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The current state of WoW is hideous. It is the most shallow and depressing form of an MMORPG I have seen to date. Let me sum up the entire game for you:
1) Level from 1-80. There is not real problem with this. Its your standard multiplayer quest-simulator found in most MMORPGs now days.
2) Endgame. Ding 80! w000t lolol, oh wait. Now what? We farm points through the two methods available.
a1) Queue your self in the RDF for about a week, rehearse button cycles against a spreadsheet, hope that random dice rolls go in your favor. Repeat.
a2) After obtaining enough points from fighting the same spreadsheet many times, join a guild to raid against bigger spreadsheets. Only there is a catch here. Now you rehearse button cycles against a spreadsheet while trying to obtain maximum efficency possible, while manuvering predefined obstacles while being told what to do by some random guy you've never met. Repeat until you have enough points to satisfy your e-peen.
PvP *Note: This is the more entertaining of the two, since you won't be fighting predetermined spreadsheets but a dynamic opponent that thinks for their selves. Though I am making some assumptions here.
b1) Queue for random predefined map and objectives to accumulate points. Repeat until enough points are had to procede.
b2) Queue for random predefined area for small-scale battles against fellow competitors for more points. *Note: This is the only part of the game that takes any player skill/knowledge. Repeat until you have enough points to satisfy your e-peen.
That about sums up World of Warcraft for you. Any one else see whats wrong here? Also...
*Note: Almost all of this can be completed with out coming in contact with another human being, the only exception being some higher end raids which do require a decent amount of co-operation with your guild. But nothing other than that.