers was the worst ive seen since Diablo 2. (Nothing like getting shot with some one useing aim bot)
Exploits from guns to missions was over the top. (Abusing stuns, and running away from a fight to win, really a win?)
I enjoyed the game to say the least. I wish they could have stopped the hackers, and revamped missions a little. They lost a lot of people because they didnt address those issuses, there are many other issues I didnt mention just hit a few that I felt was a cause for a terrible down fall. I hope some company can pick up pieces of this game and run with it or at least learn from it to make a better game. I will miss this game, regardless who will not.
I don't know if anyone else has said this but I feel the need to point out that EA's tagline is 'it's in the game.' Perhaps a bit too simplistic, that statement, but from what we've seen that really hits the nail on the head. Now Mortal Online needs to close down to demonstrate to at least some companies that players won't simply play any piece of under-developed and unfinished software they want to throw out to us.
(1)TL:DR must be your way of saying that thinking hurts. Then again, this may explain why it looks like you responded to the post without using your brain.
(2) It's not about community, is it? You just have nothing better to do.
Hacking and exploiting was not as out of control as all the nubs said it was. You guys honestly just sucked.
I think the game Fury might have won that war. I forgot how long it lasted but was super short as well.
x2
Fighting Legends lasted like 1 month after 'release'
I don't think you should say this.
APB failed on alot different levels.... not just for trying something new and going off the beaten path.
Developer's can try new stuff and go off the beaten path when it's done right, APB should be used as an example and learned from. They should have also paid attention and listen to the beta testers more and fixed the game before going live.
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
Fury was around for nearly a year I believe.
I'm thinking that the game isn't going to simply die. Someone is going to pick up the game for cheap and put it back out with a better revenue system.
Yeah...in korea.
Wow, I can't believe my prediction was true.
I was hoping it would last a bit longer. For what it's worth, APB is one of the few that stepped away from traditional MMOG's.
Best of luck to the Realtime Worlds.
P.S. I wonder if the Human Avatar will be angry or saddened because his image is the stuff the community picked for him. Hmmm.....interesting thought.
If anything, I hope the character generator gets picked up by another MMO. The level of realism was nothing short of amazing.
Nothing in life is to be feared, it is only to be understood. - Marie Curie
I think that is all the game had going for it.
March on! - Lets Invade Pekopon
I support this message.
It has nothing to do with that at all. Most games/Dev. companies have learned NOT to make games so High End, To where you have to keep upgrading your PC every 3-6 months. A LOT of people dont run High End PCs,and dont want to have to upgrade every time a new game comes out. If you have not noticed the trend of High End games being ABLE to run on lower end PCs. If they did not do this a lot of people would not be buying their games. Now if you would have said like 6years+ ago than I would have to some what agree.