I've read a LOT of posts of people disliking Bioware's story direction, and them thinking it will ruin their MMO gameplay. What I didn't read was their answer to the question:
if you dislike Story in a MMO, do you really like the current way of questing that much?
Because that's what Bioware intends to do, revamping the typical MMO quest mechanics to make it more engaging and enjoyable.
Funny thing is, they're not the only ones.
There are at least three game companies who thought the questing mechanics and story were lacking in the current MMO's and who decided to add focus to it in their own upcoming MMO's: Star Wars the Old Republic, Guild Wars 2, and The Secret World.
The ANet devs mentioned themselves in their presentation sessions how they tended to click away quest text in other MMO's, just as a lot of MMO gamers do. Not because they dislike story or quests, but because the quest text felt disconnected with the world and dull, it just doesn't pull you in.
That's what those game companies strive to improve upon, making quest gameplay more interesting and engaging to do, and the overall story while you're playing more immersive.
Sure, you will always have those MMO gamers who don't care one bit for the story or lore that is revealed in quests and who see quests as nothing more than a means to quickly reach endgame where the 'real game' starts (raiding).
But for those people that were used to doing that in WoW, LotrO, EQ2 and other MMO's, they'll still be able to do that in SW:TOR, the story aspect can be skipped over if people really like to. Although it's not something I would skip, it's still optional.
That's why I don't grasp those people who're so much against deepened storytelling in MMO's: because, if you dislike the Story aspect in SW:TOR, then that means that you're satisfied with current questing mechanics, right?
Because that is the logical conclusion: people who don't like more story via improved, questing, must be convinced that the questing as done in current MMO's for many years now is the best quest gameplay MMO's have to offer.
Why hate improved storytelling via questing in MMO's, if it isn't because you think quest gameplay is perfect as it is in current MMO's?
The ACTUAL size of MMORPG worlds: a comparison list between MMO's
The ease with which predictions are made on these forums:
Fratman: "I'm saying Spring 2012 at the earliest [for TOR release]. Anyone still clinging to 2011 is deluding themself at this point."