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UWO Uncharted Waters Online open closed beta

NortonGBNortonGB Member UncommonPosts: 279

In an unusual move CJ Internet are making closed beta open to all with no key starting very shortly, the client is already up for download.

 

Global Netmarble is a game portal that has a great supportive corporation behind; CJ Internet. Korean Netmarble have been servicing Uncharted Waters Online with a great success for past few years, and now CBT is being released in USA & Europe on 25th August 2010 (no key required) 

"Uncharted Waters Online" is a new style MMORPG that is developed by TECMO KOEI, a leading game development company located in Japan. Uncharted Waters Series was originally developed as PC game, but it’s been serviced as online game for past three years or more. With this Global Version of UWO, Players will engage in exploration, trading, and battle in historic backgrounds of 15th and 16th century. 

 

Basically UWO is like Pirates of the Burning Sea or Voyage Century online however, this game is vast.. I would say much BIGGER in content or depth & level of sophistication of any titles in this genre.

With more than 3 years of playtime built in, even hardcore gamers will find endless places to visit, people to meet, things to explore, and more.

 

 

Here is a summary: (credits to wrongfeitong)

UWO Unchartered Waters Online - new english website

Features: (can't summarize all, just adding some good features offered)

Original version:

- Intensive Ship combat with various catergorizes of cannons and attacks.



 Unlimited unrestricted class

 - You can choose from one of 6 nations with the 3 classes (explorer, marine, merchant) and able to change whenever you want. More than 75 professions and 100 skills to master.

 - While in your class, you can choose a sub-class where all your skills will have specific bonuses and easier to train.

 - Keeping skills even if you change class and these skills are usable as long you didn't forget them.

 - Many skills to chose from with no restrictions (some skill requires having another skill first)

 - Be any combination even when you are not in the same career... merchants can have rapid fire and marines can have trading skills.



- Six unique line of story with full interactions

- A lot of historical facts in explorations with real description of landmark, animals, and items.

- Many climates and even ghost ships

- Sail around the world with real port names and many real landmarks.

- Many missions with historical accurate histories.

- Over 100 ships all customizable to your liking.

- A lot of character costumization and cool looks.

- Great Sea fights! (battles 100's of players to contend for ports)

- Everything decays in this game, sailing on the ocean will decay your items, or using cannons alot will decay your cannons while suffering heavy damages decays your ship).

- Guild, guild bank, guild sellers and Guild HOUSE (its like a shop),

- There are Banks for money or items and even buy your insurances (in case you sink)

- Characters have frames allow story mission to move on and allow achievement to higher ranking (giving you port pass to enter further ports)

- Penalties to skills for changing careers

- Player build economy, you buy ships, cannons items from players to players while they can sell on their own bazaar.

- Use guild houses to browse items like auction house.

- Always can get information by drinking, or buying a drink or give gift to the bar girl for information on your missions and states.

- Shipwrights can build over a 100 ships - Craft your own weapons & armor etc.

- Pure 3D high detailed graphics with different weather effects.



Economy & Trading.

Uncharted Waters Online houses a sophisticated economy system very similar to real-life trading of goods. Investments and relationships all have an effect on the economy that surrounds the player. Tax and customs will also be applied within the game making it essential for players to conquer cities in order to reduce their taxes.



- Port of the specific area/region have their local special trade items + normal trade items.

- Trading to gain profit by "shout" for a lower price and sell higher at further ports (India to London)

- Many crafting skills.

 -Smithing: can create consumable, cannons, metal, ore...etc

 -Art: Can creat painting, art, usable items, housing furnture

 -Stitching: Can create sails, many exotic cloths

 -Ship building: Make boats & ships, upgrade boats, customize ships, add stuff to it.

 -Cooking: food that give stat advantages and restore stats and power

- Many language requirements, you have to learn indians to speak in india ...etc (reduce skill numbers but can always forget)

- Investment in ports HELP them grow! add more to tradings and npc sells and flip port to your nation for less taxes.

PvP or Vs. Battles.

- Great sea combat with Nations vs Nations & massive port battles.

- There are safe & unsafe areas free for all as long you are outside Europe.  Any user with adventure, trading, battle levels below 20 will not be attacked. When notoriety rises above 1,000 the user becomes a bounty.

This means the user will be subject to attack by other users even in safe waters.

- Pirates are started from nations and becoming a pirate by PvP illegally.

- Pirates become free to attack by anyone anywhere.

- Pirate might be blocked from entering nation ports.

- All PvP has chance in loss of cargo and loots. Pirates have a higher chance of losing items.

- You never lose ships but you lose durability (HP of your ship) which make you more easier to be killed.

Land Av-combat.

- Battle level, swordsmanship, attack power, and defense make or break a battle on land. - Mostly for exploration or PVE mission / quest purposes.

- Group land strategy fighting style with commands.

Exploration.

- Explore in many ways, dig through the books and treasure maps and locate the treasure MARKED X

- Salvage or scavenge items from the sea and wrecked boats.

