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The point of this thread is to discuss when does the a good UI design turn into something that dumbs down the game. Or is all good UI design just dumbing down the game in some degree?
1st example: I'm sure I'm not the only one who has carefully aimed fireballs in Baldur's Gate to burn enemies and at the same time only singed the nosehair of my frontline fighters. I have to agree, I was quite pleased when I succeeded, but after awhile you got used to it and developed a good eye to it, so to speak. I ask you this: Would a circle showing the range of the fireball something that dumbs down the game and how so?
2nd example: Also, in some games, one must drag and drop itemas back and forth to loot them from a corpse. Why isn't this achieved by just clicking the items you want to pick up or with a button or key that picks up everything? What is the purpose of this strenuous back-and-forth with the mouse?
3rd example: Marked quest givers and quest objectives in your HUD. They certainly make it easier. Does finding the quest giver or checking your journal constantly make it that much more complex to you?
I skate to where the puck is going to be, not where it has been -Wayne Gretzky