- Chase exotic animals and record them, go to land marks and get named treasure.

Fishing. Fishing skills or fish bait items allow users to fish. Fish at the port in the villages; fish caught in the village will be automatically traded with currency. Users can fish anywhere at sea. The fish will be saved in the ship stores.

Expansions.

- Player housing: Original housing with a doll and a butler.

- Can upgrade your house and add new furntiure and your personal bank.

- Pets: can gain new exotic pets from around the world and treat them as pets.

- Vice captains: Vice captain that can auto-sail (specific skills requirement and condition) and give increase in states.

- Player owned Farm land: Your own farm, your productions.

- Ports that grow into different catergories based on players contribution (all servers are different!)

They have made the world sea maps & ports large enough to support a large population with an eve type concept of never ending conflict in an mmorpg where Heros are born & players become Legends.

Brief Video 

Comments

  • causscauss Member UncommonPosts: 666

    Seems Alright. Would love to see some user comments on this game tho.

  • ricma985ricma985 Member Posts: 84

    Looks nice and the idea sounds even better :)

    I signed in and now am waiting for the 25th.

  • NortonGBNortonGB Member UncommonPosts: 279

    UWO promoters CJ Internet have just posted a new video review showing some aspects of game play on facebook. We should get more player feedback shortly when beta gets under way.

  • MehveMehve Member Posts: 487

    I've already downloaded the client. Should be interesting. And their statement "We guarantee 3 years playing time, even if you're hardcore" certainly shows some balls.'

    Any word on the payment model? Various press releases seem to hint that there will be different payments models, but no specifics.

    A Modest Proposal for MMORPGs:
    That the means of progression would not be mutually exclusive from the means of enjoyment.

  • NortonGBNortonGB Member UncommonPosts: 279

    Originally posted by Mehve

    I've already downloaded the client. Should be interesting. And their statement "We guarantee 3 years playing time, even if you're hardcore" certainly shows some balls.'

    Any word on the payment model? Various press releases seem to hint that there will be different payments models, but no specifics.

     Yes they seem very confident about the depth of content. :)

    The only info we have managed to find out about the payment model is that it is F2P based on Korean/ Chinese released item shop items +50% experience gain, +50% fame gain, +50% skill gain, +50% speed & special costumes or clothing.

    The cash shop will remain closed during CBT.

    They have not got a reputation of over charging so if you are not in a hurry it should be fine.

  • QuizzicalQuizzical Member LegendaryPosts: 25,348

    One key thing that needs to be said:  the game has combat, but isn't primarily about combat the way that most MMORPGs are.

    Also, if NetMarble doesn't have a reputation for over-charging in their item shop, it's only because they don't really have much of a reputation at all in the west.  I don't know what they'll do with their item mall, of course, but they'll get the reputation they deserve (whatever that may be) soon enough.

  • NortonGBNortonGB Member UncommonPosts: 279

    Beta has began, world english server online!

  • NortonGBNortonGB Member UncommonPosts: 279

    Open beta started today 1st OCT 2010 no more wipes :)

    DIRECT DOWNLOAD  << Download client here

  • thecrapthecrap Member Posts: 433

    Playing it now lots of improvements even the visuals improved with the new client :D

  • sn0wblind00sn0wblind00 Member UncommonPosts: 388

    this game is surprisingly fun.  hope they don't ruin it with the item mall.

  • eyeswideopeneyeswideopen Member Posts: 2,414

    I'm quite liking it.

    Reminds me of when developers made real mmorpgs, before "easy mode" became the predominant design choice.

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • JimmacJimmac Member UncommonPosts: 1,660

    Originally posted by eyeswideopen

    I'm quite liking it.

    Reminds me of when developers made real mmorpgs, before "easy mode" became the predominant design choice.

    I'm still just starting it, but my impressions are good so far. 

  • eyeswideopeneyeswideopen Member Posts: 2,414

     


    Originally posted by NortonGB

    Uncharted Waters Series was originally developed as PC game, but it’s been serviced as online game for past three years or more. With this Global Version of UWO, Players will engage in exploration, trading, and battle in historic backgrounds of 15th and 16th century. 

     

    Correction and clarification:

    Uncharted Waters was originally a  Nintendo Entertainment System and  Super Nintendo Entertainment Syetem game series, then ported to PC.

    Uncharted Waters Online was released in Japan and Korea in 2005.

    Interestingly enough, UWO also appears to have been released on the PS3 in Japan in 2009.

    Also, the Japanese version supports a mobile phone-to-game mail system.

    UWO was also originally a successful pay-to-play game ( required a subscription and purchase of expansions ).

    -Letting Derek Smart work on your game is like letting Osama bin Laden work in the White House. Something will burn.-
    -And on the 8th day, man created God.-

  • thecrapthecrap Member Posts: 433

    The game has had a facelift since CBT so dont judge too quickly 

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